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Koozebanian Fazoob

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Everything posted by Koozebanian Fazoob

  1. Zand I have made a thread for stupid questions in the Gameplay forum, split off from the old FAQ thread. Feel free to move this thread over there and I will merge it into that thread.
  2. No, Slide Head just has a special knockdown property where they get up extra slow. Normally you get up the same every time (although different characters have different wake up times, and you get up slightly faster/slow depending if it's a forward or backward facing wake up).
  3. No, Slide Head just has a special knockdown property where they get up extra slow. Normally you get up the same every time (although different characters have different wake up times, and you get up slightly faster/slow depending if it's a forward or backward facing wake up).
  4. The level of the attack determines the hit/guard stun. I think air tech time is determined by level to, but there are some moves which cause exceptions (especially on counter hit). The old info guide from GCC is gone though.
  5. The level of the attack determines the hit/guard stun. I think air tech time is determined by level to, but there are some moves which cause exceptions (especially on counter hit). The old info guide from GCC is gone though.
  6. http://www.romancancel.com/slayer.html http://www.romancancel.com/ino.html
  7. http://www.romancancel.com/slayer.html http://www.romancancel.com/ino.html
  8. For #R? Only what is up on RC, really.
  9. For #R? Only what is up on RC, really.
  10. I'll try it later and see if it does or not. I seem to recall that I stopped mashing buttons to get out a long time ago, and haven't had any issues with getting out of things.
  11. I'll try it later and see if it does or not. I seem to recall that I stopped mashing buttons to get out a long time ago, and haven't had any issues with getting out of things.
  12. Last time I checked, mashing buttons doesn't get you out of stagger any faster. Even if it does, just stop mashing the buttons right before you get out of stagger.
  13. Last time I checked, mashing buttons doesn't get you out of stagger any faster. Even if it does, just stop mashing the buttons right before you get out of stagger.
  14. Koozebanian Fazoob

    Site Feedback/Suggestions

    Yeah that's the plan, but it's kind of a hassle anyway.
  15. Koozebanian Fazoob

    Site Feedback/Suggestions

    Yeah that's the plan, but it's kind of a hassle anyway.
  16. Koozebanian Fazoob

    Site Feedback/Suggestions

    I've hit a message length limit on the FAQ, is there any way the maximum size of a message can be increased? Failing that, is there any convenient way I can sneak a new post into the middle of a thread so I can just continue into that post?
  17. Koozebanian Fazoob

    Site Feedback/Suggestions

    I've hit a message length limit on the FAQ, is there any way the maximum size of a message can be increased? Failing that, is there any convenient way I can sneak a new post into the middle of a thread so I can just continue into that post?
  18. The FAQ got too big. Anyway, I added Negative Edge and that link, let me know if it makes sense to you.
  19. The FAQ got too big. Anyway, I added Negative Edge and that link, let me know if it makes sense to you.
  20. Koozebanian Fazoob

    matchups

    I think he was refering to a serious Baiken player.
  21. Koozebanian Fazoob

    matchups

    I think he was refering to a serious Baiken player.
  22. Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game. She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice). Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself. Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now.
  23. Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game. She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice). Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself. Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now.
  24. Once people get over the gimmick of spamming 6P, they can realise that it is in fact, just an insanely good anti-half-of-everything tool. Combine it with the fact it combos into huge damage, and often a dizzy, and along with the rest of Kliff's good pokes and good combos... and you get a pretty stupid character. I don't know about being better than Eddie though.
  25. Once people get over the gimmick of spamming 6P, they can realise that it is in fact, just an insanely good anti-half-of-everything tool. Combine it with the fact it combos into huge damage, and often a dizzy, and along with the rest of Kliff's good pokes and good combos... and you get a pretty stupid character. I don't know about being better than Eddie though.
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