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Posts posted by PandaKingEX
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So quick question, does Ken have any true blockstrings? that's my issue atm as it seems everything he does has gaps in it (236C/D aside I guess).
Pretty sure 5AA, and 5AAA (hold back to stop Koromaru) is a block string, and it's what Japanese players use a lot, or use 5C and 2C to seal gaps, but you're better off trying to create frame traps, Ken can often sit outside of most characters 5A, DP and roll range with his pressure, so using Koromaru when you feel the opponent wants to press buttons is one of the things that makes Ken exceptionally strong, IMO. I will usually alternate between a Ken hit and stuff like 2C to pester my opponent until I feel like going in with a strong mixup or they crack and do something.
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Oops. I found the same thing and posted it in general discussion but forgot about this thread :P
https://www.youtube.com/watch?v=Vd6Vry6qBaU&feature=youtu.be
Good stuff
Btw, you can do j.B, j.2B, 2C, DP after 214C for more damage.
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Made a combo video, sort of random in content, but I guess you could say it's with an emphasis on damage, using a lot of meter finishes. Some stuff is just styling, some is high damage stuff and I did a combo off of a variety of starters, including DP starters.
https://www.youtube.com/watch?v=39nTneIhIpQ&feature=youtu.be
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Got a pretty nice 3.6k meterless combo off of sweep, and meter could be easily incorporated for even more damage with a DP into something, or a run up 236236x. Sweep starter seems like it might be the ideal and resource efficient way to start combos when punishing people.
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Finally made some worthwhile progression with shadow mode
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http://www.youtube.com/playlist?list=PL4-saYO7GKGEtjUJ3HRZefsfN59g7aYMJ
My Ken/Shadow Ken matches and combos playlist, which I'm aiming to update daily/often.
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He seems really good in first impressions, but he also seems like the type of character where others need to study the matchup against him a little more.
I feel like he will be mid at worst though and has potential to be great.
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Did a little combo video of combos using 5A as a starter.
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How does 22B, to 5B - > 5C combos work. It seems like they always tech before 5B or in between 5B and 5C. I just use 5A -> 5A, but I figure I'm losing damage and causing more proration and scaling in cases I don't need to. Also on 2C ->5D combos, I never have time to follow up with more normals, I always have to do 236D to continue the combo. Is this a tight link or spacing issue, like for instance if I 6B -> 5C -> 2C -> 5D
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Does anyone prefer to not shuriken toss after an A dash spring? What kind of frame scenario are you in if you just land?
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What exactly do you mean? That seems like it would be obvious, unless you mean you can perform an attack with asterios while still holding guard and he will automatically go back into guard state after the attack?
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Getting Persona broken is a problem. 8C is a good way to keep asterios safe and keep your opponent honest, even though when I was playing, 90% of the time people were not even able to recognize when I was doing the move, so they just got hit anyways. Otherwise it's just a matter of using guard while hanging back and doing good rushdown, so they focus on you more than the Persona. Elizabeth is pretty good at breaking asterios, but she is also painfully succeptable to 8C if she is focusing too much on your persona.
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Watching Japanese players gave me the impression that S.Lab is really hard to use and controlling her Persona is difficult, but after playing, she is pretty easy to play overall (execution wise), and I'm surprised at the lack of extended persona combos they go for given how easy they are to setup. I'm looking forward to actually getting to try training mode, I got a lot of things running through my head already for her.
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Has anyone tried the Razer Onza controller for 360? It looks nice, but it sounds like it's designed more for FPS games rather than fighters. Would greatly appreciate if anyone could confirm the quality of the D pad for fighters.
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Does anyone find Platinum's fighting style to be a little more simplistic than you may have originally expected? I thought she would be a bit more wacky and magical in how she played, but she just seems like a pretty simple rushdown character with a couple of interesting zoning options.
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I'm having a hard time understanding how the wolf 5a>5b>236b>j236a>j236b>9C>jB>jB>land>5d>5b>etc combos work. Is the timing really that strict, or is there some special way to land these more consistently? I've also been trying to do the variation as well with the wolf 5b relaunch into human jb. I've yet to even land either of them once, so I could really use some tips on what to look for in order to land these combos.
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are you sure about that? where did you here this? either way, there's actually a community for this game in japan.I don't know the sale figures over here in the US, but the game took quite a while for it to go down in price fully.
That's how Aksys is with all their games. It's because they know their stuff is in a niche and somewhat timeless category, unlike other mainstream games that are hype driven fads that lose their appeal a week later when something else is coming out. They don't feel the incentive to drop the price right off the bat. This is why Nintendo almost never drops the price of their games until years later, because their games are going to be purchased by new console adopters long after their initial release.
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Ehh I think you mean 360 exclusive is why it never got popular in Japan and it never got popular in America because there's only so many GG fans that own a 360, it's also not really under the fighting game genre anymore and fits into the category of action game combined with RTS which is a genre known for it's failure on consoles.It's actually pretty popular in Japan, maybe not in massive numbers, but it's the only reason I've been able to play the game for so long, by playing with the Japanese players. A lot of them have been playing this game practically every single day since it's release, and it's been out for 2+ years over there. This game has in Japan what I crave for it to have in America.
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I'd probably try it if it wasn't 360 exclusive, but there's no way it can live up to AC, especially since it's not even the right genre.Yeah, I think it should have been multiplat. The 360 only move is probably one of the bigger reasons why this never went anywhere outside of Japan. As for living up to AC, well, that is a tough one. I think if you're not locked to a specific genre, and just enjoy the qualities of AC, like it's incredible depth, balance, variety, and competitiveness, you could still enjoy overture, as all those aspects are still present.
edit: oops, sorry for double post, meant to edit my last.
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Please do not feed the troll.- The management
I'm not trolling. Genuinely interested in why this game never picked up, and if there is ever any hope for it. Nobody likes seeing a game they love dearly go nowhere.
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I've played this game for a considerable amount of time, and enjoyed many great matches with friends, along with long months of practice and beatdowns that I went through in order to be able to hold my own against the Japanese community. My time with this game has been fantastic, and I find it to be one of the most unique games to ever exist.
I just have to ask, why is it that nobody ever really bothered to get into this game? I understand that reviews were not really positive, and that a lot of people might be turned off by it not being a 2d fighter. Despite that, I still thought that this game would have developed some type of small faithful following, although I guess it has if you count me and a few others, but still...There is just far too much quality in this game for it to be overlooked to the point that you could forget that it even exists.
Anyways, I'm interested in hearing what you guys have to say, and even more interested in knowing if there is any way possible to create a scene for this game, as I can promise you that it is worth playing.
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http://www.nicovideo.jp/watch/sm12278958
2nd and 3rd fight are Valk. Valk Looks so freaking ridiculous in this vid.
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[P4AU] Ken Amada Combo Thread (Updated 09/30/2014)
in Ken Amada
Posted · Report reply
Impressive combo video from a Japanese player, Kagikou. Some great use of 214C and healing mid combo.
http://youtu.be/O9s3lXbAOSc