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Ca$$iu$ Check$

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About Ca$$iu$ Check$

  • Rank
    Rollin in Paper
  • Birthday 05/05/1985

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    MrPaperstacks

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  • Location
    Charlotte, NC
  • PSN
    CassiusChecks
  1. Ca$$iu$ Check$

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    j.C jump cancellable on block. that is all. http://www.youtube.com/watch?v=5_YezKQMbzg#t=11m26s
  2. Ca$$iu$ Check$

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    I haven't been following since about page 4 so I don't know if it was posted, but since you seem to be a fan (I am too) of Ranrebo, he's in a quite a few fights from this latest a-cho vid
  3. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    http://www.ustream.tv/recorded/11645737 The pink Carl that starts fighting on the secondary screen (left, with no audio) about 18:45 in, does this really slick looking reset (about 19:50 ish into the stream). In CON positioning, he does whatever to launch opponent, then j.B j.C into 3D, but then he falls straight, but before landing, times a j.2C on the opponent while being hit by 3D, at just the right height to start the new jump loop (j.2C j.B) x n. Edit: My bad, I get hype off of all the new stuff I'm seeing, but I realize my posts may not be on topic, or contributing to the purpose of this topic. If so please let me know, I don't want to be "that guy"...
  4. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    http://www.youtube.com/watch?v=ipcGdCJfccg This Carl was pretty damaging without burning thru a lot of Nirvana meter (well half of Litchi's health from only 2/3 meter, seems better than what we've seen so far). He also was getting resets off of less telegraphed stuff than the run of the mill 5B cross-up IAD j.2C we have been seeing in the last few vids. I know it's not like definitive evidence to put everyone's fears to rest, but I'm sure Carl will still be fun to play, as well as rewarding. I know everyone wants a character that is tournament viable, with worthwhile damage for the effort, but I'm sure time will show CS2 Carl to still be a contender. EDIT: Oh yeah, just wanted to add that I know there's more to winning than doing damage. Rushdown characters exploiting Carl's limited defensive options to effectively rape him is still a legitimate concern. I wasn't trying to say this vid addressed that, just that it seems that Carl players are eeking out more and more damage little by little, so hopefully that will quell some of the concerns about him doing piddly damage
  5. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    http://www.youtube.com/watch?v=04GU-EPGaDY 2:52, 6C is air unblockable, strange Edit: I forgot that a lot of the cast got anti-air properties added to their normals. Anyone know all of Carls? Just 6A and 6C so far? Oh I see 5B is also, at 7:47 of this vid: http://www.youtube.com/watch?v=tnW8CO_4T-I
  6. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    http://www.youtube.com/watch?v=1jOU1gmQ300 Hey at 4:34 of this vid, Carl does the glide throw, it gets broken, and then he air back dashes away. Is this something new? I thought in the previous versions your air options weren't reset until you touched the ground after an air throw break, so wouldn't the dash that was used for glide throw count as your one and only air dash, or am I misunderstanding the system?
  7. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    If you're talking about the move that tosses the opponent down, then that's just plain j.C
  8. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    Last one from that set http://www.youtube.com/watch?v=yVkjyo7XCRQ
  9. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    I think the Carl was getting to the point where the loop was carrying him too high up on Tager's hit box, and so he meant to do j.2C allecan (like he did in the corner loop in round 1), but missed the execution of the 214C. Someone in the CS II changes thread mentioned that the slightly higher bounce on j.2C was deadly, and stated that Tager could do the very thing we saw, recover and punish with grab or whatever
  10. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    Part 2, 2nd Match, same Carl http://www.nicovideo.jp/watch/sm13054374 http://www.youtube.com/watch?v=HXUSNF3m5pk New pseudo jump loop on Tager in the corner was pretty hype, 5B 2B 6B (j.2C j.B) x 2 j.2C allecan
  11. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    I think it does, I believe that was what Dream Maker was stating when he posted this a few pages back: When he said that, I imagined CON positioning, Carl doing something like 5B 5C 6D j.C 5B 2B 5C 9D (8D and forward jump in one), opponent crouches under 8D, late Air Dash j.B j.C on crouching opponent (reset). Here's to hoping that in mirror matches we'll be able to escape this with a Vivace B Oh yeah, you could probably replace "...5B 2B 5C 9D" with "...5B 2B 6B 8D (8D and neutral jump in one)" in the above combo to make the pressure a little tighter Edit: in fact, I think this idea was what this Carl was aiming for at 3:40 (using 8D to force crouch followed closely by an overhead, this case a j.C) of this video. Unfortunately, the Hazama was able to interrupt with the chain attack before Carl's j.C could hit. But meh, he could've just been using the 8D to prevent him from Spider-slinging out of the corner.
  12. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    Well in the latest vid that we've seen with Carl vs Hazama, a little blue exclamation point came up when Hazama was hit with Brio near the corner, so I'm thinking that it has to be air barrier blocked. Cause in CS the completely air unblockable 8D didn't make the same exclamation point appear iirc. If you find out anything let us know. Oh and I wasn't picking at you by any means, thanks a ton for all your translations too.
  13. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    I was referring to stuff like this: If anyone posted that it was air unblockable I missed it, my bad
  14. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    Another notable point, in round 1, just as the brio that hit Hazama and bounced him into the corner connected, a blue exclamation point appeared, like when an opponent tries to normal air block an air-barrier-only anti-air attack. So then what's the deal? I thought others with actual access to the game were stating that it can be blocked exactly the same as CS1.
  15. Ca$$iu$ Check$

    [CT-CS2] Carl Clover Loke Test

    Nevermind about the j.C thing, a poster in the changes thread had this to say: I completely forgot that you can't gatling back to j.B after j.C anymore I guess it's still cool you can do 6D j.2C j.B j.C though
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