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DF2K

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Everything posted by DF2K

  1. It was funny because he was trolling the Tao.
  2. http://www.youtube.com/watch?v=C5imSEpgZuw&playnext_from=TL&videos=CEJ4QtXRPZE&feature=sub#t=2m13s
  3. http://www.youtube.com/watch?v=dTtBA6-qDRQ My BBCS Carl. Some things to note: I can't do 236236 or 214214 supers because I'm a huge scrub. Sometimes I can, but it's rare to the point that I don't even attempt it. Keep in mind that these are also casuals and we're both mostly just experimenting with random crap.
  4. Don't break the law.... Nothing BBCS exclusive other than the volante idea, at least to my knowledge.
  5. DF2K

    [CT-CSE] Carl vs. Noel

    I'm so glad that Noel's 2D is no longer an overhead.. although it makes absolutely no sense at all.
  6. I use meaty volante from time to time. It's very good for C-O-N positioning and you're trying to play burst safe.
  7. Hey man thanks for the avatar although I basically stole it. ^_______________^

  8. It was worth speculating. OH WELL Btw, 6a CH, sjc j.b, 214c, 8d, 2d loop~ = maximum lol, because Carl's hat is involved.
  9. It's good to see that trolls are good enough to back up there skill. Steven let's play tomorrow. Litchi's bnb is eaaaaasy now. :)

  10. OK so I tried the FC combo that I mentioned earlier. The proration from the j.2c's butchers the hell out of it (came out to be about 3.2k, which isn't bad... but not amazing enough to consider), and my friend and I were more interested in playing matches than testing Carl theories. :P In a situation where you could choose between a 6a CH, or 2c FCH, would 6a still be the best route?
  11. And by sister, I mean your face with my new and improved CS Litchi.

  12. Steven, I'm coming over today to rape your sister.

  13. Hey Cake want to play BB today? :E

  14. Not to mention how well you can avoid losing primers, if such a skill exists. Doesn't Arakune have a trick where he can break up to five primers in a block string? Carl only has 4.
  15. I remember watching early CS vids with Arakune and noticing how 3 clouds are needed for a curse, then thinking he was crap. Oops.
  16. I thought about that, too. The thing is is that after 6b during a block string there aren't any moves that cancel other than 623c or vivace itself, if your opponent knows Carl's gatlings they will know that it's safe to act, defeating the trick. Blah, I don't know it's all theory really, I'll have to test it out when I play my friend again. Edit: I was also wondering how 2c's new fatal counter properties could be utilized. Consider the following: Let's say that near the corner I do an air combo ending in 214c near the corner. If I 8d after the combo (to prevent them from teching out of the corner) they are forced to go straight down right? Well if they are coming down with an attack, like Litchi's j.b which has a good hit box below, would it trade with 2c, or would that get me a counter hit? If it would, what kind of stuff could you follow it up with? Here's one idea: 2c, FC, j.2c allecan, land, j.2c allecan, j.c, j.2c, j.c,dj.c, j.2c, j.c, 214c. I'm not sure how that would prorate, but I know that j.2c does a significant chunk early-combo, and tacking on 623d in the middle wouldn't be a bad idea. Ugh, so much stuff to test today.
  17. The best way to learn the timing is to articulate your button presses and commit the rhythm to memory. This bugged the shit out of me for the longest time until I just practiced for an hour or so. Edit: Also, this isn't really CS specific, but something I came up with in class and thought was worth sharing. With N-C-O positioning and the opponent in 2a/5a range, try 5a,fuocco+a-vivace (41236 a+d), after the vivace, start holding 6c. Fuocco is just long enough to charge up the 6c completely making it unblockable. This isn't guaranteed obviously, as it's dependent on how fast your opponent reacts to the vivace, but it's definitely something you could throw out there randomly. Since your opponent would be expecting a full block string, doing it (41236 a+d) immediately after the initial 5a could trick your opponent into blocking long enough for fuocco to to start up.
  18. 2a, neutral, 2b+2d, 3c is a good way to start. Learning to buffer Nirvana is funky and will take time. So to restate the obvious, practice.
  19. DF2K

    Premium Forum Account?

    I'd sacrifice my left testicle to have an additional pixel in my avatar.
  20. We'll just have to wait for more Dio vids I guess. edit: AutonomousR updated :P http://www.youtube.com/user/AutonomousR#p/u/10/pF3Rijkp98M
  21. The movement tends to deek out a lot of people, making them think they need to block sooner than they have to.
  22. Dio's getting a lot more inventive with Carl's projectile. http://www.youtube.com/watch?v=vduw1jtr4n0&feature=sub
  23. Yeah that's what I meant. You're right, I was just confirming those for Urichinan.
  24. Yes. 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.2k j.b 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.4k j.b - j.c 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.8k Not bad.
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