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Sharkkato103

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About Sharkkato103

  • Rank
    Bronze Member
  • Birthday 02/10/1990

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  • Location
    California
  1. Sharkkato103

    [P4AU] News & Gameplay Discussion

    They're definitely ~not~ soft banned lmao. They're allowed in any tourney, and they aren't bad, but lack of a burst still screws them over. And here's the reason Liz's place is rising: They found out how to get damage with her again, even off shitty starters: https://www.youtube.com/watch?v=f3aFCle-zJk
  2. Sharkkato103

    [P4AU] News & Gameplay Discussion

    P4U2 1.1 tier list S+: Yu SLab S: Teddie Minazuki Aigis Yukari Ken Yosuke A: Kanji Mitsuru Chie Rise Junpei Sho Akihiko B: Liz Naoto Adachi Yukiko C: Labrys
  3. Sharkkato103

    [CP] News & Gameplay Discussion (Old)

    MY VOICE WILL BE HEARD! But really, you're crying OP about something you know barely anything about, and is undergoing a Loke test, which means any of his moves can change values at any time.
  4. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    Just wanted to add a few points. Sukukaja lets his normals become jump cancellable on BLOCK, which is normally not the case for all his normals, they're usually only jump cancellable on hit, so now 5C, 2C, 5B, etc are all jump cancellable on block, allowing for sick "any move canceled into airglide over for more mixup" pressure. Mirage Slash becomes SPECIAL cancellable, not dash cancellable, so you can go straight into Dash Spring or Tentarafoo on hit or block. Just wanted to make sure that if we're changing information we're getting correct information.
  5. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    I never played CS extensively, so the mechanics are a bit lost to me, but I have heard it compared to Carl's kara airthrow trick before.
  6. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    A bit more complicated unfortunately. It's kara cancelling his J.2B into an airturn after your airdash, so it looks like 66 > J.2B~AC. However, the timing that you do the J.2B after the airdash changes your speed and your descent arc, so unless you have done it a lot, simply throwing it out there may sometimes land you right in front of a kanji's face (which is no place for a happy Yosuke.) I would say that it is something you should take time to master though, because it is a really powerful skill.
  7. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    Yeah well....... she doesn't have swag... ... I want that hitbox T.T
  8. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    I just love how hes so happy about everything he does. Hes got swag hitboxxes and he knows it. Not sure what hes even tripping them with, but DAYUM does it reach far.
  9. Sharkkato103

    [P4A] News & Gameplay Discussion

    It's much more like 40% in my own experience. Just watch a video, the red goes down to just a bit below the bottom half of the B.
  10. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    Yeah, you can cancel the sweep animation into his 5D so that it goes behind them before they wake up. If they tech instantly it sometimes even will hit them as they're standing up, so it acts as a meaty attack for you, allowing for free pressure, or even a combo if they were pushing buttons. Additionally, if we had suggestions for combos, who do we direct those to? Or do we just reply in the Yosuke combo thread?
  11. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    I apologize. I'm still new to fighting game terminology, so I was including crossups in the realm of mixup. Is mixup a term more specific to just a high low game?
  12. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    First of all: Hello! Second of all, while I agree with you for most of the cast, I would counter that specifically for Labrys and Kanji, zoning is not only possible, but probably encouraged. Those two characters can deal massive damage, but only if you happen to be up close and they get a hit in. However, these characters are easy to harass with kunai (for Kanji), and persona (for Labyrs). Other than that though, I think I agree with the "no room to breathe comment." People like Naoto with unfortunate reversal options and a subpar 2B are like tasty tasty candy. Specially since the zoning game simply does not work against Yosuke - He can fly over projectiles with ease.
  13. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    If I knew what Chipp could do I'd weigh in with my 2 cents on that, but as far as this game goes, compared to the rest of the cast he is far less limited in what he can do. Perhaps more options were just prevalent in GG, but Yosuke is probably the only character in this game with mixup for days I feel. So yeah, if you liked Chipp in GG and liked forcing the opponent to play at your speed (which is most likely much faster than they are comfortable with), then Yosuke would probably suit you.
  14. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    Sounds like they are pretty similar then. A few differences here and there, but the overall playstyle idea is rooted in the same idea of speed and mixups. I may be biased as well, but I also feel that Yosuke has more swag >.>
  15. Sharkkato103

    [P4A] Yosuke Gameplay Discussion

    Not sure how health was handled in the GG series, but 8300 is still pretty close to bottom (7500 is Liz) when it comes to hp. As for normals, I have noticed that the extended hitboxes on his kunai have not saved me from akihiko's fists when they run into eachother. Either Aki's fists are godlike, or his A moves don't reach quite as far as you would expect.
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