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HurricaneDennis

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About HurricaneDennis

  • Rank
    Kid Dynamite

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  • Location
    North Jersey
  • PSN
    hurricane_dennis
  1. HurricaneDennis

    [P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"

    Has this been brought up yet? http://www.youtube.com/watch?v=AAtcril-GLs if you do a 2C (or 5C or 236C/D) right after a 2C, T-M will appear where he disappeared, which is a little bit in front of where he started from. This means that if you mash 2C, T-M can travel across the screen. If you do a 5C and hit, you can continue to do 2C, but if you miss the 5C, T-M will return. You can also do a 236C/D from where the 2C disappeared. This seems like useless tech, but maybe it can be used to show off.
  2. Depending on spacing, you can do 5/2/j.D to keep them where they are. If you are in close & they are turtling, you can do a 5B > 214C. If they try a slowish attack, the 5B will counter and you can go into a better combo. If you are on top of them, though, you have to be wary of a B+D attack, so don't get predictable with the 5B. Depending on the match up you'll have to do something different. Has anyone tried something like j.A+C, back dash, j.B/C when they are on top of a downed opponent?
  3. Sorry, I haven't tried this out yet. Some things to think about: Do you have to guess or do you have time to react to the way they tech? What's the spacing like if you guess wrong - are you open to getting punished? Can they j.A or or dash or can Yu/Mitsuru B+D you out of it? Frame data would really help answer some of these... In all honesty, you'll figure out if the reset works by trying it.
  4. HurricaneDennis

    [P4A/P4AU] PSN Match Finder/GG Thread

    Has anyone run into p4uplayer? I played a match yesterday and it seems like it is just a bot using Aegis' AoA... It actually has a lot of wins if it really is a bot and does the same thing over and over again...
  5. I can think of 2 things... You might be too slow on the 2B. 5B is very fast and has very little hitstun. That means you have to be VERY FAST to hit the 2B. Don't even wait for 5B to hit... try doing 5B > 2B as fast as you can. You also might not be walking forward the proper amount. When you whiff you might not be walking forward enough. When you get yellow, you might be walking forward too much (or you might not be getting the 2B out fast enough).
  6. HurricaneDennis

    [P4A] Kanji Tatsumi Q&A Thread

    First, learn the speed & range of Kanji's normals & specials, then check the combo thread here. A lot of these combos are very advanced. Stick to what you can do for now. It takes time to learn some of the advanced stuff. His D normals are interesting, and his C normals are very powerful, but are kinda slow. Execution of these combos & moves is one part of being good. The next step is to play a lot, and watch a few videos from top players. Having a game plan and understanding the match up against your opponent is the other part of being good. It is important to have both down. It is the difference between landing a j.214B & eating a huge counter.
  7. HurricaneDennis

    [P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"

    I don't know what this data represents... Do you know Japanese? http://w.livedoor.jp/p4u_matome/d/%c3%a7%b4%b0%c6%f3%a1%a1%b4%f0%cb%dc%a5%c7%a1%bc%a5%bf
  8. HurricaneDennis

    [P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"

    Thanks for the advice. This helped me a bit. Now, I can do EVERY OTHER combo ending with OMB > 5C > 236B > ... > 236C except this one. The opponent just seems to be out of range/able to tech too soon for the 236C to hit after the 5AA. Maybe I just need to practice with a fresh mind tomorrow...
  9. HurricaneDennis

    [P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"

    I'm having trouble with the combo: -5AA>2A>2A+B>OMB>5C>236B>5AA>236C>236A/B *cost 1 burst* [DM: 3569] After the 5C>236B, opponent seems to be too far for 5AA. I can do the combo fine if I start from 2A+B, but I'm not confident enough to throw out & hit confirm random sweeps Also, if I omit one of the first 5A's, I can get the last 2 5AA's to hit, but then the 236C won't connect. Anyone have any tips? I think it could be timing with the OMB or the 5C. Not sure though. Anyone have a vid of this combo? A visual aid would probably help. Is this a combo worth doing? I find myself hitting the 5AA > 2A > 2A+B often enough...
  10. yeah i agree with you. i found this out on my own too, and i'm curious as to why this motion has a short cut but i haven't found another new shortcut like this. It feels more comfortable with a stick too, especially comboing from a 2C. also, DeadCellSpawn, it's not the easy way out. the more info you have, the better. these 2 different motions do the same exact thing. the move is meant to be done both ways.
  11. HurricaneDennis

    [CT] Bang Begginners Guide to Manliness

    i throw a combo into an airgrab every now and then just to see if it lands in ranked matches (i don't take them that seriously, it's just easier to get a ranked match than player match for me sometimes). It does land more often than not, even against people ranked in the 50s. I know the rank doesn't always show skill, but it at least shows experience. i'm not saying it's a viable strat, but purple throws aren't broken 100% of the time like some people would have you believe (and unfortunately i think bang's damage is so low otherwise because i think ASW thought the air grab would land a lot while balancing damage lol)... 2 things could explain this: online lag (which is just a cop out - i can break throws decently enough), unfamiliarity with the bang match-up (it's obviously easier to counter if you know it is coming). i really think its the latter. it's not so much a reaction to the purple !!, but to the combo leading up to it. plus i notice if someone breaks it once, they are about 100% likely to break it again. fool me once, shame on you. fool me twice, shame on me.
  12. HurricaneDennis

    "Quicker" Rise...

    yeah, pretty much. i don't know what a video will show you...
  13. HurricaneDennis

    [CT] Bang Shishigami Combination Arts FRKZ MERGED

    2b, 6C is a link, so i don't think execution is the problem. unless you are doing 6 dash instead of the 6C*. if you are whiffing the 6C because they recover, i don't think you'll get it to hit. this is just my thoughts on the matter. i'm at work, so i can't test it out =\ *if this is the case, i have trouble with this on pad too (FRKZ is easier when using stick IMO). normally you probably input this like 2B[6]C, where you hold the 6 right after you press B. This won't work in FRKZ cause the 6 is an input for dash cancel. as you hear/see the 2B hit, you gotta press 6&C at the same time there. as for the practicality, putting yourself in an advantageous position is worth more than doing (a certain amount) more damage. if you are awesome with FRKZ, then by all means, go for it, it'll probably be your to your advantage as the round goes on. and since FRKZ is too freestyle i don't think there's a "right" answer here. you just gotta be aware of the match-up, how you think your opponent will react, and how confident you are with FRKZ.
  14. HurricaneDennis

    [CT] Bang Shishigami Combination Arts FRKZ MERGED

    it doesn't hit noel (i learned that the hard way)!
  15. iw2wa, do you ever throw out a b-nail by mistake? if i am using a stick, i tend to go with 923B. on pad, i do 9623B. rei-Scarred: in training mode, figure out when you can hit 9 to buffer the jump and make sure you hit the DP after the kick connects (like you can do 9, 623B if that makes sense - you can hit 9 earlier than you probably think). if you are getting a j.B, maybe try the DP sooner (or maybe try the whole motion sooner) it takes reps to get into a groove and figure out what is most comfortable for you.
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