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A-Ragna

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About A-Ragna

  • Rank
    5B into cool stuff

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  • Location
    London
  • PSN
    Kingash82

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  • Skype
    Kingash821
  1. A-Ragna

    [Xrd] Sol Badguy Gameplay Discussion

    Likely hood is the in main us release you can have the option for the Japanese voices right, I mean I hope so. Ive never liked English dubs of Japan centric 2d beat em ups I remember Kyo's english KOF12 voice ugh!
  2. A-Ragna

    [Xrd] Sol Badguy Gameplay Discussion

    Hi guys Im going to main sol in 'Xrd' and hes going to be a new character for me. Im playing GGAC'R and testing things from Xrd that work. Mostly just getting the pattern for 5k, (c.s), 2d, 236k / 623hs down. His main anti air is 5k with a basic air string of k,s,hs,623hs 214k. I just wanted to get validation that this is right direction to go in. Also can we confirm sols basic play style is pressure/rush with short sharp combos & block strings with wild throw once you've locked them down. He doesn't seem to have a lot of overhead/low mix up options. Also who are the Japanese players to watch for PS: it seems to be sidewinder is gone, is that true
  3. A-Ragna

    AC Testament - Gameplay and Q&A

    Thanks for the reply Doragonkoroshi, sorry its a bit belated, ive been playing around with EXE Beast pressure and its quite sick still not getting FRC all the time but ive been playing on and off recenlty just started a new job but im getting there. Having good fun with test i love characters with setups etc. Is here the right place to for match up specific stuff? The matchup section is quite dead.... So any tips vs Chipp? I find i dont really get the chance to setup net/tree formations and test doesnt seem to have any 'Get of me' moves. Main problems seem to be his teleport (air/above) into that 2 hit cross up he has it doesnt seem punishable after normal block.
  4. @ 4r5: ok i get what yr saying high guts alone doesnt effect the burst bar just the fact that you can take more damage in the loewe HP range, cheers. rtl42: i understand the concept now youve explained it cheers.
  5. Lol at Axl's clean hit(box) Thanks for the contribution 4r5, so re the guts and the burst bar is it the higher yr guts the quicker you build burst?
  6. Hold on sorry rtl42 i just read the guard bit on the encyclopedia and your right it doesnt say anything about taking 'more' damage if its higher but i saw something to that effect on a tutorial video http://www.youtube.com/watch?v=XC2O1-vDitQ&playnext_from=TL&videos=tO7gKvSL2Z8 @ the 5 minute mark the video goes on about gaurd bare and how a character takes more damage when its fuller. What do you reckon? EDIT: ok i get what your saying attacks just do full damage as they are counterhit and not subject to proration rather than the damage going up or the characters defense going down. Sorry bout the Double posting.
  7. @RedDraken look at the link ELC1837 provided at the top of this page got informaiton on the entire system including the Guard bar, when its full all specials become counterhit.
  8. The gaurd bar increases as your oponent blocks your attacks, the higher it is when you actually land a hit the more damage they take. Somone else might be able to give a more coprehensive answer im new(ish) to the game as well.
  9. Yeah cheers for the reply. Guts is something i can get my head round fairly easily its pretty much similar to the way HP/Defense ratings work in other 2D fighters. As far as weight classes goes this is in other games as well but might not be visually obvious and a list like the one on the encyclopedia is really useful. So with the gravity is it the lower the rating the easier/longer they can be juggled for? So pot for example ive seen really simple SW combos done on him and that due to his low gravity rating? Sorry to keep asking questions just the gravity chart doesnt have an explanation. EDIT: yes it does, just need to look at it from a different screen.
  10. cheers for that ive been trying to find a link to that page, i remember seeing it before sometime ago. So if im considering what character im up against guts isnt something i need to take into account, but weight is.
  11. Ive looked around a bit but couldnt find it but is there a comprehnsive list of the weight classes and where each character fits on this also same thing for guts ratings. Also could anyone explain to me what these ratings mean? im assuming weight classes is to devide the characters into groups defining how many times they can be juggled? and im hazarding a guess that guts would be something to do with Clean Hits?
  12. A-Ragna

    AC Testament - Gameplay and Q&A

    Ok so - P,S,HS, Exe Beast FRC repeat. Does it matter which beast?
  13. A-Ragna

    AC Testament - Gameplay and Q&A

    Cools ill read up about crow patterns and see what is possible from there. On a seperate note can anyone give me a few sample blockstrings and corner lockdown patterns? I heard Tests lockdown was ridiculous.
  14. A-Ragna

    AC Testament - Gameplay and Q&A

    Im pickin up Test and this thread is a great help. 1 thing i want to ask which may not sound relevant to you guys but something im curious about is phantom curse, is there a way to influence what crow pattern you get?
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