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Synthesis

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    552
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About Synthesis

  • Rank
    Koko Cola

Contact

  • AIM
    Solemn Aether

Other Info

  • Location
    Tucson, AZ
  • PSN
    SynthesisX2
  1. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    I'll join the skype group. Name is Lady Bernkastel. >:3
  2. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Not saying they were bad, saying Liz is bad. All of Liz's options are easily beaten by almost all of the cast, thus my confusion.
  3. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Yeah, how the hell did they manage that? No offense to them, but no matter what you do, Liz is free as fuck once you learn how to deal with her. I think everyone just didn't know how to play against her.
  4. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Input D.Garu right as 5B reaches its max distance, and tap the D button on the first hit on the return back. should be about 14-16 hits before D.Garu picks them up.
  5. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Two garus off a non-counter hit starter from 5A is still ridiculous. 4.4k damage. Works on every that I tested so far. It's strict on Chie, though.
  6. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Has anyone come up with this yet? Meterless, standing or crouching, no CH or FC: 5AA 5B D.Garu 2A 5B 2A+B D.Garu 2A 5B 5C 2C etc... It's a good meterless midscreen combo. It uses D.Garu without using meter to launch. >.> I can't believe you can chain D.Garu from 5B.
  7. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    It beats Labrys and Akihiko out right from my experience.
  8. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    for even more corner carry, you can hold [3] or go [6~2] during D.Garu
  9. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    I play Yukiko! Yukiko's maragi combos are hard but the transition is fine once you get used to her slight differences. They both have the same basic gameplan except Yukiko does less damage but has much better oki. They feel the same, overall.
  10. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    Actually, it looks entirely practical, just situational. 75 meter for an instant kill off SB.Agi? It's not bad to know.
  11. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    just do 2B j.B garu loops off FC starter. ^_^
  12. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    I don't know if anyone has realized this, but you can airdash after 2B j.B. Could be useful for mixups. Also, SMP loops: 2C FC > B.Bufu j.B 236C OMB 236B 5B 2AB D.Garu 2A 5C SB.Zio 2B j.B D.Garu (everything after this point is theory) 5A 5C SB.Zio 5C 2C Mind Charge 5C SB.Zio 5C SB.Zio
  13. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    If it's a FC starter, do the 2B j.B loop.
  14. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    But it's universal! That's where it's amazing! =D
  15. Synthesis

    [P4A] Elizabeth Gameplay Discussion

    FC 5D j.B D.Garu (2) 2B j.B D.Garu(2) sweep D.Garu(8>2) 2A 5B 5C(2) etc... Is this what you're talking about? Or: Throw FC in Corner > 2B j.B D.Garu(2) 2B j.B D.Garu(2) sweep D.Garu(8>2) 2A 5B 5C(2) etc... From any FC starter you can go into 2B j.B D.Garu(2) for 2 reps I believe as long as it isn't super prorated. Did you see the combo video?
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