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Jugiatsu

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About Jugiatsu

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  1. Jugiatsu

    [CS2-CSE] μ-12 Combo Thread (Updated 9.23)

    I dont have the upgrade yet as I havent been able to get on PSN these past 2 weeks but: > 6a > j.2c > j.5d > 2b > 5c > 2c >................. How in God's name is that part of her new BnB corner combo? How in the world does that hit the opponent to keep the proration going? We definitely need some videos in here. Can't wait to get back on and try this stuff out though.
  2. Jugiatsu

    [CS2] Mu-12 CS2 Changes Discussion

    If she cant SoD loop, and they removed her 2B loop..................what exactly can she do? If they enemy can tech out of the SoD loop its worthless.
  3. Jugiatsu

    [CS2] Mu-12 CS2 Changes Discussion

    I have to say I am not keen on a lot of the changes these loketests have brought to Mu. I am also by no means a hardcore player though so I guess these changes are relecting the best "interests" of tournament based individuals. To me BlazBlue was always a grab some friends and throw down for some matches and have fun doing it. We all definitely had the "play for fun" rather than the "play to win" mentality. That being said, once these changes are implemented can we please get a new/updated combo thread going reflecting all these changes? I am afraid with all the changes we have gone through I have somewhat lost track of all way Mu's combos perform now. Like one of my favorites was: 2B->5C->2C->j.C->j.2C->2B->5C->2C->j.C->j.2C->2B->632146 C. Her Omoikane loop. Did I even spell that right? However now, I dont think that combo is valid anymore. So yeah new combo thread when patch comes out anyone?
  4. Jugiatsu

    [CS2] Mu-12 CS2 Changes Discussion

    So wait. I am not the biggest fighting game fan so some of the lingo has gone over my head. By 3C no longer being "techable," this means we can no longer use 3C > 2B to get our combos working right? Instead we now have to use 2C > 6C? This is...............going to hurt.
  5. Jugiatsu

    [CS1] Mu-12 Oki and Setups Guide

    Many a time they will also duck or block low so go ahead and get your 6B overhead combo going as well.
  6. Jugiatsu

    [CS1] Mu-12 Oki and Setups Guide

    This is standard in all high level play of Mu that I have seen online. Usually the setup is 5C > 6C > 5D > 6D > 236D > dash a little > 6D > 5D > Dash Over Opponent > 2A > 2B > 2C > repeat process all over again. Annoys the hell out of your opponents.
  7. Jugiatsu

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I hope the front post is getting updated as all these are being posted GenoWhirl =P
  8. Jugiatsu

    [CS1] Mu-12 General Discussion Thread

    If you're able to do this you might as well pull off the one that makes it worth it. 3C > 2B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 5B > Omohikane. 5000 damage and 50% required Or you can do my personal favorite that makes me smile with pleasure everytime I am able to pull it off on an opponent. Once again knocking them into the corner due to the first hit. FC 6C > 63214C > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B > Omohikane. Close to 6500 I believe. For both those combos if you dont have 50% tension by the time you get to Omohikane you can substitute 612C for it instead. Just be aware they can tech very quickly after it. If you do finish with this I like to jump, set a stein, then come down with 2B. Then you can lead into the combo they posted earlier about corner traps.
  9. Jugiatsu

    [CS1] Mu-12 General Discussion Thread

    What is amazing me is how badly I got my ass kicked last night. I would of thought people we're not yet used to Mu but my God I was proven otherwise. Maybe it was just combined with my terrible Mu playing but then again I have only been training with her for 2 days. I also watched a lot of beginner replays (lvls 1-10) and a LOT of Mu players like to accidently throw out 6C at a bad time which in turn gets them stuffed. I unfortunately am guilty of that as well. I think my biggest issue is finding when the best time to throw out Steins are. Seems to me against characters like Noel and Ragna they can just rush your shit down by the time you get even one out and punish you for it.
  10. Jugiatsu

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Wow that timing is really very specific. To me it seems you have maybe 2-3 frames after they come to rest to get your 2B off before they tech. Maybe other characters have it easier? I know when I was doing my Litchi ground resets I was connecting every time. Just means time for more practice.
  11. Jugiatsu

    Continuum Shift SPECULATION/THEORIES

    I severely doubt she'll act the same, and even moreso doubt she'll play the exact same. I'm sure she will be quite different. The biggest thing I know right now is people are wondering if there is going to be a Lambda/Nu style character in the next game due to certain True End spoilers I wont post here. I really don't want to have to re-learn my main 3 times in a row.
  12. Jugiatsu

    Continuum Shift STORYLINE INFORMATION

    I dont think you quite get it. Mori has stated that all paths/stories of Lambda are filled with sadness and the search for emotion. She steps/finds the injured bug/monster and Makoto helps her cure it. The bug grows emotions and attaches itself to Lambda. Lambda, being the robot she is says she doesn't need a companion and that it is pointless. The bug continues to follow Lambda and reluctantly, Lambda grows a little fond of it and carries it around with it on her hand or shoulder in a pouch of tree leaves. Once she gets back to Kokonoe's lab Lambda scans the entire room and notices "everything is as it should be." Basically she means there is nothing new and nothing has changed. She puts the leaf pouch with the bug sleeping inside it on Kokonoe's desk before leaving for her daily maintenance/memory wipe. While shes out Kokonoe is working at her desk reaching for her drink or papers or something and brushes the leaf pouch. Thinking its just a bundle of leaves she picks it up and dumps it into a trash-chute. A while later Lambda comes back in from her maintenance/memory wipe and does her "office scan" again. She notices something is missing from Kokonoe's desk. Kokonoe: "Hrmmm? Whats wrong Lambda?" Lambda: Brought a small tear to my eye
  13. Jugiatsu

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Ok.....maybe its the fact that Ive recently switched to stick play instead of pad, or something but.........I cannot for the life of me figure out what the hell I am doing wrong. As you can see, most of Mu's combos begin from either 5B, 2B, or 3C. And of course the biggest follow up after 3C is 2B. Example: 5B->3C->2B->5C->6C->6D->63214C ^ ^ It is right here that I can NEVER follow up with the 2B. I went into training mode and turned on the CPUs neutral tech so that I can figure out if I have the right timing or not, and I NEVER do. I can usually pull it off every 1/10 times or so. This is important because without being able to connect to this 2B, you might as well not even play Mu at all since it is in like 95% of her combos. At first I thought I was taking too long to hit 2B, but then I started going faster and the CPU can still tech out of it. Does anyone have any advice about how to consistently hit this follow up? That one corner combo 3C->2B->5C->2C->j.C->j.2C->2B->5C->2C->j.C->j.2C->2B->Omohikane. Challenge #8 I believe. Yeah it took me 4.5 hours to finally get that one last night. I REALLY need some help with getting those 2B down.
  14. Jugiatsu

    [CS1] Mu-12 General Discussion Thread

    Started at 7PM and finished at 2AM. Granted I did 100% on a few stories and didnt do the True End until I at least went through 1 route of everyones. Yeah I thought I would kill my sticks buttons as well. Maybe I should have used a controller for story mode.
  15. Jugiatsu

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Does the 2C --> j.B require a HJC or just a JC? Because that combo is part of Mu's #4 Challenge and its pissing the absolute living hell out of me. I cannot get of that HJC.
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