Space Kick.
Speaking of which, I was playing my friend a couple of days ago and did: cross-up, j.2c, land, Jayoku. It does about 1.7k before the follow up. Does anybody else do this?
Edit: Wow Eclipse, I totally read your post wrong. XD
Btw, wtf is up with Hakumen- I do neutral throw, 6d-a x 2, 623, 663c, jayoku, but the super whiffs. Is he just special?
Hey guys, what's a good way to get closer to your opp. after 623D? I sometimes dash forward and 3c, 214D-A. Is this good? Or should I just use chains. Thanks.
So I've been working on summoning Ada during the fatal counter combo I linked earlier, and I'm having some trouble. Is there a gimmicky way to do this? Or am I stuck with j.b FC, iad, 22d+c, allecan~. It's so hard to buffer in such a small time frame. >_<
6a can now gattling from 2b which is useful in the corner, I believe there's a Tager specific combo that uses it. Other than that it's just an anti-air, kind of crummy too since it's sort of angle specific.
edit: http://www.youtube.com/watch?v=JNX20PpH16w FATAL
I wanna try this.
Edit: OK, I just recorded a few tests. I'll upload to YouTube in a bit.
I had fun making this: http://www.youtube.com/watch?v=13TrjLc8yPs The trick is to not take it seriously. Gogo
I'd like to start with: successful troll is successful. Sure, I'll play you. It'll have to be vs. my Noel since my Litchi and Carl are BBCS ready. I'll be sure to end the match with a super so I can be super funny and rage quit like a champ.
Well there are some good players online, you just need to look for them. Thank god you play Tager, it negates lag issues, IMO. What about Skye, man? Cakeh and I play each other frequently in person and we've gotten pretty good because of it.