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ioKain

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About ioKain

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  1. ioKain

    [CS2] Noel CS1 -> CS2 Changlog

    Think I might see a mistake in the frame data. For 2D it says you can cancel into other CR moves at frames 10-15, that can't be right. Edit: Ok, I see what it should say. For the followup version it says 10-15 frames after landing. For the start up version it just says 10-15 frames.
  2. ioKain

    WANTED: Translators for BBCS2 Mook

    Really like the new format, easy to read. Once Jewdo submits his stuff can we expect the final product pretty soon? This would really help me pass the time till CS2 finally drops. Thanks for everything guys.
  3. I thought I remembered reading you couldn't instant barrier jump in CS2. Therefore allowing the multitude of new air unblockable moves to be more effective. This was a long time ago and I haven't really been keeping up on CS2. Is this the case or no?
  4. Hell yes, I had seen people attempt this but fail to pull it off. That shit is awesome! That took them from damn near 3/4's of the screen to the corner, which will be useful seeing how corner seems the place to be in CS2. Is Fermatta still air unblockable? If you had 100 meter I wonder if you could summon Nirvana at the 5C right after the Volante hit and then do the same air combo but walk Nirvana at the same time to get her closer to the corner. Then use cantata to lock them in the air just like in the vid then Fermatta for the unblockable. A stretch I know, but would be awesome!
  5. The "Carl is so not unique/not cool" bandwagon is getting pretty full and is so "uncool". Honestly, if you think he looks dull, you might wanna find a new game. Carl is still the most interesting character by far. The rest of the cast is pretty much herp derp save Rachel.
  6. Ya, when I saw that volante cross up I went into training mode to try and find a way to mimic that. The JC knockdown in CS2 makes this setup a lot easier to do. The best I could come up with in CS1 is 5B, 5C, 421]D[, rapid, IAD J.2C, Alle~can, 5B, 6B, vivace. Volante will hit after the 6B. Haven't had a chance to test it in battle. I don't find myself that much in front of Nirvana too often. I'm always hiding behind her, lol.
  7. I don't see how he still won't be fun. He still has WAY more options than the herp derp most all of the other cast has. Not to mention, I seriously doubt we know all of what Carl has available in CS2 yet. Yes, he doesn't have as many options as before mainly due to Nirvana's health, but most are still there. In jump loop you still have options for unblockables or resets, you just have to be smarter about meter management. Low on Nirvana meter and have the opponent in jump loop? 5B, 5C, 6]D[, JC, 5B, 2B, 5C, 8]D[...jump cancel, kara glide, 2A, 5B, 2B, 5B, 5C, cantata, 8]D[, JC, 3]D[ Assuming we got the new gattling from 2B to 5B and they don't get pushed too far out for Cantata. Something like this would give Nirvana's gauge a nice boost considering how fast it goes up while she's still alive. Not to mention the fact that they are still in sandwich and you ready to go for more pressure. Now of course I have now idea if this will work as I haven't played, but I think using similar resets will give Nirvana enough time to heal up and continue pressure. Also, I am so looking forward to stuff like... 5B, 5C, 6]D[, JC, 5B, 6B, IAD, J.2C, Alle~can, 5B, 6B, Cantible, Air combo(not sure on the new notation), JC, Volante smack How is that not fun? Yes, I'm super hyped about the Volante smack, idk why, I just think it looks awesome. I just hope MvC3 isn't taking all my time when CS2 finally drops. Shit is so not fair that we have to wait.
  8. Not that it counts for much, but I've been with you from the beginning Zoogs!
  9. ioKain

    [CT-CS2] Carl Clover Video Thread

    In that vid that JG just posted, does [J.2C, Alle~can, 5B, 6B]xN work on standing on everyone in the corner? For some reason I had it in my head it only worked on crouching people.
  10. Not sure if this has been said yet, but you can get Cantata off of 5C. Saw it in the latest batch of vids. Sorry if this is old.
  11. Here's an example. http://www.youtube.com/watch?v=JPCMYoQZtAA New vid with Carl. Holds is own against a buffed Rachel. He gave this match away imo. Slapped my forehead when the Carl J2C'd the frog and then got smacked in the face for it. I lol'd.
  12. IMO, he'll be just as fun to play. It's way too early to be giving up on him so soon. It's gonna take a while before he's being played to his full potential again. Like in those streams that Zoogs put up, I think new stuff like Cantible, air combo, JC into Volante could lead to some interesting stuff. First I was thinking Volante hit, then continue comboing back into the air. Now I'm thinking knock them into Volante and summon Nirvana on the way down. Now if they air tech you can Brio, Vivace A for a crossup, maybe Vivace A, 6A, or an immediate air throw. Maybe a combination like, air tech, vivace A, 6A, brio, Vivace A to make them have to change blocking directions. That could be nasty close to the corner. Also if they don't air tech you should be in position for a 3D to continue pressure. Now that's all major speculation, we just have to wait and see.
  13. Wow, if you can do an air combo, volante, hit them into volante with JC, land and do another air combo, that is f'ing sick. I'm anxious to see if that will actually combo now. Even if you can't I imagine you can get some tricks if they tech of the volante.
  14. ioKain

    [CS1] Carl Clover Tactical Discussion/Questions/Help

    I had a "rock em, sock em robot" match the other night. The guy whiffed Cantabile for being too close on me 3 times in a row. I was like "lol, seriously?". Guess what I did the next time I used it..... **Doh**
  15. ioKain

    [CS1] Carl Clover Tactical Discussion/Questions/Help

    I think any way will work. I do 2A, 2B, 3C, 22]D[, myself. I have noticed there are times when I know I didn't input down twice after 3C on accident and I still get the summon. So I'm pretty sure your second suggestion should work. I just like to make sure though and always input 22 after 3C.
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