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ShardZ

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About ShardZ

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    CAW
  • Birthday March 18

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    WB, MI
  • PSN
    MLIS-ShardZ

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    @ShardZ

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  1. Tekken, SF4, & Gundam are all way more popular. Also saw more ppl play Chaos Code than UNIEL at A-Cho, true story. It seems slightly more popular than AH3LM at least, but that's really not saying much.
  2. Shield is very effective but also very risky. Getting thrown or blocking the wrong way during it gets you GRD broken, which is pretty bad news http://in-birth.wikia.com/wiki/System#GRD_Break_.28GRD_.E3.83.96.E3.83.AC.E3.82.A4.E3.82.AF.29
  3. I'm actually kind of curious if In-Birth is just an Engrish'd 'inverse.'
  4. ShardZ

    [UNIEL] Video/Stream Thread

    Yep. Copypasted vid name with description only containing info on the guy running the channel.
  5. ShardZ

    [UNIEL] Video/Stream Thread

    I've been using AbelcruEX - https://www.youtube.com/user/AbelcruEX
  6. Currently the Wikia wiki is significantly more complete than the Mizuumi one, pretty good info here: http://in-birth.wikia.com/wiki/Basics
  7. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Oh okay, mah bad. It just occured to me, I'm pretty sure at least j. is still cancellable on hit, 'cause I remember trying to do the old j. j.C [2]8C etc. combo. Of course the whole thing doesn't work anymore, but trying just that section of it I think j. j.C still came out.
  8. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Did the mook not list full data for partially/fully charged B droit? Not seeing it on the wiki, but the additional recovery + being forced into doing a full-distance droit not being mentioned would be a weird omission.
  9. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I tried seeing if you could keep cancelling 5 into itself forever but it seemed like I had to pick another move for the 2nd cancel, drat. lol I feel kinda silly now for not trying 5AAA B coup already, gonna have to mess with that. Run speed feels the same to me, but I'm not sure I could compare that very accurately unless it's a huuuge difference. I'm staying in Osaka for my last week in Japan so I should be able to get a lot more play in. Today I was really feeling it when I didn't have meter to burn, I should probably be more of a jerk with Marin Karin & 5C..
  10. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Recent DIEchan footage shows him not even getting close enough to the opp for grabs to generally be an issue, it's kinda silly haha. 5AAA -> D bufula and 5C backdash are too good.
  11. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    In both combos, the 2B/4B/5Bs should all be charged. 4B/5B charged might be optional but it's easy enough that there's no reason not to do them, but I'm 99% sure uncharged 2B makes both combos drop. I think I noted it before, but pretty much all of Mitsuru's A & B normals are shorthop cancellable. Still not sure on practical application aside from occasional surprise factor.
  12. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    blocked DP -> bufudyne only worked if your opponent messed up in the first place, and ppl still mess up. nothing's really changed there. lol
  13. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Yeah, that's definitely the counterbalance to giving her all these new tools. Stuff like corner combo into SB Bufula oki is cool, but having the meter for it is an issue. I'm wondering how we're gonna get more damage off midscreen combos too, with or without meter... gonna try looking for alternatives to 2DD.
  14. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Personally I think she's more fun, which far outweighs any slight tier list adjustments to me. That being said, less damage means her risk/reward isn't as hilariously skewed, but it's unclear how optimized her damage is yet and moves having FCH recovery plus having the 5 feint means getting opponents to eat fatal combos is going to be easier in the long run. vmcoelho - DP -> Bufudyne isn't really changed from before, aside from maybe slightly slower DP recovery. Mitsuru also doesn't have new reversal options, just improved neutral/pressure. So once you screw up and they get in nothing's all that different.
  15. ShardZ

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    5 feint: only works with 5, not uncharged. Input another move right before the hop ends and it replaces the normal attack. I've been able to do throw, DP, 5D (so 2D probably works too), 2C, droit, and tentarafoo. Apparently 5 cancelled into another 5B works too: http://www.youtube.com/watch?v=xVa4UsqHnas&feature=youtu.be&t=5m21s (thx doctornk). Need to try supers. Inputting it properly seemed a lil awkward to me, it's not hard but it'll take me some getting used to.
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