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Jourdal

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Posts posted by Jourdal


  1. Don't we have an english database for Blazblue like the Xrd one in the Video tab and Chainshift? 

     

    Speaking of, I really think Chainshift.com should also be in that video tab as well and maybe the Dengeki one as well, depends on who runs it.

    Am I just blind? I see the xrd english one....which is great/easy to use. The rest lead to Horibuna databases. http://puu.sh/jmLt3/9c88e7a8aa.png

    If there is one...i certainly don't know about it. The language isn't really the issue though, what i was getting at was that an alternate hub for match videos that misses important matches is kind of well...yeah.


  2. Re: Video thread nuking. I'm only going to speak for BB, and I'm mostly going to use the Jin horibuna page as an example.

    At this very moment (if/when an english database is made then this is all just w/e)...video threads are (mostly) not redundant. I checked that video data base for Jin and noticed some glaring problems:

    -Pretty much all the videos linked are on Nico. if you don't have premium you're stuck waiting for it to load, a timestamp on a YT video is infinitely more useful. In addition..

    -There is SO MUCH (and i can't stress this enough) relevant footage that is actually not on nico. Nico stream archives/JP twitch archives are also not linked there. The top ranked Jin player (Fenrich) plays at an arcade that does not upload their events to Nico (Unless i searched wrong..Tetsuwo isn't even on there (lol) ). Without someone ripping the archive..the top ranked player for that character doesn't exist since November despite participating in his locals on an almost weekly basis. Same for Koike Litchi since the arcade he frequents uploads their stuff to YT and streams on twitch. Not to mention JP players who just stream themselves netplay, that's definitely not going to be covered there despite being useful imo. (Koike streams himself in training mode/casuals very often)

    -Some arcades don't seem to post to nico at all (G Station (film's arcade) mostly posts on YT). A-cho is another one, but looking at the Jin database i only see one A-cho link.....and it's not definitely not the relevant one.

    A glance at persona shows similar problems but i haven't looked at it as much as i have the Jin page for BB.

    Two, not every match actually has any valuable information; like if the player is ass, what am I actually getting from that match?

    Going through that Jin page...there is zero Tetsuwo but there are 13 videos for KLY...a jin that has been um.....let's say average, since the cs days.

    tl;dr Basically what I'm saying is that directing people to the databases aren't necessarily the answer since they have some holes in them.


  3. Persona = Atlus. ASW is only the developer. Atlus doesn't care about arcade exclusivity.

     

    We probably won't have it until 6 months after release.

     

    PS : it took almost 1 year for GG to get a console release, that's not what i call quick....

    Was just pointing out a quick release is entirely possible if they feel like it, and on that note the gap between Arcade/Console P4U2/Xrd was about 9 months. Xrd's release window allowed it to be on console in the same year. Probably why it felt "short enough" to me.

     

    CT was like same day console release in US and JP. Makes me wonder why they never did that again.

    A week apart. The gap increased with every iteration sadly. A month for CS1. 2+ for extend. 4 or so for CP etc. It really hurts since some people just don't like importing.

    I heard something about an Aksys employee who liked FGs no longer being with them post CT but that's just conjecture lol

     

    We're basically already screwed for the coming year. If CF comes out in Arcades in the winter, it won't have a Japan console release until the spring, and US console release is almost certain to miss Evo. /shrug

    Spring wouldn't be that bad honestly. I also don't think evo staff worries too much about US releases for these games. BB was announced for evo 2014 before the US version was released. I'd assume anyone serious about competing at evo imported anyway.


  4. Voice were definitely redone in CS, it caused some complaints (lol). It might not feel like it because CT era was relatively short and CS era was 3 years. Some stages in CT>CS were slightly modified (jin stage changes from Cathedral to Symbolic Domination, time of day changes in Litchi or Bang's stages etc). I can already see some of that in CF except with older stages (Platinum CS stage at sunset). As for voice work....iirc UNiB was all done but was having issues with voice work, my guess has always been that it's the last thing they do. The game is only 65% complete iirc? I don't think the HUD is actually final either.

    I'd like a shorter console release...it's possible. Vanilla Persona was lightning quick comparative to a lot of other games, Xrd wasn't too bad either. They're already comfortable with PS4 development/porting etc. Maybe seeing how much play their games get at evo could push for a more timely release but...wishful thinking.


  5. Someone found some Jin stuff from multiple twitter sources. Any translations would be appreciated ;;

    6C<6Bのガトルートも削除

    氷翔剣は鈍化?

    新技は設置技感覚

    ヒットすると最終段が高く浮く

    霧槍スカ追加当ては硬直増加で2B拾いは不可

    5C先端当てから3C<霧槍は繋がる

    画面端でヒレンソウが壁張り付けで5Aor2Aす

    ら繋がらず

    霧槍も雪華も壁バン無し

    BBCFロケテ俺が確認できた範囲だと、ジン投げ霧槍からは変わらず繋がらない。5d2d必キャン可、何の補正がきつくなったかわからないけど6Aラピから高め霧槍追加あてコンボ2b5cの5cで受け身。2cの硬直変わらず。6a三回当ててアクティブに。

    ジン触った感想 5B 5C 3C 氷翔刹から何か出来そうな気がした… 5Cからエリアル行けたから、わんちゃん発生が早くなった裂氷なら拾えるかもしれないから誰かに試してほしいです。

    画面端、火力でるきせん今んとこ 5B5Cひれんそう2B5Cでその後6C繋がらんかったし、わんちゃんしゃがみくらいの5C6C繋がらんかも… 明日その辺しらべよー

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