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Everything posted by PandaKingEX
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By the way that John Talbain looks a lot like Repede as well, or at least I like it more when I think of it as a Repede color, lol.
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http://www.nicovideo.jp/watch/sm12196531 First match is Valk vs. Taokaka. No more Valk after the first match. http://www.nicovideo.jp/watch/sm12202009 Valk vs. Valk, Valk vs. Makoto
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http://www.nicovideo.jp/watch/sm12192818 Japanese Valk vs. Hazama and Tsubaki.
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True that. He tried to use wolf form a few times, though, and Hakumen was slapping him out of it like it was nothing, that was pretty much what made me think what I did, since I already knew his human form was probably going to be weak in approaching. Guess we just gotta wait til people figure his wolf form out, and how to take advantage of his range on his normals.
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In the Hakumen vs. Valk matches, it looks like Valk has one hell of a hard time getting in. Still too early to make any solid calls yet, but it seems like he might have to work hard for his hits.
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http://www.nicovideo.jp/watch/sm12187310 Japanese Hakumen vs. Valk matches.
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So for those who have him, does he feel really complex to use? Who would you compare him to execution wise? From video footage he looks pretty complex.
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Yeah, check it out. http://www.dustloop.com/forums/showthread.php?9832-XBL-3V3-Same-Character-Tourney.-Shake-off-October-Rust
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So is anyone interested in forming a Tsubaki team for the 3x same character xbl tourny? I want to rep Tsubaki so much, because I hate how negative everyone is about her.
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[CS1] Tsubaki Simple Questions and Answers Thread (Read the guides first!)
PandaKingEX replied to Ginseng's topic in Archive
Is it true that Tsubaki is the best character in the game, people just don't know it yet? -
Does j.b have any good uses? It seems to have a bigger hitbox then her other aerials, but it comes out so slow that you pretty much have to read into the future to get a good setup off of it, so I pretty much never use this move. Also, why is Taokaka not higher on the tier list? She seems so incredibly safe, and can get big damage so easily.
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Here is a Ragna combo video I found that has some interesting stuff. http://www.youtube.com/watch?v=_BA4cRl7PPc
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I have a question about one of Ragna's combos. 5B, 5C, 5D, dash cancel, 6A, JC, j5C, j5D, etc. When you dash cancel after 5D, is it possible to buffer the 6A, because I can only hit it about 50% of the time. Even mashing A doesn't seem to get it out fast enough most of the time, so I'm just wondering what people do to land this consistently, especially when in an actual match.
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What's the best way to handle someone who is in the air a lot? My air game is really weak right now, and I can only start my good combos from the ground, so it really leaves me at a big disadvantage against people who like to hop around a lot.
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Can someone please tell me how this combo works that Kaqn does at 2:25 in this video? http://www.youtube.com/watch?v=eIN52fHO_-w How does he dash so fast after 5DD to get close enough for the 5B -> 3C -> 22C to connect? I've tried to do it for a while now, but it seems like they recover way too fast. I can go from 5DD straight into the 5B, but when I do it that way I'm not close enough to hit them with the 3C -> 22C.
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So who exactly is the best Ragna? From what I've seen, I would have to say it's Kaqn, but it seems some people have seen better?
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Alright. Thanks for the help everyone. I've figured out the timing, although I can't get it consistently yet, but I at least know how to do it.
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What is the high jump timing for attacks? Do I have to buffer it, or can it only be done on certain frames? I can do high jump easily on it's own, but it never works when I'm trying to follow up an attack with it.