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archling

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About archling

  • Rank
    So scrub

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  • Location
    Toronto, Canada
  • PSN
    archetc

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  1. lol haidas are back. 22b dash 6c repeat lolol. 22b and 22c are both dash cancelable now, I think? ez mode
  2. That statement was obviously sarcastic. I'm a troll. I thought I've explained this? Just because you're a Noel mod doesn't mean you're hot shit now. Chances are if you know something, I've already known it before you, thanks.
  3. Stuff from JP Wiki: 5aa 6a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 236d 2a(x N) 2b 6a 5c j.b jc j.b j.c j.236c - this obviously for when you land 6a really far so a normal 6c follow up will whiff 6a CH 2b (whiff) dash 2a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - should be good for anti air too(?) - 2b whiff confirm (?) Anti air 6a jc j.b jc j.b j.c j.236c - for when 6a is landed too far so that the normal 6c follow up will whiff Anti air 6a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - landed close 6b [6c 2c] 3c 22bc dash 6c 236a 6c j.d 6d 6b 5d 5c 236d Drive 6b 6a 6c 5d 236a 6c j.d 6d 6b 236d General drive combos from drive starters: 5d, 4d, 2d, j.4d 5c 6c 2d 6a 214a 2b 6c 22b 22bc dash 6c 236a 6c j.d 6d 6b 5d 236d - On standing, obviously - For Lambda and Makoto, you need to do 6c BC cancel 6c before the 22b 22bc follow up. * there's a video of this a few posts back from RadRed * 5d is nowhere as good as before and not very useful 5d 4d, 2d, j.4d 5c 6c 6d 236a dash 6c j.d 5d 6b 236d - variation for crouching j.d 5a 6c 2d 6a 214a 2b 6c j.d 6d 236d - used for beating anti-airs (?) 3c 22bbc dash 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - height dependent on the 6c, obviously. Think CT timing. *pretty sure you can do whatever you want after 3c Grab combos: Back grab dash 2b 5c j.b jc j.b j.c j.236c Air grab 2b 6c 22b 22bc dash 6c 236a 6c j.d 6d 6b 5d 5c 236d Where's all the fun haidas? =(
  4. archling

    [CS2] Noel Vermillion Video Thread

    Oh, Noel. You've become godlike, and I won't ever get a chance to play you =(
  5. Haha.. i'm loving this new noel. 5a 6a 6c 236a 6c j.d 5d 5c 6b 236d and super at the end if you're close enough to corner. 2.2k without super, 3k with super. So now off of 5a hits you can get knockdown and good positioning.. =D without confirming crouching or not.
  6. Looks like her combos now pretty much uses 236a to launch in situations where you would use 623d back in the previous game then you do an air combo. For the drive BnB, you can add an extra 236a. Look at her damage. So beast. Noel is beast, and j.4d is damnnnn fast.
  7. zong, sing justin bieber and record it and send it back with the toronto crew, please.
  8. Just because we're scrubs doesn't mean we're free. Oh wait.
  9. Taiwanese girls are the shit. Real talk. Rep my country with your hotness, girls!
  10. Lol, you guys take my trolling too seriously.
  11. I don't need DT's guide to tell me that my normals have no range, and lead to 0 damaging options. Those that do have range have their hitboxes as long as the move itself so you can get stuffed or grabbed. Those that lead to damaging options are stupid unsafe. She also has shitty anti air options that don't even lead to knockdown. She has shitty tech roll punishing options that don't always lead to knockdown. I also don't need DT's guide to tell me that my Drives are the only moves that get me damage while anybody with half a brain and some guilty gear experience will know how to bait and punish it every time. I also only play in arcades, so I guess spamming 2D will never work =(... Or does it?
  12. How do I win with noel when everyone's normals are better than mine?
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