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About j1n[kr]
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Rank
Above Fuck Mountain
- Birthday 07/30/1982
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King of Fuck Mountain
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http://www.j1n.org
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I actually think its pretty strong vs I-No, I-No doesn't have a ground dash, so she can only move forward by going in the air, (Dash or Jump) this means you can just camp the air with the crosshair and not worry about a ground dash
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Some other notes of importance: Sniper Rifle has a max Height. Zato can fly above this max Height and people can super-jump over this max-height, so you should learn the max height the crosshair goes and adjust accordingly to wait for them to fall into it. Sniper rifle shot can be low-profiled, blitzed, backdashed, and flicked. However I don't think Zato can reflect it? IIRC you can also shoot some other projectiles too but not all. You can't aim behind Elphelt, you have to use YRC to have her turn around if the opponent gets behind you in Sniper Stance.
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[Xrd] Elphelt - Critique thread "Waifubros Training Center"
j1n[kr] replied to Magaki's topic in Elphelt Valentine
hotashi put up a video of me vs Woshige https://www.youtube.com/watch?v=g9VktHgN-Rk i'm the first match, Critique me do it. I have no feelings to get hurt be as brutal as you wanna be -
keeponrock.in Support and Feedback Thread
j1n[kr] replied to www.keeponrock.in's topic in Site Feedback and Suggestions
doug how about a rating so when searching a video ppl can sort by ratings -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
https://twitter.com/zidanel33t/status/553626025620668416 you can jump and get hit with 1f timing -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
so theory crafting i guess: if Xrd attack levels and blockstun and IB stun are the same as old GG... if thrown under 1 second for a lv 4 attack IB'ing will take it 14f and it takes ~24 frames to charge a full powered shot, this gives the user a 10f window to try and escape after an instant block as you can't begin charging the rifle by before they wake up. if its adding hitstop and blockstun for the lv4 grenade then its 14f + 15f which makes it 29f of stun from IB'ing the grenade, and ~24f to charge the rifle, leaving 5f of margin of error for the elphelt player to hit. however during hitstop would allow someone to buffer a move during the IB hitstop to try and escape, (whats likely happening) however if the rifle is charging at a point before the block takes place, then there seems to be nothing someone can do to avoid being hit by a powered up shot outside of reversals IB is gonna your best bet I guess. -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
TONY ARE YOU PLAYING ELPHELT???? -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
IIRC once the grenade toss hits you the grenade hitbox goes inactive so how many frames of hitstun are you put in that you can't jump or backdash in time to avoid the unblockable sniper shot after being hit by the berry grenade on meaty wakeup? -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
some ways to get out of the unblockable: get hit by grenade its 0 dmg, air dash away. (if person is going to wait for the unblockable shot rather than shooting first in response to you allowing yourself to get hit by the 0 dmg grenade toss) invincible move (if you have one) super armor move (if you have one) burst (if you have one and they're close enough) unplugging the opponents controller. (if you're offline) I totally except a nerf bat to come her way, but I won't betray her. I think her strength doesn't really come from the unblockable, more of her ridic mixup potential off of a blocked grenade is huge and just leads back into having to block the grenade again. also on shotgun loops: I think its better to cut the damage around 4 loops and then go into a knockdown-grenade situation rather than ending in a mash out of shotgun reloads for higher damage. on neutral game: Her neutral game is pretty good, beatable, but still good. if you don't know what you're supposed to be doing at neutral, basically try to reach the "relationship" zone where you can hit the opponent with a j.D, a far 5S, or a 6H and look for grenades to close the gap and get close. If you're too far to hit any of those you're in the "friendzone" and El won't be able to get married. -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
LOL @ that hitbox. POPPIN BOTTLES IN THE ICE LIKE A BLIZZARD -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
j1n[kr] replied to Ventus Tatshima's topic in Elphelt Valentine
Only cowards block -
[AC+R BUG] Abusing button macros to get negative edge inputs during every single frame
j1n[kr] replied to Shinjin's topic in Guilty Room
arms race! -
[AC+R BUG] Abusing button macros to get negative edge inputs during every single frame
j1n[kr] replied to Shinjin's topic in Guilty Room
i dunno try blocking the meaty then jumping and taking the hit and teching forward. That's the point of having a larger life bar or a life lead. If you're low on HP you might be losing anyway. -
keep up the good work d(''d)
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Guilty Madness - High Stakes Guilty Gear Results!
j1n[kr] replied to DaiAndOh's topic in Tournament Results
... reads results.... wait DREW LOKEN? KONO DREW MY MAN. I DIDN'T KNOW YOU STILL PLAYED