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PandaKingEX

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Posts posted by PandaKingEX


  1. So quick question, does Ken have any true blockstrings? that's my issue atm as it seems everything he does has gaps in it (236C/D aside I guess).

    Pretty sure 5AA, and 5AAA (hold back to stop Koromaru) is a block string, and it's what Japanese players use a lot, or use 5C and 2C to seal gaps, but you're better off trying to create frame traps, Ken can often sit outside of most characters 5A, DP and roll range with his pressure, so using Koromaru when you feel the opponent wants to press buttons is one of the things that makes Ken exceptionally strong, IMO. I will usually alternate between a Ken hit and stuff like 2C to pester my opponent until I feel like going in with a strong mixup or they crack and do something.


  2. How does 22B, to 5B - > 5C combos work. It seems like they always tech before 5B or in between 5B and 5C. I just use 5A -> 5A, but I figure I'm losing damage and causing more proration and scaling in cases I don't need to. Also on 2C ->5D combos, I never have time to follow up with more normals, I always have to do 236D to continue the combo. Is this a tight link or spacing issue, like for instance if I 6B -> 5C -> 2C -> 5D


  3. Getting Persona broken is a problem. 8C is a good way to keep asterios safe and keep your opponent honest, even though when I was playing, 90% of the time people were not even able to recognize when I was doing the move, so they just got hit anyways. Otherwise it's just a matter of using guard while hanging back and doing good rushdown, so they focus on you more than the Persona. Elizabeth is pretty good at breaking asterios, but she is also painfully succeptable to 8C if she is focusing too much on your persona.


  4. Watching Japanese players gave me the impression that S.Lab is really hard to use and controlling her Persona is difficult, but after playing, she is pretty easy to play overall (execution wise), and I'm surprised at the lack of extended persona combos they go for given how easy they are to setup. I'm looking forward to actually getting to try training mode, I got a lot of things running through my head already for her.


  5. I'm having a hard time understanding how the wolf 5a>5b>236b>j236a>j236b>9C>jB>jB>land>5d>5b>etc combos work. Is the timing really that strict, or is there some special way to land these more consistently? I've also been trying to do the variation as well with the wolf 5b relaunch into human jb. I've yet to even land either of them once, so I could really use some tips on what to look for in order to land these combos.


  6. are you sure about that? where did you here this? either way, there's actually a community for this game in japan.

    I don't know the sale figures over here in the US, but the game took quite a while for it to go down in price fully.

    That's how Aksys is with all their games. It's because they know their stuff is in a niche and somewhat timeless category, unlike other mainstream games that are hype driven fads that lose their appeal a week later when something else is coming out. They don't feel the incentive to drop the price right off the bat. This is why Nintendo almost never drops the price of their games until years later, because their games are going to be purchased by new console adopters long after their initial release.


  7. Ehh I think you mean 360 exclusive is why it never got popular in Japan and it never got popular in America because there's only so many GG fans that own a 360, it's also not really under the fighting game genre anymore and fits into the category of action game combined with RTS which is a genre known for it's failure on consoles.

    It's actually pretty popular in Japan, maybe not in massive numbers, but it's the only reason I've been able to play the game for so long, by playing with the Japanese players. A lot of them have been playing this game practically every single day since it's release, and it's been out for 2+ years over there. This game has in Japan what I crave for it to have in America.


  8. I'd probably try it if it wasn't 360 exclusive, but there's no way it can live up to AC, especially since it's not even the right genre.

    Yeah, I think it should have been multiplat. The 360 only move is probably one of the bigger reasons why this never went anywhere outside of Japan. As for living up to AC, well, that is a tough one. I think if you're not locked to a specific genre, and just enjoy the qualities of AC, like it's incredible depth, balance, variety, and competitiveness, you could still enjoy overture, as all those aspects are still present.

    edit: oops, sorry for double post, meant to edit my last.


  9. I've played this game for a considerable amount of time, and enjoyed many great matches with friends, along with long months of practice and beatdowns that I went through in order to be able to hold my own against the Japanese community. My time with this game has been fantastic, and I find it to be one of the most unique games to ever exist.

    I just have to ask, why is it that nobody ever really bothered to get into this game? I understand that reviews were not really positive, and that a lot of people might be turned off by it not being a 2d fighter. Despite that, I still thought that this game would have developed some type of small faithful following, although I guess it has if you count me and a few others, but still...There is just far too much quality in this game for it to be overlooked to the point that you could forget that it even exists.

    Anyways, I'm interested in hearing what you guys have to say, and even more interested in knowing if there is any way possible to create a scene for this game, as I can promise you that it is worth playing.

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