Jump to content

Tarnish

Members
  • Content count

    373
  • Joined

  • Last visited

2 Followers

About Tarnish

  • Rank
    "No buffs"

Contact

  • AIM
    R25mg

Other Info

  • Location
    Idaho
  • XBL
    R25mg
  1. Tarnish

    [CS2] Ragna General Discussion

    You might get hit by a DP during this style of play and ask yourself "how could he conceive to DP me?" You've just been zerped if this happens. Accept it, move on with your life.
  2. Tarnish

    [CT] Ragna vs Noel

    Homeboy up there would get fucked up like everyone else.
  3. Tarnish

    [CS2] Ragna General Discussion

    The results of those discussions interest me, but I find it far less time consuming to just do the stuff on my own and figure things out myself. Anyway, my comment makes a bit more sense given where my post was previously, and how you'd responded to the previous poster. I think adding in situation/context breakdown works a bit better for some players. Perhaps these things were in the discussion, but that's one thing that's always made me roll my eyes at lists of combos, not to shit on any individual's work just getting these things here and helping folks out. It does cut down on the "How do I do this?" questions in the long term. I was thinking of doing some work there rather than just talking about it myself.
  4. Tarnish

    [CS2] Ragna General Discussion

    Things to take note of for anyone thinking this is the "Best Counter Hit Hell's Fang" (BnB is a stupid term) combo: Note that screen position is a factor, as the closer you are to the corner means that you're going to bounce the opponent off the wall and miss the 22c after the Inferno Divider/Sidewinder punch. Also, you can link 5B again after the last 22C here for 3995 damage if you need an extra pixel's worth of damage to score a KO. It denies you the stagger state, but if you're looking for raw damage, there you are.
  5. Tarnish

    [CS2] Ragna General Discussion

    Can you get a jump cancel directly from 3C there, or was there enough of a delay there to just use TK Gauntlet Hades?
  6. Tarnish

    [CS2] Ragna General Discussion

    Yeah, delay GH. You can pretty much eyeball it and know if you're gonna get 5C or not, because Ragna's foot should be pretty close to the ground when you execute the move. The timing on 5C is a bit tight, but if you're close to the window and just hold down the button, you'll get it almost everytime. The only thing that actually throws me off is the jump cancel'd B at this point, but I can get it pretty consistently.
  7. Tarnish

    [CT] Ragna vs Noel

    Apparently barrier guard and suck Japanese sausage about this being an even match up or in Ragna's favor.
  8. Tarnish

    [CT] Ragna vs Noel

    It wasn't meant to be condescending. I have used barrier guard and tried to backdash only for Ragna's shitty backdash to get caught by a jab and have the Noel player start doing a loop on me in the air for 40-60% of my life. So I wanted to understand what was going on in detail. I don't mean to sound ungrateful, but I just didn't come here to get the usual "Oh do this" and walk away with the same understanding of the situation as I initially had, because I had no fucking clue what I was doing wrong in relation to the player, and it was causing every other part of my game in that match up to suffer. I already talked it over last night with a few other players at a session here, but it's good to see a general consensus. I appreciate the help.
  9. Tarnish

    [CT] Ragna vs Noel

    What I want to understand about barrier guard is whether or not I'm in double the block stun. +3 on block isn't exactly giving me a huge window of opportunity to jump out, because Noel can just as easily dash in and hold you in the air with her jabs and then perform her loop (twirling guns have to be blocked with barrier in the air) as soon as you're near guard crush and barrier is expended. Describe the situation if you've tested it, I could do without paper theory.
  10. Tarnish

    [CT] Ragna vs Noel

    Sliding Kick is unsafe on block and 5C can beat it as long as you predict the sliding kick. She needs meter to make it safe. If you block the slide, just come out of block stun with 5C into combo of your choice.
  11. Tarnish

    [CT] Ragna vs Noel

    Need help on this match up, and it is not being played online so no "online strategies" please. So far I'm at a loss as to how to approach Noel, and I'm just throwing out brainless offense at Matt Coma's Noel hoping I can get an opening into something. I tend to end up having Noel try to cross me up for free, while I maybe throw out 5A and hope to just knock her out of the air, no clue what I get out of it. Also dealing with a bootleg tactic of Noel's stand jab xN, run up, stand jab xN. 5 frame jab, +3 on block, I don't see many Japanese players doing this so I'm assuming that there's a window where Ragna can 5A to stop her from dashing in again, but I haven't had the chance to try it out and I'm still sketchy about it. Eventually it came down to me doing something and being immediately read with some stupid drive counter since I was tunnel visioned and extremely annoyed. How is this match fought?
  12. Tarnish

    [CT] Ragna vs v-13-

    Positioning with Nu can make Ragna's life hell. Specifically, about two and a half character spaces away in the middle of the level. Generally, I notice that the one good Nu I've been able to play here makes it a point to be extremely annoying with D poke strings, intentionally leaving holes for me to jump through in order to bait an IAD or at least get me to waste barrier on jump ins. I find the key to advancing forward is to try and instant block points of 5DD strings, that or just try to avoid the 4D entirely and punish the fuck out of it, because if she whiffs it, she'll be standing there for a long ass time. I believe it will always be 3 highs and then a low wheel until they decide otherwise if they're just poking you with it. Thing about a bad guess in this match up is that a smart Nu player isn't going to get in your face to give you a chance to guess an Inferno Divider or throw tech (they'll just do that if they're stupid/impatient/cocky). The smart player instead stands just outside of your range, but will have the tip of her 3C available to trip you while she lays a gravity field on top of you, preferably at about 2 to 2 1/2 character space apart. A Gravity Field means that you'll have to guess which swords to block when it comes to her overheads and lows, this makes 4D safe and it also means she can wheel/sweep you at her leisure while gaining stupid amounts of meter. Scary thing is having the boundary at your back but with Nu being in range to do QCB+dC for her back wheel to come out unseen and ruin your life. As the Barrier is about to run out, Nu may very well just opt to force you to block a 6C so that she can dash cancel and try to trip you again to reset the barrier. She also has a bootleg cross up with IAD jump C just over you and outside of the range of Inferno Divider, if she hits you, she also gets knock down and another chance at laying down a gravity field. Don't get knocked down, that or just pray that when you do, the Nu player is really stupid. Certain tools Nu has are manageable until her OTHER tools come into play, so this is just one example of shit that can happen if Ragna gets knocked down. Instant blocking the 5D strings is key, but you can still be baited into some anti air moves and then you have to compete with 2C if the Nu player was at least somewhat safe about their pressure. Swing 5C and j.C like a cudgel and try to tag her if you can. If you can get her into the corner, just beware that your spacing will be important. You don't want to be so close as to have her tech roll behind you or land a blocked 6C so she can dash away, and you don't want to be too far away that you're still just eating swords at a distance. Approach with jumps, using Barrier to try and keep your ass safe in the air if she's moving toward you to try and hit you with something not air blockable. If you score a counter hit, knock her ass down and rush that shit down.
  13. yuaor gay.k9hb

  14. Tarnish

    [CS2] Ragna General Discussion

    Is there anyway to eye a proper delay of Carnage Scissor? I'm playing Ragna starting out, so just trying to get a feel for things. I'm not sure how long you charge the move or when the charge starts registering, so that's all I'm trying to understand.
  15. Tarnish

    [CS2] Ragna General Discussion

    Was this changed in a version update then?
×