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Darlos9D

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Everything posted by Darlos9D

  1. Darlos9D

    BBCP Story Thread [Old]

    Honestly, I think the most badass and respectable thing that Bang has done so far is run from Terumi, saving... Tao and Carl in the process I think? That was legit cool of him. And funny how it even surprised Terumi. Oh and he acts more reasonably toward Jin now too, which is nice. About all that Observer shit: I thought "The Eye" was something special, beyond just an observer. An observer is just somebody who helps some other poor "boundary-afflicted" bastard not collapse into a fine mist. The Eye, on the other hand, is a particularly important entity that can flat-out determine the "true" course of events, out of all the overall probabilities. Basically, an observer for the whole world. Pretty sure Noel is The Eye. Also yeah it'd be nice if they'd just sit down and explain this shit at one point, instead of the characters just going on about it like we should know already. Or talking as cryptically as possible. It really kinda kills the drama when it seems like something important is happening, but you don't entirely know what or why. The scene that always comes to mind is at the end of CT, where Hazama is all like "LOOK AT ME!" at Noel. Cuz apparently he needed her special Eye power to confirm himself into existence more properly, or something. And it's triggered when she even so much as looks at something. That scene would have probably been really cool and dramatic if I knew ANY FUCKING THING ABOUT ANY OF THOSE PLOT POINTS AT THAT TIME. Which I didn't. And I don't think it was my fault. Conceptually, BB has a pretty cool story I think. It's execution and narrative, on the other hand...
  2. Darlos9D

    BBCP Story Thread [Old]

    Oh, well that works too I guess. Which means some Lambda experiences may still be lingering within Nu.
  3. Darlos9D

    BBCP Story Thread [Old]

    Well, that's sorta the idea. I'm interested in her not just being a lunatic villain until the bitter end. She feels like she has potential to be sympathetic.
  4. Darlos9D

    BBCP Story Thread [Old]

    Oh man, yeah. What if Lambda is dormant in Ragna or something. Then Nu tries to do her hug.exe shit and suddenly the Lambda soulstuff jumps to Nu. Freakouts and character development proceed from there.
  5. This shit makes me rock hard. It's like being a grappler, but weakpoint bullshit instead of the constant threat of powerful throws. "He wants to land that other WP so I gotta defend from those attacks but then he might go for the opposite attacks just to fuck with me and oh shit he got both WPs if he touches me I'm dead OH GOD HE'S BEHIND ME AAAUGH" ::head explodes:: As a Tager player, I honestly feel like Azrael is a more logical character to jump to than Bullet, since she just seems to have typical high/low mixup. Also he fills the manliness quota nicely.
  6. Darlos9D

    BBCP Story Thread [Old]

    I can't help but feel like there's some persistence between Nu and Lambda. Despite her "dying" at the end of CS, it just feels like she's still around. Perhaps another way to look about it: Lambda WAS Nu. It's just that Kokonoe kept her mind so fucked that her wacky personality was buried deep and didn't really surface until the very end. So if Nu is now still... well, Nu, then that probably means its still the same soul. I guess. I have no idea how that soul was retrieved and placed in Nu's body though.
  7. Darlos9D

    BBCP Story Thread [Old]

    Okay so Nu is an obnoxious insane bitch, but... ... awwwwww. That is SO FUCKING CUTE. Part of me is kinda hoping for some kind of turn-around from her. It sounds like she's going to start off as whacked-out as she was in CT, but I wonder if maybe she'll even out a bit. Still be wacky, but not as murderous. Maybe even pull a heel face turn? I wonder if Lambda is still lingering in her somewhere. That could affect things.
  8. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    I don't really care much for her, but holy CRAP that is adorable.
  9. Well, I think he was specifically suggesting punishing things that don't actually put up an attack box, judging by his list there. Whether it's perfect or not.
  10. So basically... full screen punishes when they so much as flinch? What's the startup on it like, outside of super freeze? I never really looked that closely. I noticed Azrael often sitting on a lot of meter, not doing much with it. Seems like a good use for it.
  11. Darlos9D

    BBCP Arcade Profile Site Rip

    Makoto is Zessica, I know that much. Though I know the character and not the show she's actually from. Which might tell you something.
  12. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    Uh... one of them developed telekenisis and the other throw-rejected it? Haha. I have no idea. I did just see a throw reject, right?
  13. Darlos9D

    BBCP Arcade Profile Site Rip

    Yeah, I actually barely get a lot of these anime references. I can catch the obvious ones, like Ragna's Ichigo palette. Most of them elude me though. Anybody got a list?
  14. Are any of the others references, besides Johnny and Kamina?
  15. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    Well, its more like damage proration and hitstun/untech proration are two different things. I don't think anybody was suggesting that the damage proration is gone. You sure? Because it sounds like he meant exactly what he said: the first hit actually hard-sets the time in which you have to combo, and the rest of the hits don't matter. NOPE Uh... well, it's not a LONG combo I guess? Hahaha... eh.
  16. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    So... there's literally no hitstun proration, is that what this is saying?
  17. I can actually see the logic of going from Tao to Azrael. He's got a similar cross-uppy "make your head spin" style of play. He's just a huge manly man instead of a spaztic catgirl. Holy SHIT. That 6k combo at 3:54. 50 meter and started from midscreen with a throw. Of course. Because his corner carry is fucking ridiculous. Also started with about 25 meter.
  18. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    All dead. THEY'RE ALL DEAD.
  19. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    Well, that's certainly a thing that can happen in this game. My brain is having a hard time processing the notion that this isn't some unlimited shit I'm looking at.
  20. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    As if Western sub-culture wasn't just as bad about this stuff. Also I assume Agni probably isn't happy about other examples of fanservice either. My usual complaint in this matter is that I often feel like the sluttyness of a character's outfit doesn't really jive with the character's personality. Though in this case I can just blame Relius. He gave her a good ol'fashioned schoolyard wedgie.
  21. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    Well... it IS a drill.
  22. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    You sure? I get that crunching vegetables is good for bone-cracking type noises, but for blunt hit punches (that theoretically don't break bones because FG characters are made of adamantium)? I guess it depends on the vibe you're going for. EDIT: A cursory google search got me this poorly written post: "For teh punches just put a few leather jackets on top and hit em witha baseball bat. THat';s how Ben Burtt did it." That's regarding Indiana Jones.
  23. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    I'm not even sure what a generally accepted "getting hit" sound IS, guys. I think "slapping pieces of meat together really hard right next to the microphone" has been a media standard for decades in games, shows, and movies. Like, go listen to the ridiculous sounds you get when people get punched in Indiana Jones movies or something. So yeah, this is kind of a weird argument to be having.
  24. Darlos9D

    [CP] News & Gameplay Discussion (Old)

    Basically, there's no hitstun/untech proration. Instead, if you use an attack in a combo, then later on in the combo if you use it again at certain points, the opponent can burst out of the combo for free. Eventually you run out of attacks to use at those certain points, thus forcing you to end your combo. So basically its the same basic notion of trying to keep you from being repetitive and loop-y. Except it isn't all mixed up with a traditional proration system at the same time, making it less confusing to deal with.
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