Siefer
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GGs to everyone! I feel like I'm getting worse, I must be on the right track!
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GGs to everyone!
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GGs to everyone I played tonight!
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GGs to everyone I played today!
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Well, yea, anything isn't terrible if you win the game. It's terrible for what you get out of it compared to the resources used, which for Mitsuru, outside of winning the game, is true. I wasn't aware you could get a full combo off of SB droit outside of corner though if they were crouching, that's good to know.
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Yea, this sounds terrible, lol, but I guess you gotta work with what you have.
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5AA > 6B > 2A+B OMC [2B] > [6B] > 2A+B > [2]8C > [6B] > 2A+B > [4]6B I'm not sure if you can get anything worthwhile (resource wise) off of a non-corner/close to corner SB Droit.
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Hi, for those who are having trouble with her B&B, I thought I'd share my input. First off, thanks to Yurushi, as I used a variant of his method to ultimately get it. My exact inputs go something like this: 5AAA (before the third hit hits, tap 5D)-2AC-j.2B (if this hits, tap 5D, or I guess you can tap 5D regardless)-66-j.B-dj.A-j.214A-214C Some notes: -EDIT: Oops, I didn't know until tonight that you don't have to input the 214C again, you can just piano the A~C thus avoiding the Titano problem altogether. Actually, it's possible to do C~A, but it's easier to mess up this way. -Like Zouf said, the window to hit j.2B after the hop is pretty small, although it isn't as hard as I thought it would be. I find it helps if you try to actually time it properly rather than mash it out. I can see this being pretty difficult if you don't have a good connection with your opponent. EDIT: It's a lot easier if you hop cancel ASAP after the third hit of A. -You don't need to input this combo as fast as you would think, I find it helps if you go a little slower and methodically tap it out. Hopefully this is helpful to someone!
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I have a question concerning this combo route: ...6C>Tachi>j.2D>aBDC>j.C>j.2C>3C>j.2C My 3C is whiffing, and I'm not sure why. Does anyone have any insight? Thanks in advance!
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[CP] Noel Vermillion - Combo Thread (Work In Progress)
Siefer replied to LunaKage's topic in Archive
I'm assuming you're messing up on the 6C follow-up after the 22C~66. Try returning the stick back to neutral after the 66 before doing 6C, or whatever it is you're doing afterwards. -
GGs to everyone who bodied me tonight.
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GG DemonWindBomb.
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Huh? We played each other?
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If they commit to the unblockable, you can just DP before the persona puts you into blockstun and while she's dashing in. If you have the opportunity, you can also just chicken block, but smarter setups try to circumvent that from happening. I'm sure Mitsuru has other answers too, if you have 100 meter, I'm sure you could Bufudyne-OMC or something similar.
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Siefer replied to A.X.I.S.'s topic in Kanji Tatsumi
I assume you had us read that in order to create consistency in combo notation?