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Boom Cube

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About Boom Cube

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  1. King of heart, have there been any impressions for Slayer? I read a couple pages back that his 1.1 combos were taken out somehow, has anyone at the loke confirmed that? Thanks for keeping us in the loop dude
  2. Say what now? Where was that posted?
  3. Boom Cube

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Oh, sick. For some reason I was under the impression that you had to be in 5D stance for the super. Thanks much.
  4. Boom Cube

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Apologize if this has been asked already, but I didn't see it. I'm having a ton of trouble getting the 5D28D super to connect after 6DB -> 5DC in the corner. I wait for what feels like as long as possible before doing the input, but Kagura either doesn't do anything or he jumps in the air and gets in D stance. I know this means I'm mistiming it if that is in fact the right method, but I can't tell if that's the case. Do I actually wait for 5DC to recover completely before inputing the command, or is there some cancel that I'm missing?
  5. Boom Cube

    [+R] Order-Sol Combo Thread

    There seems to be some goofy property disparity between ground BRP2 and ground-to-air (in this case, ground to wall stick) BRP2, and I think he's coming from the former. Try getting 2S after a raw BRP2 in the corner. I honestly can't get it to connect, but after (cornered) Whatever -> BHB2 ~ D -> 5S 5H BRP2, I can snag a 2S every time, or even a 2D xx BHB2 right into dustloop with enough charge.
  6. I dunno, it seems like a hard knockdown and guaranteed charge would serve HOS a little better than a handful of damage and the risk of losing track of the opponent in the air.
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