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Alex073088

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Everything posted by Alex073088

  1. Alex073088

    [CSE] Lambda General Discussion

    I hope lambda/ v-13. Or even a new sprite for her comes in the game. I truly mean that and i have never played lambda-11. Mu-12 honestly doesnt need to be in, she a head swap, playstyle is very straight forward and uninteresting, has some un fair projectile capablities, and has visually the work astral of the entire cast. V-13 is an orginal. Every orginal should be carried off to the next version.
  2. how do u get trophies? I got second and third a few times but one time It was at a stickbug tourney in new york last summer

  3. Well you know, you cant mash or over use hakumens drive anymore in chrono phantasma Which Im kinda happy about.

  4. dude xboxlive is still acting shitty, i tried sending messages and the shit kept freezing when I went to invite you. GGs thanks for giving me a chance to reclaim that loss in ranked match. Im mad at that third win you got, His drives recover a bit to fast man, and when I went to avoid that super when the pumpkin activated, I didnt wanna use wind so I tried to double jump and the prior wind usage kept me grounded still so I got hit =(. I worked hard for that all I had to do was breath on hakumen and he would have died. lol

  5. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Hit stop has been reduced greatly with every single character.
  6. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Is there an extensive change list for litchi? I checked the litchi sub forums and there was nothing listed in relations to BBCP.
  7. Alex073088

    [CSE] Ragna Gameplay Discussion

    http://www.youtube.com/watch?v=lys3D8NhnUs&feature=g-vrec thought this was pretty funny,
  8. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Izuna Im and im sure all of us blazblue mains are very very greatful for you video recordings. Without you im sure we wouldnt have any footage, thanks so much for taking the time and risk to go out your way and gets us some footage. To rap up on hakumen: At the end of the day, if your character was changed by the devolopers its up to you as a player to remain loyal to that character or not based on how serious the changes were made. hakumen now compared to some other characters(Ct rachel to cs1 rachel) looks like he still very viable and playable with said drive nerfs. Its about character loyality at the end of the day. I would know I stuck it out as rachel each and every single version dealing with whatever favorable and not so favorable changes that came my way.
  9. Alex073088

    [CP] News & Gameplay Discussion (Old)

    that was some ct looking crap honestly, j.b, or the casual j.c wouldnt be so bad if it didnt give 100% curse into death, or that getting curse was harder or lacking in dmg.
  10. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Im trying to understand whats so bad about being able to properly bait a drive mashing hakumen, if there is projectile oki being used? And its about making the game balanced. Are you not happy they nerfed litchi's retarded oki from cs2? If what you stay stands, they we would still have ct rachel nu-13 and arakune. And I know its been a long time but dude playing against though characters was not fun at all. Lets say they did in fact only remotely buff, that still wont stop certain characters from abusing this that and the third against this characters. Making it so the person on the other end of the rape stick just has to deal with it. tager would never be truly viable if they only buffed. There so many things I cant tell you right now that mu-12 can abuse on rachel currently in extend, and I couldnt imagine having these issues everywhere. Your right, and you also seem to know what your talking about. Im glad we are having intellectual conversations on blazblue gameplay =). Gf im cool with, atleast you not put in a combo right away. even if they pull is the same, with it being hard to combo makes its pull fine. In general I think arakune's J.b should be tone down just a bit most characters have a hard time dealing with that normals.
  11. Alex073088

    [CP] News & Gameplay Discussion (Old)

    No matches arent 80/20 but, hakumen last time I checked, is still s tier in extend simply because of his mix-up with stars and damage output overall. Aided with his ablility to use drive and combo off it when its successfully used.(execpt jump.d which is 2000 dmg alone). They before anything regarding any other character need to fix carl. Nirvanna, she doesnt use enough meter for actions, and hitting her doesnt take a respectable amount of her gauge away when she is being abused by carl players. tao drive should most definitley have much more landing recovery, and im sure they are headed in that direction since many characters in p4u have landing recovery on certain air movement type moves(teddies drills, yosuke's aerial daggers.) Valkenhayn has already received a nerf in his drive from previous loketest though im not aware of how it factors into his movement. I definitley feel as though his wolf form shouldnt recharge right away. hazama I can agree with as well, they definitely need to add landing recovery to his drive movement so that as soon as he lands, hes gets spark bolt or punished. But its up to you since you there to give these types of considerations to the devolopment team in terms of those particular three characters move options which are available to them for an overwhelemingly large portion of the match. Thats solely based on one person using her, that shouldnt ever be used as a judgement of a characters viability(let alone streaks). Theres still many great things about her, mainly the fact that she has one of the best jump in normals in the game. characters is hard to anti air. And your really suggesting that tager is much better then makoto overall? They both have trouble in many of the exact same match-ups. The problem is his drive cannot be punished if baited correctly, those other reversals you mentioned all are punishable when baited and go through projectile oki. Not hakumens. Secondly as I mentioned above releasing his drive is hard to deal with against projectile oki or pressure making players have to give him way to much respect on the knockdown they earned. He still very much can use his drive(its always avaiable) immediatley on wakeup to get out of pressure, but if the opponent is doing nothing and its guarded then he his punished like every other character using a risky option on wake-up. Not even the fact that he gets out of pressure with it, he gets a combo off it without using meter. And he has other ways out when stars are available to him. Tell me why it shouldnt be toned down? Dont compare it to other character abilities because many other characters lost tool effectiveness over iterations. If no one else in the game has these kinda of options why should hakumen? That is the real question here. For the sake of being different? If thats the case why change rachels cat chair to 5 frame start-up so you dont have ever have to worry about her using it on any tech? why change it so haku cant mash j.d in pressure and get a combo off it? Why change daisheren so you cant combo off the last hit? Its for balance reasons. since the whole cast are diverse and there something one character can abuse on every single member they nerf it. That way every one is a happy camper, and no one feels cheated. It be right or valueable shouldnt be considered either its about making the overall game enjoyable to everyone overall. Also hakument doesnt have to sit there and block no more then ragna does with the drive nerfs.
  12. Alex073088

    [CP] News & Gameplay Discussion (Old)

    I never mind discussing anything regarding player opinions of the game ^_^. Sometimes though I can be a bit aggressive when I feel as though people just say things and never back them up(give examples) Or, who dont seem to see examples I posted and try to object them. Fuumajin losing its active frames is fine, even if hakumen getting hit doesnt make the void disappear. Ever since cs1, having one of those there and actually hitting hakumen forces players to cut combos short or get hit while comboing hakumen. I just feel as though its no point of it still being there if he is being combo. As far as hakumen drive being blocked. There are a few characters where this mechanic completely alters that way they play. Those characters from the top of my head being rachel(frog oki), litchi(super oki), carl( anything puppet), relius(anything puppet) these characters use there tools to set-up there oppurtunities to force blocking on wake-up(litchi and rachel) since hakumen do D on wake-up this allows him to either jump out, tech roll, or something advantages to him while the character who scored that knockdown has very little options into baiting 5d besides grabbing or backing off. I for one just got use to the mechanic but if they are making it he does have to block on wakeup in those situations like every other character, or use a risky reversal still punishable if attempt is baited then I feel like its fine. It will in no way break hakumen.
  13. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Her viability matches that of tager jin tsubaki and rachel. She does not suck compared to those characters. She isnt a bad character, its the fact the game has many characters that are to strong like rag, carl, mu-12, arak, valk, tao etc. All of those stronger characters are getting addressed. The high level tournaments I have seen no arakune wins simply by j.b spam. If you yomi'd an arakune doing j.b you should have 2c(i think thats the command for his double fisted anti air.) Now mind you if arakune can simply j.b everytime tager atomic collider. that fine but no other characters has a jump normal that good god like for the most part. So when tager AC's after whiffing a normal or a command grab and you jumped to avoid he can easily atomic collider most characters regardless of distance really easily even if they back air dash. Its espically retarded on rachel who is extremely floaty.
  14. Alex073088

    [CP] News & Gameplay Discussion (Old)

    The changes Arakune needs right now are: No 100% curse meterless combos (specially midscreen) Shorter curse time so people don't spend 15 seconds blocking (I've been in the same place during mirrors) Bigger damage to compensate the short time of curse so Arakune could still have the same (or less) damage output, but with less chances to do so each curse. Right now the damage is too low compared with how long curse is in CP, people in the jbbs talking about only being able to deal 3~4k damage during curse This would only get matches against Arakune slow as fuck as I see them, wich would be boring.
  15. Alex073088

    [CP] News & Gameplay Discussion (Old)

    Atomic Collider needs that nerf, im not sure why you still want things to come easy like that. It currently pulls in way to strong if your in the air or even doing an off the ground move, the recovery is also not that large if you just so happened to stay grounded. I remember posting in the rachel vs tager thread last month about how that move can be abused a bit. Hopefully aerial 360 has some magnetic pull for someone jumping within tager range. And not fullscreen like atomic collider does.(lol thinking about atomic collider now in extend I can see why arakune's have been losing.) Same with hakumen, there no way him having the ability to completely mash D his way out of things(shit) is fair and its safe if its baited(drive activates), then no one else can espically off projectile oki/pressure. It should counter attacks only, not every single thing. On wakeup with stars he has options out just like any shoryu reversal characters. This particular change is not gonna break hakumen its gonna make him require a bit more brain power when being played. I am very very curious about them changing his void(sword hits projectile), if hakumen is hit it should disappear. I feel as though he A. Should have a much harder time cursing(then in extend) but work the same as it does in extend. B. Should be as above in your post, but he fights and gets damage much better pre curse. C. He gets curse easier then extend, but gets LIMITED damage, in additional to a shorter time in curse mode. But i will agree that all the above in your post sounds bad. But in all honesty extend arakune is really stupid. Its very hard to not get cursed, while in curse players literally do turn off your brain mix-up's and doing late curse mode mix-ups can deal up to 8-9k in one combo. that and the damage it took to get into curse kills many characters. You mean ct tager and cs1 rachel. ex makoto shares tier brakets with other characters she is not lone tier like the two previously mentioned. No one will probabdly ever be as bad as ct tager and cs1 rachel. ex makoto is no where close to as bad as those 2 were.
  16. Alex073088

    [CP] News & Gameplay Discussion (Old)

    What im hoping is that they just take out alot of the turn off your brain stuff thats in this game, some characters definitley allow lesser skilled players to win over more skilled if they are not using current s tier.bbcp looks to be in the right direction if arakune/valkenhayn are being more balanced. There damage is far to high based on how easy mode there mix-ups are during blocksrings. if ac with tager is adjusted so it doesnt pull in characters during there backdash mid screen distant away then so be it. That move pulls in anything with its feet off the ground too good currently in extend. replying to izuna What do you mean lowering damage and blockstring frame advantage is that for makoto from cs2 to extend or is this a change from the loketest?
  17. thanks alot for translating that long post in the rachel forums

  18. Hey wondering if you have a facebook, I would live to show you this chick at this con convention dressed up as makoto

  19. Alex073088

    [CSE] XBL Match Finder/GG Thread v2

    Honestly speaking no one should feel themselves over playing blazblue extend. though no one is a bad as the bottom characters use to be the top characters and some others are incredibly easy as to play and are rewarded greatly for doing easy stuff. But thats just how i feel about the matter =).
  20. Do you need a partner for blazblue 2v2 if you planned on entering, I kinda wanna enter 2v2 But i dont know anyone i could ask to be on my team. That if you plan on entering, im not entering singles for this game I strongly dont like it and think the devolopers fucked up big on this version. How are you getting there?

  21. Awww man thanks ^_^ i appreciate that Ill try to do better with my temper so i dont offend anyone unnesarily.

  22. Are you going to summer jam?

  23. The general conscensus from the other rachel players are the the match-up is dumb hard for rachel. The thread speaks on this, i would put the match-up personally the same as it with lambda vs rachel or mu-12 vs rachel

  24. Agreed, I shouldnt have called your friend out I honestly was more then likely taking my frustrations out on her due to how much i cant stand things like this in a fighting game and there are many of them now in blazblue more then ever. I guess I also get mad when I get beaten by such tactics as i described on that video, then to see that people are considering them difficult. It can kinda hit an already raging nerve or two when you are playing with an officially hard to play character like rachel. No he's not ragna, but once your past the executional barrier his options are very difficult for almost the entire cast to deal with. Since she is your personal friend tell her that the asshole on that page apologizes for coming off that strong so quickly(If You find the time or would like to).

  25. I never claimed to be top in the US and i dont care to make others see me as such by partaking in tourney(espically for a game that i personally think is horrible for so many different reason). If you or anyone else wanna see how good i may or may not be hop on netplay. There barely a scene for the game in tourney and there's is barely a scene for the game in netplay. The same way I come off as condescending in terms of my skill level is no different then other people on this website calling blacks niggers b/c there salty, but no one on here has once said anything about that. At the end of day Im still gonna defend myself when others come off claiming there better or what not and challenge them whether it be on your page or some1 else's. You should take a moment and actually read what i posted concerning what carl does in neutral and ask yourself how hard and rewarding are his actions.

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