In general, is it better to use 2S(2) and 6K(2) once each then air combo? Or is it worth it to throw in the extra 2S and 6K (like against Pot if you got him very low?)
Like, If you catch your opponent very low with 2S(2), is it better to throw out 6K(1) > 2S > air combo?
Stole this from the AC guide:
"Air throws are also similar to basic throws except they are performed in the air (duh!). When near an opponent that is not in block-stun, hit-stun, simply press 6H or 4H to air throw them. Keep in mind that you cannot air throw someone using diagonal directions. You must press 6 or 4 (forward or backwards).
Air throws often give people trouble because they are not quite as easy to space as ground throws. The ideal way to air throw someone is to be slightly below them and rising up to meet them. Typically if you are above the other person, you will not be able to throw before they do.
Another typical use for air throws is throwing people out of techs or bursts, neither of which are throw invincible. Doing so usually requires you to bait out the escape attempt and punish it."
What I would do is go into training mode, set the CPU to jump, and then jump after you see the CPU jump and 6H/4H.