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About Sytha

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  • Birthday 07/13/1987


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    Divine Sytha
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  1. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    You can drop the 5K to make it easier and do more damage.
  2. Sytha

    [Xrd] King Ky - Critique Thread

    Kupo- Some defensive general stuff your doing wrong. When you forward jumped vs. Gunflame when he had no meter in the 2nd round that was good but after that do not airdash. Hit him with j.H or delay airdash j.SH if you catch it early enough. That was a free combo for you there. When you see him do bandit bringer you either need to get out of the way completely with like a backdash if you reacted really late, if you react to it early enough forward jump j.KS>dj.SH>623H it. If your forced to block it then it's pretty even-ish and he has faster normals so your going to have to respect. When your cornered like that and he is doing standard Sol gattling block strings you can FD some of them to create a space where if he could whiff something or need to spend meter. offensive stuff. Convert to knockdowns more often. Generally try to figure out when you can convert a move into a 2D or 236K so you can get to play. You landed a grounded 2H 2 hits into nothing (2D) then you could've gotten some 236H Oki or a meaty 6H off of that. There was also a point where you got a CH 2S that could've been combo'd to 236K but that one is a bit more forgivable. Generally I think you need to work on defensive options and basic hit confirms.
  3. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    GS has to hit later in the animation if you can manage it. It's not the most reliable combo.
  4. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Microdash the 2D. Should be inputted as 66>2D
  5. Sytha

    [Xrd] King Ky - Gameplay Discussion

    Yea poor man's FB Star is pretty much true. I miss FB Star. As for the 5P mash. If they read it 100% yea 5P mash will win. Nice thing about YRC is you get a flash with it where you have a small freeze to see what they are doing. If you can see the 5P mash coming you can just FD for a counterhit j.D which is fine. I don't think most people are going to be looking for it and reacting to your 5P/5K and be expecting you to jump right there. 2D tho I can see. It's not like you have many other options you can do. I guess you can delay chain to stun edge YRC for a frame trap there. But yea. Options are limited.
  6. Sytha

    [Xrd] King Ky - Gameplay Discussion

    About that... It does and it's extremely good for mix up in pressure. Not sure I really like it for Oki that much honestly. But you can do shit like after 2P>5K>then forward j.D>YRC>j.S for overhead. Once people are aware of the quick overhead option you can do the YRC nothing 5K or whatever. Also works for throwing and whatever else. It's nice because when your blocked the pressure string doesn't end. I've been messing with it since the new version dropped. In the corner you get the no pushback glitch too. In terms of what you can get off of it. j.S>j.D>6H>3H>214K>623H>Etc in corner combos. But it's like +25-ish hitstun after the j.D anything you want except 5D combos. Works really well after 5P, 5K, 2D. 6H/2H/5S have too much pushback/blockstun. Also I think j.D itself has less landing recovery. It feels like a lot less than 8f now.
  7. Sytha

    [Xrd] King Ky - Gameplay Discussion

    The link is the same. The recovery frame was turned into another active frame on the 2nd hit. Move is the same duration it's just now the active frames are like 8,2 with 2 frames of recovery instead of 8,1 with 3f of recovery. meaning it's still +15 on block, +17 on hit (forces crouching on hit so it's always +17)
  8. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    All those corner throw combos I listed now do like 13-17 more points of damage. Because of the fixed throw GB-
  9. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Nah there is a height where you can recover from but it's bit higher up than TK'd
  10. Sytha

    [Xrd 1.1] Ky Kiske Loketest Changes

    Nope. That's 623S which on CH has always done that. Both VTs are exactly the same. They didn't change anything about them. Anything you see with them including the run momentum 623H>midscreen conversion is possible in 1.0 as far as I can tell the following changes are in. 90% prorate on 2H 90% prorate on stun dipper 85% prorate on all versions of Stun Edge Attack level lowered on Airstun edge (It's like +5 now?) Ky's throw isn't glitched to have a phantom 3rd GB- so he gets better throw RC damage and comboes become untechable later on. Sacred Edge is faster start up, has the intial hitbox extended and can't be reflected by Zato anymore. Air RtL is supposedly a lot faster now too. Haven't seen it much yet. It's pretty much almost all nerfs. Ky will likely be better anyway tho because Elphelt and Ramlethal got hit hard and he kinda struggles with them. He's better simply because other people are worse in ways that benefit Ky despite getting almost nothing but nerfs.
  11. Sytha

    [Xrd] King Ky - Gameplay Discussion

    I feel Leo is one of Ky's best match ups honestly. Leo is just good at killing people who are not used to Leo. Like more so than most other characters. Leo has a lot of gaps and kinda questionable things in his kit. Lot of places to punish. Ky also is pretty awesome at zoning him out.
  12. Sytha

    [Xrd] King Ky - Gameplay Discussion

    Worst match up is Elphelt. Worst nonS is likely Sol or Bedman. Elphelt, Faust, Ramlethal, Sol, Bedman are who I would say are his bad match ups. He's pretty even or favorable vs. everyone else. I guess I'll go into a bit more indepth. Elphelt, Faust, Ramlethal and Bedman are better than Ky at the ranges that Ky likes to be at. He also can not zone them or play the keep away game and has to approach/rush down them. Basically these characters control space better than Ky and can wear him down in the neutral. Sol is just very upgraded this time around while Ky kinda reverted. Match up swung otherway. Potemkin is a character Ky has always traditionally been awful against but he kinda sucks this time around.
  13. Sytha

    [Xrd] King Ky - Gameplay Discussion

    There was a 10 minute gap between the 1st and 2nd match in that video too. But yea thanks.
  14. Sytha

    [Xrd] King Ky - Q&A/FAQ Thread

    5K works too but in most cases yea all of them will recover and you'll be able to punish slayer or he'll be in the air which should be a free throw or AA if he BDC jumps
  15. Sytha

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Your standing too close when you do it. The animation is misleading as ky is standing further back than it looks. It should beat everything other than Reversal Blitz and Elphelt Reversal Super (4f is why) when done correctly. If they throw and you space it correctly it will hit them, if they DP/super you'll recover and they'll whiff/you block for a punish and if they backdash you recover way sooner and can maybe punish if your quick enough on the reaction to it.