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DF2K

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Posts posted by DF2K


  1. Oh yeah, shoutouts:

    Christian- Nice meeting you man, gratz on winning karaoke.

    Rebecca- Thanks for running the tournament, it was a blast. You handled things well considering the time issues.

    Huey- You're hilarious, man. We need to play again before we leave on Tuesday.

    Spark- Nice meeting you and getting destroyed by your Haku-Men, it hurts so much. >_<

    missedFRC- Good job on 1st. You're Litchi is seriously scary.

    Sorry for anyone I miss, I'm horrible with names. It was great meeting everyone though.

    We are going to be here until Tuesday, everyone is welcome to come play BB casuals in our room.


  2. ^What SeifuukuThe way you learn IB into Houtenjin is by practicing, a lot. Record common blockstrings and practice.

    This.

    I think that in the next installment of BB (if any?), they should introduce a guard stun indicator of some sort in training mode. It would definitely help in studying what we can and cannot punish.


  3. Yeah but 214d-a/c can be stuffed easily by nearly any character. If your opponent is familiar with Hazama's ground mix-ups (there aren't many), it may be good to throw it out since some players tend to block low after blocking an attack from the air. It's sort of the same as doing j.2c, land, 214-a, but with less proration I guess.

    And since when has heat ever been a problem for Hazzy?


  4. I only really use Mizuchi if it's going to net me a KO, the minimum damage on it is pretty solid, not to mention it's entirely burst safe. There's no oki, and it puts Hazama back to zoning again. Maybe below 20% health it would be useful to end a non-death combo since you gain meter automatically when you're below 20%, but that's pretty impractical. As far as openings, I'm with Arifureta, I play defensively and zone until I get a clean hit.

    I was messing with something today. Remember Hazama's Mission 10 combo where he needs to use j.b+c after 5d-d to stop the vertical momentum? I think this could be utilized as a mind game. For example, doing 5d and then d right before it hits the opponent, then using b+c midair to get him on the ground quickly again to psych them out and dashing in for a throw or quick 3c, etc. What do you guys think?

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