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zand

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About zand

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    prince of all saiyan

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    z and x ps
  1. This was one of the first tournies I've actually gone to in quite a while and I had almost forgotten exactly what they smell like. Entry into the building should require a shower and deodorant. No offense, because it wasn't any one person that smelled, it was really just a combination of everyone. Before I went, I did my fucking part and took a shower and I wore deodorant. I wish other people had done the same. Completely seriously, I actually left because of the smell. Next tourny UFO hosts should seriously have spray deodorant on a chain somewhere that people can use.
  2. zand

    [AC] May Tactical Discussion/Questions/Help

    please dont make it unwatchable with horrible filters and stupid solar flares and shit
  3. zand

    [AC] May Tactical Discussion/Questions/Help

    im not sure if you guys use low air dash mixups often, but I do. i find that low airdash kpk is a good 3 hit air string and low airdash s h is also good, however the airdash s h sometimes pushes me back too far to continue comboing. so instead I've been using low airdash j.S j.K which pretty much stops any pushback problems on block or hit from you airdash strings
  4. zand

    Zappa Love: Series Renovation. AC Edition!!!!

    Raoh ID combo that I typically try to use is basically, from midscreen to corner, Dust, doublejump/FD, j.p, land, 214S, ball~k (OTG) into loop. My midscreen 214S RC combo is ~ 214S RC, IAD j.H, land, jump j.S j.H, whatever you want. You can really fuck them up with a good timed edguy to OTG ball but it can be hard. I believe you can do 2 edguys at the end of this if you time it correctly, but you can't do the OTG ball if you do the 2 edguys. The IAD seems to work better for me than the run jump combo and I think it makes them go farther into the corner
  5. zand

    [AC] May Tactical Discussion/Questions/Help

    Buzzsaw? or do you mean the eddie kick move?
  6. zand

    [AC] May: Combo discussion thread

    You can JI in the US ps2 version, you're just doing it wrong. You can only JI jump cancellable hits, etc. Read the guide in the foundation forum
  7. zand

    The consistent application of slashback?

    The only shit that really you should be slashbacking is crap you KNOW that you will successfully SB, like the 3rd hit of ky's cse, or the 3rd hit of a lightning doobie ball, or sol j.h hit 2, BR after blocking the first hit if someone retarded does it to you on block, etc. Given that you can't reversal SB (its like 9F you can't SB for after waking) I don't get when you'd try to SB axl 6H. If he's doing it non-meaty you can just IB it :I
  8. zand

    AC: Matchup discussion

    More on slayer, never, EVER do sweep->net/tree or whatever on block, as most of your normals canceled into tree/net are actually punishable by CH dead on time (that 632146S super of slayers) and you will take like a billion damage for it
  9. zand

    AC Testament - Gameplay and Q&A

    Isn't that because poison is affected by guts ratings? Not defense ratings, but guts ratings
  10. zand

    Zappa AC Combos

    Anyone got the mook and can put down his combos from the mook here?
  11. zand

    AC: Ky Kiske Discussion

    You're right and I'm probably not priming the dash properly since it's such a small window to get a good tick throw in that I'm just throwing before I've dashed. I also tend to go 6656[s+H], or try to.
  12. zand

    AC: Ky Kiske Discussion

    Sometimes I use c.S when I play ky personally, with the command (the 66 is primed off a 2p) 66[s+H] after a 2p/2k so it option selects a throw at the same time it does the slash. If they are not throwable at the time (within 5/6 frames of hit/blockstun) then you get a slash which is not only fast but leads to tiny combos, and late cancels successfully to 6H on counter hit iirc, but if they are throwable, then you get the throw~ Also I haven't tested this personally in AC, but MAYBE the option selected 6[s + H] will throw break for you if you're grabbed?
  13. dj = doublejump, JC = jumpcancel. In the combo for sol, VV RC (volcanic viper Roman cancel) K 2H, jc (jump cancel the 2h) j.S (jumping slash) jc (jump cancel the jumping slash) dj.S (double-jump Slash) VV VV RC K 2H jc j.S jc dj.S VV. Not necessarily a good combo but a good example!
  14. zand

    Faust in Accent Core : Combos

    Any tips for doing FDC J.K into j.2k? You have to jump cancel the first kick, right? so the combo looks like fdc 2k, j.k, 8 (this is the jc), 2k? I'm having problems doing this reliably :\
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