squirrel
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About squirrel
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annoying vermin
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Someplace magically exciting.
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[CT] Carl Clover Tactical Discussion/Questions/Help
squirrel replied to Alternate275's topic in Archive
Why hasn't the list of pros been updated? You'd think they would at least put "highly damaging loops/grab trap loops in there or something -
Wow. Finally she's here and she looks so fun. Slowfields!
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[CT] Carl Clover Tactical Discussion/Questions/Help
squirrel replied to Alternate275's topic in Archive
What about Haku-men? How does Carl fare against him? Just like Tagar, he has mad damage and range. -
a good original character is Narayan Maxime by Ryanide if anyone's heard of him. He might not look like much but he's very well made and animated and quite fun to play, and unlike most original M.u.g.e.n. creations, he's apparently quite balanced. http://www.youtube.com/watch?v=GwaUlDV26RQ
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He's powerful, yes, but he's risky as all hell. He is either going to punish the opponent or get punished hard. And yes, his long-distance sword attack is not much better than Jin's, except it's weaker at a distance and can be charged. At a distance it can also be jumped.
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From the video posting thread: Sekido(Hakumen) VS Kawin(Tager) http://www.youtube.com/watch?v=6xu-naSLqD0 http://www.youtube.com/watch?v=TnV5HMq_2KQ
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I don't think he looks easy to use. Keep in mind that at the start of the match, he's stuck with very few options until he can build stars. You're going to need to get good at using his catch drives unless you want to be rushed down by the faster characters.
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*watches the tutorial* That was one of the most awesome things I've ever seen come out of Blazblue...
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Thing is though, he used a normal counter to parry Ragna's attack. I saw him use the super parry on another character (Arakune) and it was a completely different animation. When he gets a normal counter, he grabs the opponent and slams them down behind him. A bit like his back throw. When he gets a super counter, he takes his sword and slashes right through them in typical samurai style.
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Thankfully, one thing I noticed is that due to the range of Hakumen's sword sweeps, he's able to destroy Arakune's "anti-jump" cloud without needing to leave the ground. The Hakumen who was playing also used the same attack to tag Arakune when he was trying to spit out a cloud.
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I saw a match where an Arakune was flying around spamming stuff and Hakumen got down to like 1/5 HP, then he landed a grab and turned the match around. I think that most Hakumen players are going to try to stall at the start of the match, which makes him kind of predictable, and he will be suffering from negative penalty a lot. But yeah, when he has meter and stuff, he's scary. You can combo his single sword strike super from one of his ink kicks and it does a buttload of damage.
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Well from what I've seen, he struggles really hard against Arakune. He might possibly also have a hard time dealing with Taokaka, but I haven't seen that matchup yet.
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Taken from the BlazBlue info thread: Hakumen's movelist Profile Height: 208 cm Weight: 155 kg Blood type: Unknown Origin: Unknown Birthday: Unknown Hobby: Unknown Likes: Order Dislikes: The Black Beast CV: ????? Command List Command Moves 6 + A, 6 + B, 6 + C, 3 + D, (during jump) 2 + C Drive Zanshin [斬神, God Slash]: Unleash an attack of the Strike Technique System. Special Moves Guren [紅蓮, Crimson Lotus]: 236 + A (1) Renka [蓮華, Lotus Flower]: 214 + B (2) Zantetsu (残鉄, Leftover Iron]: 41236 + C (3) Kishū [鬼蹴, Ogre Kick]: 623 + A (1) → Enma [閻魔, Ruler of the Underworld]: During Kishū, A (1) Shibaki [椿折, Camellia Break]: During jump, 214 + B (2) Hotaru [火蛍, Blazing Firefly]: During jump, 214 + C (3) Distortion Drives Shippū [虚空陣 疾風, Void Space Formation - Hurricane]: 632146 + C (4) Yukikaze [虚空陣 雪風, Void Space Formation - Snowy Wind]: 236236 + D (4) Mugen [虚空陣奥義 夢幻, Void Space Formation Secret - Dream]: 214214 + B (8) *The figure in parenthesis is how much of the guage is consumed. Now let's get some gameplay and stuff. :3
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wow, he sounds like a very fun character. Powerful single attacks with very few combos, but you have to earn the combos from the star system. He doesn't look THAT broken though. A lot of his attacks look like they leave him open, and he doesn't have as much range as his long sword would have you think. Considering that he can't really combo, he doesn't deal as much damage per assault as someone who's stringing a full combo off each random hit.
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[CT] Carl Clover Tactical Discussion/Questions/Help
squirrel replied to Alternate275's topic in Archive
Carl is like some kind of hermit crab. Without his 'other' part, he's essentially a flawed, wriggly annoyance even though he has pincers. However, the shell can't really do much on it's own without a hermit crab, as it's an inanimate object. ...wait, what?