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Everything posted by Bloodcrave
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holy shit 50% just from riot stomp? and no tension usage at all? the author mentioned it's hard to do on millia and zato, while on venom he misses the 2nd hit of kudakero, but it might just be because he's not good enough i might post this to nico later on if it's still not there and it's not above the upload limit thing
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the input is 6239
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oh yeah, try crossup j,K > jc > crossup j.K or maybe just crossup j.K > jc > j.S or something, i've only seen people do 2D after crossup j.K
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i was thinking WT > dash TK SVV > TK SVV (dash 1st if possible but i'd reckon not) > 5K > etc
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those seem great for tension buildup, but damage wise i think WT > 5HS > JI > 2HS > HJ j.S > jc j.S > j.HS > VV deals more right? at least if you're in the centre of the map
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https://www.youtube.com/watch?v=t4SSm6pkLjA @ 8:12 sol did running jump CH j.SVV (while going down) > 5K > etc
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this is kinda late, but 2K > 6P is a new thing right? i've tried it on +R and i just can't do it it's a gatling right?
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does j.S > land 6P only work for CH j.S?
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well the sol didn't have any tension at all so...
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edit: nevermind
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goddamn machaboo... holy shit
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on the topic of crossup j.k you can jump cancel j.k now right? can you do crossup j.k jc another crossup j.k? or maybe just crossup j.k jc j.s etc most vids i saw people just do crossup j.k 2D etc
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not sure if this has been discussed, can you fafnir after BB? like 5S > 5HS > RC > BB > fafnir > etc?
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i wonder if RS > airdash late j.D > fafnir can work
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i think you can VV after 5D, the flame effect for DI VV is huge
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does it still miss on some characters? pretty sure faust can duck it right? how about DI BB? i think it's faster than normal BB right? (tell me i'm not crazy, pretty sure i've seen a DI BB in xrd)
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http://www.nicovideo.jp/watch/sm23141415 11:36, CH fafnir slidedown state lasts a really long time, can dustloop all the way on the other side
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never heard of him, i'll check his vids later
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don't think i've seen it being blocked low though for what it's worth
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wtf j.HS crossup? http://www.youtube.com/watch?v=8iCCSZZrLBY&t=16m55s this could be interesting as well
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i just want to say i think in that ogawa vs kei sol you posted, that's the original kusoru the kusoru we saw few days back is the 2nd generation, at least that's what the commentator said
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i think you're supposed to use it to counter 6Ps, like air dash kudakero instead of air dash j.S or j.HS
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so 5HS CH > BB on crouching ky will not connect as seen on mugen vs ain that i posted almost max range 6P CH > BB > far 5S > 5H > IAD j.P etc air BR seems horrible cross up j.K is great, between this and j.S okizeme this could be really big? maybe you can even cross up after a blocked j.S okizeme? can 2D CH > GF > fafnir work? or will the opponent tech before fafnir hits? also i was thinking of using kudakero's explosion as okizeme, can kudakero be TKed?
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on the 2nd bonchan combo vid there's 1 that he ended with fafnir, and also 2D after fafnir (both after DI tyrant rave), seems pretty safe, but safest seems to be to just end it with DI TR seems like PBB is a combo ender no matter what, i can see DI VV RC PBB working if you don't have another 50% to DI TR, so 2-3 loops of DI VV RC kudakero and then end it with DI VV RC PBB? damage is most probably shit though without DI TR
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in the purepure vs gorilla bedman vids, sol did CH far 5S > GF RC and instead of yellow it became red, i guess that pretty much confirms that you can't yrc when opponent is in hitstun edit: i'm surprised j.P managed to clash with RTL air dash j.S > j.D > fafnir works! i thought it wouldn't connect since fafnir seems kinda slow on the start oh and finally we see PBB! seems like it can only be used for combo ender? i remember someone mentioning you can connect it from j.D back during loketests