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NeonCrusader

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About NeonCrusader

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    Silver Member

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  • Location
    NJ
  • PSN
    arbitraryasian
  1. NeonCrusader

    [P4AU] Yukiko Amagi Gameplay Discussion

    She does still have airdash options on standing opponents as far as corner carry -> close range goes. Not as damaging as dance combos and more difficult to do execution-wise, but they are still there.
  2. NeonCrusader

    [P4AU] Yukiko Amagi Gameplay Discussion

    Don't double maragi loops still do more damage than the dance routes anyway? I mean yeah you can land dance stuff off of more things but as far as maxing out damage, unless I'm mistaken you get about 300-400 more off of double maragi than dance for the same meter expenditure and same oki.
  3. NeonCrusader

    [P4AU] Yukiko Amagi Gameplay Discussion

    Did a bit of testing on Agi earlier today: Agi turns into a double explosion in roughly (maybe exactly?) 90 frames (1.5 seconds) from when you first input the command. Double explosion is not air tight, unfortunately, though it doesn't seem to be any more than a 2 frame gap between the two explosions. Second fireball might trigger SMP on agi if both hit? Not entirely sure on this one, but you definitely don't want to use double explosion in combos if that's the case since fireball has like 2k SMP points or something insane like that. OMC rehold still works ^_^
  4. NeonCrusader

    [P4AU] Yukiko Amagi Gameplay Discussion

    Not sure if this has been brought up, but do we know if the double A Agi explosion is air tight on normal block?
  5. NeonCrusader

    [P4AU] Yukiko Amagi Gameplay Discussion

    Question. I know that CH 1/2/3B -> Maragi no longer works as an anti-air confirm; does CH 1/2/3B -> B Mai work? And if it does how much do you get off of it (or alternatively if there's a better confirm, what is it?)
  6. NeonCrusader

    [P4A] Yukiko Amagi Gameplay Discussion

    Can anyone read stunedge's tweets? Sounds like he's saying that 2B not being jump cancellable is a pretty significant nerf (which I agree with) and that her other stuff doesn't really make up for it. Still day 2 of loketest 1 though so not too concerning, but I'd like to see exactly what he has to say
  7. NeonCrusader

    [P4A/P4AU] PSN Match Finder/GG Thread

    ggs to ozzy and everyone that went in and out of that room! Side rant: I hate Chie's DP so much like It's hard to complain because it has such terrible active frames but that recovery foijfoijfiahfafhkaf
  8. NeonCrusader

    [P4A/P4AU] PSN Match Finder/GG Thread

    ggs to NaCl and everyone else who was in that room. Need to learn matchups better @_@
  9. Thanks man; I feel like Yukiko has a lot of interesting tools so I spend a lot of time playing around in training mode haha

  10. Nice channel I love the tech you find and create for Yukiko really respect you man :)

  11. NeonCrusader

    [P4A] Yukiko Amagi Gameplay Discussion

    So there's this cool thing that I've been doing in training mode recently, but unfortunately I think it's specific to vs. Narukami. Midscreen, after a sweep or air hit 5AAA, you jump, air turn, j.6D (not really sure how to notate this since you're technically turned around, but it's the jD option that sends Sakuya out the shortest distance), and either airdash over and let the jD hit, or falling jA. Great, it's a left/right; this part works on everyone. The Narukami specific mixup is after the crossup option, you can either land 2A -> combo, or land, jump, jA, A Agi -> combo for what seems to be a fuzzy. Though, it seems that you can't really get much damage off of the overhead without spending 50 meter for an OMC or using an OMB. Meterless best I've been able to do is B Agi after the A release :X
  12. NeonCrusader

    [P4A/P4AU] PSN Match Finder/GG Thread

    Enjoyed those games in ShinSyn's lobby; Would say ggs but I was pretty much free the entire time. Forever free to overheads
  13. NeonCrusader

    [CP] News & Gameplay Discussion (Old)

    I just kinda made the assumption that Jiyuna found it somewhere. I'd personally love to believe that the new characters are just really unexplored and will get better as the game goes on. And that Makoto and Noel aren't still bad. Noel C Tier on Jiyuna's list btw, I forgot to put her there when I was changing it from "Rest" to the actual character names.
  14. NeonCrusader

    [CP] News & Gameplay Discussion (Old)

    New tier list, courtesy of Jiyuna. I don't know where he got it from though. S+: Tao, Litchi, Hakumen S: Hazama, Jin, Valkenhayn, Mu A: Arakune, Carl, Rachel, Azrael B: Ragna, Relius, Tager, Platinum, Nu, Bang, Tsubaki C: Izayoi, Bullet, Amane, Makoto
  15. NeonCrusader

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    The only tricky part with that combo imo is the TK j.236A+B, and that's really only because 5BB has such low hitstop, so you have to do the jump cancel a lot earlier than one would be used to. You actually don't have to dash 2C either; in fact I like just doing a standing 2C instead to make the combo a bit more burst safe. In that case you delay the 236D~]B[ cancel from 2C in order for Maragi to properly connect.
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