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Gravelneed

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About Gravelneed

  • Rank
    New York Slice
  • Birthday 09/15/1983

Other Info

  • Location
    Philadelphia, PA
  • PSN
    Embryoko

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  1. Gravelneed

    [P4AU] Tohru Adachi Video Thread

    [P4U2] Pet (Adachi) Vs Dai-chan(S.Naoto, Ken) https://www.youtube.com/watch?v=Drv3OFnKrHI https://www.youtube.com/watch?v=YPLockcEyE0 [P4U2] Pet (Adachi) Vs MAD (Teddie) https://www.youtube.com/watch?v=xp9AIEIzERg [P4U2] Pet (Kanji) Vs Damosou (Adachi/Liz) https://www.youtube.com/watch?v=Ft4dgweYVVg
  2. Gravelneed

    [P4AU] Ken Amada Video Thread (Updated 09/12/2014)

    Finally I get to see Kubo's Ken
  3. Gravelneed

    [P4AU] Junpei Iori - Gameplay Discussion

    Well I guess in Victory Cry it doesn't matter too much with losing health as Junpei has the fastest blue health regen in the game iirc. Also watching those Sorashido matches confirmed some things for me: -Home Run super with hard slide follow up can link into the reverse Home Run super(where persona throws fireball) - Junpei can reflect Naoto's r-action shot with All-Out-Attack. This might mean you could use AoA freely on her without much to worry about if opponent likes to respond with r-action frequently. -Max range 5B can activate Yosuke's DP without hitting Junpei. Now I'm just wondering if fireball super has a followup hit to make opponent slide on the ground.
  4. Gravelneed

    [P4AU] Junpei Iori - Video Thread

    2 Junpei matches in a row vs Mitsuru/Narukami. Junpei matches throughout almost the entire set
  5. Gravelneed

    [P4AU] Junpei Iori - Gameplay Discussion

    The thing I'm wondering is: How strong is the reflect fireball? For example; Naoto shoots all 5 rounds and you reflect the 1st bullet. Will the fireball go through all of the bullets or will its durability run out before it hits her?
  6. Gravelneed

    [P4AU] Junpei Iori - Gameplay Discussion

    IIRC They actually had to patch Junpei's reflect ability. Older footage shows reflecting projectiles still counted as a strike on the baseball meter. I initially thought this ruined a big portion of his neutral game and looked to other characters to play. Now that I've seen it fixed in these recent sets, I'm much more optimistic about Junpei as a whole and want to play him even more. Lately I've been thinking: "Can Shadow Junpei work well at all?". I think to be a good Shadow character you need to have a few things to make up for having no burst: - Effective ways to open the opponent up - Fast full screen super for Shadow Rage punishes into a full combo - Ability to chain same/different supers together without specials moves in between(so opponent cant burst) S.Naoto/S.Narukami/S.Kuma are the only ones that fill these requirements pretty well from what I've seen. I'm wondering if Junpei could do the same. Victory Cry health/SP regen would be nice to have. It builds slowly but every bit helps. Tricky mixups aren't really his thing so I'll move on to full screen punishes. His SB awakening seems perfect for this. Problem is if he can loop supers or not as I'm pretty sure SB awakening super only does the multiple wallbounce thing and not a sliding hard knockdown. Any ideas on S.Junpei stuff would be appreciated.
  7. Gravelneed

    [P4A] Yosuke Gameplay Discussion

    douchebag setup: 236C/D xx Sukukaja, 66, 2A, 222CD Panic ailment ends just before IK hits them. Not at all practical. It's just something to troll with.
  8. Gravelneed

    [P4A] Yosuke Gameplay Discussion

    Yes going for the combo after Throw>OMC is the better choice. Using 236D after throw is almost strictly a round ender when the opponent has little life and a burst available to them. Also when the opponent does burst, Yosuke can follow up with a combo(236B, 236A~Ax2, J236D) since it's a blue burst. If your enemy can gold burst, Tentarafoo was late.
  9. Gravelneed

    [P4A] Yosuke Gameplay Discussion

    When catching an opponent in a throw, you could OMC>dash up>combo. However, using Throw>OMC>Tentarafoo is viable as well. This technique creates a tick grab with a very small window to escape. Bursting seems to be the only consistent option to get out. Using 236C yosuke will be caught by opponents burst. Instead use 236D only Jiraiya will be caught by the burst. Useful bait to end a round with.
  10. i didn't realize there was already fanart for him. lol when first saw BB CP a week ago or so, he looked the most interesting of the 3 new characters. At first glance I thought your avatar was fanart of an older version of Eko from Arcana Heart 3 as well.

  11. Haha. Thanks! However she is actually a he, and his name is Amane Nishiki. He's one of the new characters from Blazblue: Chrono Phantasma. Full image is here: http://i.imgur.com/qM9pB.jpg

  12. hey really cool avatar. Could you please tell me where she's from?

  13. Your friends list is full. I'm usually on in the evenings with a room up.
  14. .....and the AH3 DL thread rises from it's grave. Anyway, most of the competent players don't frequent online much cuz of the lag. I usually get 2's with TX/MEX though. It's playable I guess but I wish there were people that were closer to me. My connection is pretty bad due to my area. If anyone is willing to play sometime online, I'm up for it. Usually playing arcana in the evenings.
  15. I know. I'm just saying it's hard to people to stop pushing buttons in this game. Maybe the shiny meter bars make them wanna press shit and use random supers.
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