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Emjay

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About Emjay

  • Rank
    にょろーん~:3

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  • Location
    Austria
  • PSN
    emjaymeow
  1. Hey ppl, until now I only played around in practice mode a bit trying to find some safejumps and the first ones I came up with were: Midscreen: 2KK, IAD(crossup), j.6S, delayed j.K(, 2D, 623P) Corner: 2D, jc7, late j.2H, airdash, late j.K I hardly watched any videos or researched the game much yet, so I dunno what's state of the art oki-wise. Disregard if already known: https://www.youtube.com/watch?v=UUxfd5zPP4A Didn't try it against the whole cast yet, but I guess timings need to be adjusted, if the opponent's character has different wakeup timings. Is there maybe a listing with all characters wakeup times around somewhere?
  2. Emjay

    [CSE] Lambda Simple Questions And Answers Thread

    Here is an old vid where it's used: http://youtu.be/ZLD5NMXMv4M?hd=1&t=1m52s
  3. Emjay

    [P4A] News & Gameplay Discussion

    Its easy on stick.
  4. Emjay

    [CSE] Lambda Combo Thread v2

    Nice to see it is stil of use. I keep it myself in the cabletray of my stick :D
  5. Emjay

    [P4A] Aigis Video Compilation & Discussion Thread

    Updated my German wiki archive, if anyone wants to browse: Aigis Matchvideoarchive Here for the other chars, will try to keep it updated: P4U Matchvideoarchives
  6. Emjay

    [CSE] Lambda General Discussion

    Haku's 1f counters can also deal with it in an annoying way.
  7. Like AchedSphinx said, asking for gameplay advice on a video were you didn't play serious/like you normally do is kinda useless. Also being flashy and playing optimal can go hand in hand just fine. Your opponent just needs to Barrier/InstantBarrier it and your spacing will be off. Better try and learn to judge the right distance in any situation.
  8. I just skipped through it fast and noticed a few negative points: -Your opponents were awful. -Using 2A or fullscreen 4DD during 236D oki is such a waste of opportunity, when you can go for great mixup with 2B, 4B, jumpins, feints and throws. -Still way too much random use of 5C. Like after airthrow you would just hit 5CCCCC as oki. When instead you could do great mixup/baits/crossunders/optionselects with (dash) 2B. -Doing RC, j.2DD, 214D so often after your combos is an huge meterwaste. I'd only do that, if they aren't dead after a j.632146D when I have another 50% tension and it would kill them.
  9. Emjay

    [CSE] Lambda General Discussion

    Oh ok. Dunno, I haven't had the time to keep up with all the japanese vids over the last few months. Outta interest, whats the most used finisher they go for? Do they finishe with 5C, 2C, air ender? Or maybe something like 2DD, 6C, into 236DC oki?
  10. Emjay

    [CSE] Lambda General Discussion

    Online is no factor that should be used to determine the usefulness of combos. Once you hit your 236C you should know/feel if your spacing is about right for the 2C to connect. If it isn't or your having trouble with [2C, 5C, 4B, 2DD, air ender], then you can always just go for [5C, 2C, air ender].
  11. Emjay

    [CSE] Lambda Simple Questions And Answers Thread

    Sadly all those starters (except 2147D RC maybe) will never happen in against someone who can block.
  12. Emjay

    [CSE] Lambda Simple Questions And Answers Thread

    To do 236C>2366D, the timing of the 2366D was the hardest part for me. Holding down forward+D for the additional BB input buffer can help abit to get the link more consistently. If I ever have "important"(lol) matches, I'll probably just do the combo on characters where i know it works without the dash. But in all other matches I just go for it to get it down better. lol @ the lambda execution discussion. Only because there are hardly vids of players doing these combos in matches, doesn't mean there aren't any. BB exe really isn't that tough compared to the stuff thats required in many other games. My oppinion is, that it's a game where you can learn your combos just from trying them in normal gameplay for awhile. After the initial few days of pmode, when a new iteration comes out and my vid is done, I usually hardly ever hit practice again. From then on I see any match played (outside of tourneys) as my pmode. (and no, my execution isn't godlike. anyone can do that)
  13. Emjay

    [CS2] Lambda vs Jin

    What tuka said. 236D oki is a god given gift you should use by all means. 5C is just bad outside of combos, some blockstrings and aside from punishing with it. Every decent player will punish you hard if you use it just randomly midscreen into nowhere or as an antiair(lol). The only mixup you get from 5C on block is a perfectly spaced 4B2/3C mixup. Here are some more ways to use 236D Corner oki -> http://www.youtube.com/watch?v=NBC7tXufgCY The combos are probably outdated, but the setups are what its about. Not on all characters, but I dunno if your talking exclusively about Jin now, because were in his MU thread. Like Tao can crawl under 5C and e.g. 2B you on wakeup. Bang can D-counter both 5C and 236D. Haku can counter spam both for multiple hits. Rachel can windtech in your face. Carl can just roll out of 5C, i havent tried if it works on 236D. And Tager can just Sledge through both. You can still bait most of these, but they are annoying to deal with at least :P Instead of further discussing oki in here, we should maybe be taking it to its own thread or the general discussion one.
  14. Emjay

    [CS2] Lambda Combo Thread

    The video was only meant as a showcase of how her combos work now, so that people can go from there. Anyway all those combos are possible to do in matches. I even nail them most of the time online, eventho I haven't been to pmode since the PSP release. Now that we talk about oki. I love her new oki. Meaty 2nd hit 4B is awesome and empty jump 3C leads to so much damage anywhere on the sceen and if they block you can just A parser away. Something i noticed after my first few matches is, that you have to delay your 236D alittle after a knockdown with 3C. If you don't do that the opp can just jump out for free.
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