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About GirugaMarc
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Now I'm glad you never did AC ABA.
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Guilty Gear FAQ Thread - Ask your questions here!
GirugaMarc replied to Kairi's topic in Guilty Room
Yes it might be the way I hold it when I'm on the left side. I just hold it with my thumb on one side of the ball and the rest of my fingers on the other. Yeah I do them 956. -
Guilty Gear FAQ Thread - Ask your questions here!
GirugaMarc replied to Kairi's topic in Guilty Room
Help, I've never been able to properly IAD to the right and I've been playing this game since about 08. Is there some other way I can do it because my hands are too dumb? When I do it to the left there's barely any wrist movement but when I try to do it to the right nearly my whole forearm moves and I do it too slow and sometimes not at all. More specifically, I'm trying to do Slayer's 5H into IAD j.K into 5H -
I tried it again after this post. My recording has it so that the first frame of startup starts on the 2nd frame (of the recording) and it makes contact on the 8th, that's 6 frames where the move doesn't hit. Do you count the first frame that the move becomes active as startup? If so then you're right it is 7 frames. I'll be doing this over again (unless someone else wants to) to get hopefully more accurate results. It's probably just one frame off on everything except 5A.
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Researched the startup on Teddie's moves using that method in the general discussion section. 5A- 5 2A- 5 j.A- 7 5B- 12 2B- 9 j.B- 8 236A- 8 236B- 21 236AB- 18 214A- 14 214B - 24 214AB- 27 236C- 13 236D- 14 236CD- 25 Feel free to do it yourself to check it out, I may not be right (I hope not) on some of these. edit: this is all wrong, ignore this post :>
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Just input it right after the j.C
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It's a cancel, not a link.
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GGXXACR changes. facts. no theory fighter plz.
GirugaMarc replied to MacArthur Blunts's topic in Slayer
http://www.youtube.com/watch?v=p6JxweAE7vg I think the link is just tough. That or May didn't mash out hard enough. actually, I think it's the latter. Dangit -
Guilty Gear FAQ Thread - Ask your questions here!
GirugaMarc replied to Kairi's topic in Guilty Room
I've been doing the default inputs. I play on the PS2 version whenever I go to gatherings and I can do everything just fine most of the time. The only real reasons I drop inputs/combos is because I am fairly new and on the PS2 version I play on square gate but I am used to octo gate. -
Guilty Gear FAQ Thread - Ask your questions here!
GirugaMarc replied to Kairi's topic in Guilty Room
Hello, I am somewhat new to GG (been playing it for years but only started playing it competitively about 3 weeks ago). I have been practicing on the Wii version of GGXXAC+ and I have recently been told that the Wii version has more input leniency. Is this true? And if it is, how can I make the inputs the same as the arcade version? I find it hard to believe but then again I wouldn't put it past them to make GG easier on the Wii, for example CvS2 on the Gamecube. -
GGXXACR changes. facts. no theory fighter plz.
GirugaMarc replied to MacArthur Blunts's topic in Slayer
It still ground bounces when it hits an airborne opponent, right? edit: nvm