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ryu-bi

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About ryu-bi

  • Rank
    I like CCCCombos

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  • Location
    San Jose, CA
  • PSN
    juve_striker
  1. I would be fine if they kept a single station there for the top finishers of each game to do exhibition like matches / runback / whatever you call it
  2. Yeah you missed the whole part in the top of the original post, here they are: Pressing D after guard point (the explosion) is extremely fast and almost always hit . They mentioned not every case has been tested out though If the D move hits, the followup is guaranteed to hit also If the D move is blocked you can/and should still do it because its safe on block (in this case if just the explosion hits you dont get a seal) You can move after the explosion when your clothes come back, if you're mid air you keep your air options too 2C > ABCD (hold) connects, so is OD Daifunka > RC > Exceed Accel and it does huge damage during Active Flow They also mentioned you can cross up 3 times for doing J4B > 22A > J4B > 22A > J4B (but I dont see how that works in a real match)
  3. ^I found one issue with Houtenjin losing invincibility, just keeping hopes alive that I can still combo off a trade
  4. still dunno what makes the word Attention pop...
  5. Did I just hear them say you can instant Exceed Accel by holding ABCD when activating OD?
  6. Apparently you get unlimited chain and followups only in OD...
  7. Kinda interested in how practical in using GCOD and then immediately doing Exceed Accel~ Nu lost freaking spike chaser in favor of some new move Celica gets recoverable HP (gray life??) that enhance attacks or the healing DD And I cant believe there are no new moves Valk (will wait patiently until loketest #2)
  8. ryu-bi

    [CPE] ν-13 Gameplay Discussion

    you suppose to combo the first hit (not the followup) of regular Drive attack 20 times if you cant figure it out yourself here is the solution:
  9. In counterpicking situations it boils down to my tools vs theirs like I prefer playing Haz (over Nu/Valk/Mu) vs Tager with his CH 3C and Chains to fly away from Magnetism but I just die harder if my wakeup Hotenjin gets blocked... I see Active Flow awards bonus when you're attacking, but hopefully it is not what I fear it to be: - Put someone in long continuous block string > Active Flow Activated - Land a miracle hit afterwards > Jackpot I'd rather see someone in a guard crush or dizzy state after getting hit continuously
  10. Notice on the bottom right there selling a giant ZEA cushion for 10000Y
  11. speaking of lazy Platinums one reminds me of CS2 other obsevations: - Bang's art looks ridiculously manly awesome - Valk feels younger and skinnier
  12. Didnt see Crush Trigger in action...we getting something else for 25 heat? Just hope (GC) OD is not gonna be the dealbreaker again this time
  13. ryu-bi

    [CS1] Lambda General Discussion

    however if I get a guard crush seems like a lot of my options are nerfed except throw>super and astral being untechable - 236C > 5C > 6C (sends them flying away) - 236C > 2DD > 2147D (prolly end of combo without RC) - TK loop with that same move proration
  14. ryu-bi

    [CS1] Valkenhayn Technical Discussion

    if I suppose to do a ground launcher into j.DAAA but missed the D and autopiloted j.AAA as human form, what can I do after that?
  15. ryu-bi

    [CS1] Lambda General Discussion

    except on defense I'm quite worried about fighting with 1 primer if I burst twice in a round maybe I should start subbing a 4 primer char to prepare for that?
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