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Kuuhaku

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  1. Location 2000 E Convention Center Way Ontario, CA 91764 Registration Game Lineup Hotel and Airport Information Schedule
  2. Original Document Re-posted Transcript On match up strategy development - (this is more for intermediate level players, but I would also recommend this for beginners): If you've been playing/paying attention to fighting games for any amount of time, you know that match up knowledge is critical to any sort of success. That being said, you can't go to a tournament without hearing people talk about lack of match up knowledge. First off, you have to understand the difference between: "I don't know the match up" and "We don't have a (insert character) player, so I don't know the match up". To be frank, at a tournament level, neither statement is acceptable. However, at a personal level (as in, your personal growth as a player), the first statement is far preferable to the second. Saying "I don't know the match up" suggests that you don't know it now, but you'll learn it eventually. Not knowing a match up is a pretty valid excuse for a loss - not having answers for an opponent's tools against your own almost guarantees defeat. Saying "We don't have a (insert character) player in our area, so I don't know the match up" suggests to me that you not only haven't looked into the character, but you don't plan to because someone who doesn't play the character isn't readily available to you. As your learning a fighting game, I think it's quite important to have at least a baseline knowledge of the entire cast. I go out of my way to play the "weird" characters in a game (think Fuerte, Bed Man, or Arakune) so I don't get caught off guard early in a game's life. This is my personal process for learning a match up. You don't have to follow it to the letter, but if you don't have some sort of structure, this might help you. 1) Playing - this is obvious. You play against the character and write down/keep in mind what you are having trouble with in between games. It doesn't matter whether the matches take place IRL or online, because the whole point is to get comfortable with your tools against your opponents. Winning doesn't matter at this point. Usually, whatever I have at top of mind after matches are the things I review first. 2) Analyzing matches - Since I get a good amount of practice online, sometimes I save replays and look over a couple of matches. If you play online, I highly recommend saving replays. If not, recording a set works as well. Usually, my memory of a match doesn't really align with what happens, and there couple be points that I need to cover that I could've missed. 3) Watching videos - This kind of depends on the game and the character, but if possible, try to watch strong players of your character play the match up. I especially look for whatever things I was having problems with in step 1. If the character is new or no one really plays them for some reason, then this step might not be available. It's also important to note that just "watching" videos isn't enough - you want to analyze matches carefully for the points you're looking for. 4) Reflection - Try to put everything together all the information you've gathered for the next set of games. 5) Play again - Try out your answers and thoughts in matches. Here, you're just trying to apply what I learned. Again, winning isn't totally the goal, but you should hope to notice some sort of return on results. 6) Reflect again - The more you cycle through these steps, the more tiny details and nuance you'll begin to understand on the match. You can slowly work towards refining your strategy to perfection as long as you keep thinking about how the character interacts. Usually I break matches down into: Neutral - Full Screen/Mid Range/Close Range Anti-Air Air vs Air Offense (my pressure) - special things that work on this specific character Defense (their pressure) - how to deal with their offensive tools Setplay - special things I can do to them on knockdown - dealing with their reversals, any special things I can do to them, etc Their Setplay - the same as above, but how to defend against it If I have some sort of character specific tool (for example, Millia's Pin), I'll have a section on how to use that against the character as well. Anyway, I hope this helps.
  3. Original Version by @nage_pink Translated Version by @_tenkaiRe-post of Translated Version Hi there. I'm Nage. This article will be about "My Thought Processes During My Toshin Gekitotsu Match" *Annotated version by Robot SheKeiB Original Video Here - What I thought about before the match - What I thought about during the match I will be talking about these two points. I'll be doing one match per article, so you can expect the second match onward in the next update. This article will only be about the first match! - What I thought about before the match I thought about exactly what kind of player Kazunoko was. *My Thoughts -> At key moments, he will use his invincible reversals. -> If he thinks that I will dash forward into his space, he will come forward and attack. -> He will aim for reversal gold bursts. -> He is very good at deciding whether to go for aerial attacks or ground-based attacks. (He's very good at making his jump-ins work) These are my impressions of him that I thought about based on the previous versions we fought in. Also, I really didn't want bombs from my item throws, but in the end, a ridiculous amount of them came out. I will write about why I didn't want them a little later. - What I thought about during the match I'll be using the timestamps from the Youtube video when writing the point-by-point analyses below. 0:33 Counter throw -> He ran towards me, so I went for a [low block -> throw -> low block] sequence. (I input it as 1 > 4 throw> 1) 0:37 Command throw -> Since I already aimed to throw him, I tried the same method of attack twice to see how my opponent reacts and deals with it. It worked, so I was able to quickly calm my nervousness a little bit at the beginning of the match. 0:50 Burst -> This is a guaranteed burst point against Volcanic Viper. Since it's guaranteed, I used it to keep the situation at even and neutral. 0:53 6HS -> Here, instead of aiming to actually hit him with it, this was a 6HS just to keep the current situation. Hit or block, all I wanted was to keep the current space. ("Man, it'd be even better if hits!" is what I thought) Also, this was a 6HS from pretty far away, so it would be difficult for him to commit to a Volcanic Viper reversal. And even if he did uppercut me, it wouldn't be that terrible of a situation. That's what I thought. *This was a 6HS where I would get counterhit by VV, but I predicted that the followup 214K wouldn't connect. 1:03 j.2K against 2D -> I actually talked with Kazunoko about this some time later. This is a move that counters his habit where he uses Sol's 2D to stop Faust's approach. The drill will end up hitting Sol instead. This is one point where I punished Kazunoko's habits. I didn't really aim for this specific punish, but I was pretty glad that it hit. 1:19 Antiair 5K into air IB ground throw -> This is where I react to his IAD with 5K. Then I confirm the start of the divekick motion and change my antiair plan to air IB land ground throw. I wasn't so sure if I would get the air IB in this situation, but it ended up becoming a situation where I was able to switch from trying to punish an IAD approach into punishing his attempt at baiting my anti-IAD antiair with divekick. 1:37 YRC -> I had the lifelead and I wanted to make it more guaranteed that he would have to block the meteors (the YRC would make it difficult for him to get out of the way). During the YRC, I reacted to his 2D and went for an FD. 1:41 6HS -> I wasn't actually aiming for this 6HS. If you look at the input display, I was aiming for an airthrow at 1:40, then I messed up and got 6HS instead. I'm not too sure what I was thinking here, but it was something like "Wait, 6HS came out... wait, it beat divekick...?" And then in the next instant I won the round! lol This was the end of round 1. Overall, I was paying careful attention to not retreat too much if possible. (I wanted to keep a mid-to-far distance from my opponent at the middle of the stage) Watching this match again, it looks like I spent a lot of time around the circular part in the middle of the stage. I was also thinking about the point I mentioned where if he thinks I'll move forward into his space, he'll come forward and attack me. So I feel like I was trying to keep my space in the middle of the stage more than I usually do. 2:00 j.2K against 2D -> The same as what happened at 1:03 2:12 Scalpel Pull RC -> Here I thought far slash > hammer hit > scalpel pull would hit, so I did an RC but it didn't actually end up connecting. I did dash into item throw after this. This was a situation it would've been difficult for him to counterattack me from a forward airtech 2:16 Forward crawl 2S against Bandit Bringer -> This doesn't come up very often, but this is a situation where as I'm throwing out 5P, I'm watching my opponent and the current situation, so I was able to get the proper punish. I think Kazunoko did Bandit Bringer because he was aiming for me throwing out a far slash. 2:20 Mashing 6P+6HS throw OS -> You can see I'm mashing 6P+6HS here from the input display. Whenever I choose to not block, I fully commit to whatever move I decide to do. 2:21 5P losing to Gunflame -> I was too close, so the Gunflame hit. If I was a little bit farther, I could hit 5P and still block the Gunflame. 2:25 Mashing j.6P+6K -> When I try to airtech forward, I'm mashing P and K. This makes it so when I actually tech, I can get j.P into j.K if it connects, so I can easily blockconfirm or hitconfirm into a combo. If you hit P and K at the same time, P takes priority, so j.K won't come out and instead j.P into j.K is what will happen if it makes contact. 2:28 Downburst after the VV>214K -> I was being wary of VV>214K into red RC, so I went for a downburst. 2:30 Blocked 2HS>Blocked Poison>Item Throw -> There are situations where if 2HS hits, poison into scalpel pull would combo. So I went for 2HS>buffer scalpel pull input. If 2HS is blocked, I hit the button for item throw. If 2HS hits, I hit the button for the scalpel pull. Don't mind my sloppy 9 and 8 inputs when I did the item throw. A similar situation also happened at 1:30. But in this situation, the 2HS hit at roughly the same time as the poison, so I don't think the scalpel would've connected. So I still did the scalpel, but it's a situation where it's like "There's no time to hitconfirm, so just do it! (It probably won't connect, though...)" I thought it wouldn't work out, but I just kind of did it anyway. It was a mistake. 2:34 I got airthrown -> This is the reason why I didn't want bombs. Kazunoko is very good at airthrowing Faust players who jump to escape the bomb explosion. Even during the match, after it happened I was like "Ah, yeah... I thought that would probably happen." 2:40 Scalpel Pull (Buffer YRC) -> Here I buffer YRC just in case he uses Grand Viper or IAD to get past my scalpel pull. It got blocked, so the YRC didn't come out. 2:42 2HS hits -> This 2HS is a frametrap. I think I just went for the scalpel after it without really confirming. And then the combo into RC into victory. The first match went kinda like this! (Writing it was more tedious than I thought!) The second match onward will be coming next. Until next time!
  4. Translated Document Re-post of Translated Document ** Editor's Note: Added pictures for each character. Translated by @GREATFERNMAN Translated pretty roughly just to get the info across so... also please forgive any possible mistakes I rushed through this kinda Pachi's comments on how each character would play if voted into Xrd. Everything stated by Pachi here is tentative A.B.AFirst Appearance: GUILTY GEAR ISUKA A character that uses both a weak normal mode and a strong, high-risk high-return Moroha mode. Blood packs are limited, so you have to decide when is a good time to use it and when it isn't. It might be interesting if her (or paracelsius'??) personality changed based on the blood type of the blood pack. IZUNAFirst Appearance: GUILTY GEAR 2 A relatively all-rounded character, but because he has a special step called the Namba Step (I think this may be referencing Namba Aruki, which is a traditional Japanese walking style used in stage performances and martial arts etc.) and he has short range, he would probably be a character who uses his step to hit & run. I would like him to set a daruma on the opponent's wake up and get pressure that way. VALENTINEFirst Appearance: GUILTY GEAR 2 She is originally a long ranged projectile character, the other Valentines took things like Zest and Calvados from her (lol), but if she is voted in I'd like to change her play style. She would have many aerial mobility options, so she would have a weak ground game and would specialize in the aerial game. KLIFF UNDERSNFirst Appearance: GUILTY GEAR He is a long ranged, high damage, slow movement character, and it might be interesting to give him a stamina meter. He is old after all. Personally, I'd like to add in more young Kliff moves because I'd like to see young Kliff in the new 3D graphics. ZAPPAFirst Appearance: GUILTY GEAR XX A tricky character who uses his 3 summons: triplets, dog and sword, with the objective of getting Raoh. I'm thinking that I'd like to maintain his trickiness, but I might redesign his three summons. JUSTICEFirst Appearance: GUILTY GEAR In GGACPR she was a pure projectile character, but if she is coming to Xrd, I'd like her to have a more mobile play style. She wouldn't have completely free movement, but it would be something like being able to pressure off N.B. HOLY ORDER SOLFirst Appearance: GUILTY GEAR XX SLASH A speedy character who continuously attacks with his specials powered up by his charge mechanic. While keeping his base that of a continuously offensive character, it would be interesting if his roman cancel made his charge bar reduction slower, so he could use more powered up moves. DIZZYFirst Appearance: GUILTY GEAR X A character who has a variety of projectiles that are good are beginning pressure and who also has mobility. She has been a setplay character and she probably has good affinity with the roman cancel system, but rather than backing off, I want her playstyle to involve more aggression. Also, she's a mother now, and her move names are amazing (lol). TESTAMENTFirst Appearance: GUILTY GEAR A character who plays at his own pace using his various traps while throwing the opponent into disorder with poison and his crow summon. His complexity has increased with each new version, so I'd like to make him easier to understand, by doing things like making it easier to make a decision of what to do while working together with the crow. DR. PARADIGMFirst Appearance: GUILTY GEAR 2 In GG2, he was a character that depended on his tribe to fight while he ran away, but it would be interesting for him to fight with his tribe. Something like a charging move with Roller, an anti-air with Bower, or a delayed attack with Bonnie would be interesting. BAIKENFirst Appearance: GUILTY GEAR Her range is short overall, but she can gain momentum off her strong guard cancel moves. I'd like to keep her base style the same, but it would be interesting to rework her approach, starting from her guard cancels. Something like instead of getting immediate return, just seizing the pace of the match. FANNYFirst Appearance: GUILTY GEAR PETIT She is a character with similar style moves to Faust who fights up close. But if she was in Xrd she would have a full model change so she might become a completely different character. She has a lot of medical themed attacks so she could be a character that can make herself stronger or change her opponent with medicine. BRIDGETFirst Appearance: GUILTY GEAR XX A character who specializes in setting a yoyo, then, using that as an axis, running around the screen and playing a mid to long ranged hit & run game. While maintaining his mobility options, it would be interesting to give him more yoyo tricks. I'd like to give him options like more ways to call the yoyo back, and more Roger moves. ANJIFirst Appearance: GUILTY GEAR X His specialty is simultaneously defending and attacking with his guard point moves, and his followups from his rushing move. I would like to preserve his guard point followups like Kou, but change his style. A style that forces a close-ranged fight using guard points seems good. RAVENFirst Appearance: GUILTY GEAR 2 In GG2 he was a long ranged projectile character who slowed down his opponent. In Xrd, he'll probably be changed into a mid-ranged character. Additionally, because of his personality, I'd like to include a move where he purposely takes a hit. ROBO-KYFirst Appearance: GUILTY GEAR XX #RELOAD He has a character specific electricity gauge, and his special attacks get stronger with the gauge. He's a low mobility character, but it'll be interesting if he can get stronger with his gauge. Something like a temporary mobility increase.
  5. Original Document Re-posted Transcript Training mode for beginner and intermediate players: Things you can practice in training mode 1) Combo practice - Obvious function. - Combos are integral to modern fighting games. - Consistency is key. Generally, I aim for around 95%+ consistency on standard combos, 70%+ on "hard" stuff. - Keep in mind that "hard" is subjective depending on your execution level. - If you're trying to learn something difficult or unusual, practicing a lot is good, but give yourself a breather every once in a while. Give your hands time to recover and ingrain what you've practiced. For example, when I picked up Valk in CP 1.0, I couldn't do his wolf 5C > wolf 5C, which is pretty much necessary to play him. When I did grind combos, I'd always dedicate an arbitrary amount of time (let's say, an hour or so) to work on this specific motion - and no more. I try to allocate a specific amount of time because personally, if I don't get something after practicing it in one sitting for a while, I get frustrated. Basically, include breaks in your practice time so that you don't burn out. - Consider combo selection. The "goal" of combos can vary depending on the game, but generally your goal is to maximize while maintaining an advantageous position. If your game has a burst, you can try to explore more burst safe routes as well. 2) Match Up Strategy Development - I spend a ton of time doing this. - Perfecting and practicing Setplay. You should know exactly what to do against whatever character when you knock them down, and what options they have to defend against you. This is a highly advantageous situation for you, and you should try to maximize your return as much as possible. Depending on the character you're playing, you might not get mixup per se, but you should be able to establish a safe offense. If you don't know what to do, you should definitely take the time to figure it out. - Move/hitbox exploration - Sounds simple, but actually takes time and has many variables. At the beginning, you want to get familiar and comfortable with your character's moveset. As fighting game players, we're quick to identify uses for attacks and label them as useful or useless, but as time goes on, a move can evolve. Depending on the game, you can test your moves against different universal defensive options, how different system mechanics work against each other, etc. For example, in Arc Sys games, I always try to find ways to make my opponent's Counter Assault (or Dead Angle, or Alpha Counter, or w/e) whiff using an attack, instead of hard baiting. 3) General problem solving - I spend a lot of time doing this as well. This ties into match up strategy development, but sometimes as soon as a set of online matches are over, I'll go straight into training mode to try to replicate what happened and flesh out potential responses. I know that training mode varies by game, but there's (probably) a way to replicate the situation. If there's something you don't know how to do, ask someone for help! Don't be afraid to reach out to other players to get an explanation on how to do things. It's much better than half-assing your recording and getting answers that are essentially wrong. - This also ties into experimentation. In my mind, "match up strategy development" and "general problem solving" are a little separate. So when I'm trying to solve a problem, sometimes I'll try really unusual things to see whether or not it will work. As in, when you're trying to solve a problem, it's kind of easier to "experiment" than just going in and messing around (although there's nothing wrong with that). - Finally, I want to add that while you can't practice neutral alone, you can definitely use training mode to find answers to specific neutral tools. This is kind of simple process - you play > you have a problem against x ground normal or jump in > you go to training mode to figure out how to respond if your initial response doesn't work > repeat. tl;dr 1) Combo practice 2) Match up strategy development 3) Problem Solving/Experimentation
  6. The invited players are ElvenShadow (FA), BlackSnake (VE), SymVicious (MI), KBNova (BE), and BloodWolf (MA). Like the previous events it will be simulcasted on both Twitch by Mr. Biscuits and NicoNico by efttake. NicoNico Stream Twitch Stream Source: Shoryuken, Zidane
  7. It depends on the character's mobility. Because people are scared of pumpkin, yes, they're going to run in right away if they can. For characters that can't, summon pumpkin. For characters that are going to run in, be prepared to answer for that. An example is you can 6B their approach or 236A (be careful of people avoiding it) if they're coming from the ground. If they're coming from the air you can run up and 6A their airdash, or air grab them. You can also run away.
  8. A loketest of 1.01 will take place starting September 9th and continue for one week at three Club Sega arcades: Akihabara New Wing, Kagurazaka, and Nishiguchi The official website has also posted patch notes for 1.01 along with Jam's movelist. 1.01 Patch Information and Jam Movelist 1.01 Patch Translation by SoWL 1.01 Patch Jam Loketest Info by GREATFERNMAN (Translated movelist by notBaf0) (Pictures taken by Famitsu) Source: Famitsu, Shoryuken
  9. Location Comfort Inn 700 East Central Parkway Plano, Texas 75074 Event Schedule Games Featured Ultra Street Fighter IV – 360 ($1000 Bonus Pot) Mortal Kombat X – PS4 ($1000 Bonus Pot) Killer Instinct – XB1 (A World Cup Qualifier) Super Smash Bros WiiU – WiiU ($500 bonus pot) Dead or Alive 5 Last Round – PS4 (A World Cup Qualifier with a $500 bonus pot) Ultimate Marvel vs Capcom 3 – 360 Guilty Gear XRD – PS3 BlazBlue: Chrono Phantasma EXTEND – PS3 Tekken Tag Tournament 2 – PS3 Persona 4 Arena Ultimax – PS3 Registration Competitor Pass Registration Form $35 online $45 at the door. Spectator Pass Registration Form $10 online Pre-register as a competitor before September 14th and you will get pre-register bonuses which include custom player cards, an AB6 tee, and raffle tickets. After registering you can request your custom player card here. Stream Schedule ** All times posted are in CDT. Please use this timezone converter to check for your local time. Saturday 12PM-2PM Blazblue CPE Pools streamed by Salty Mayhem 4PM-6PM GGXrd -SIGN- Pools streamed by Salty Mayhem Sunday 10AM-12PM GGXrd -SIGN- Top 8 streamed by PandaxGaming 12PM-4PM P4U2 tourney streamed by Salty Mayhem
  10. If you wish to participate in the community run project to create beginner guides for BBCPE characters, make sure to post here. This project is entirely done by volunteers, so if you wish to see more resources for your character, then it might be best to step up to the plate. Also if you've created character guides and resources for any game covered by Dustloop and want to see them highlighted, feel free to submit a tip to Dustloop by clicking Submit A Tip! at the top bar or contacting @DustloopForums on Twitter.
  11. The player order is as follows: NicoNico Stream Twitch Stream Source: Zidane
  12. Kuuhaku

    Site Feedback/Suggestions

    It's because all the links are currently empty (as in the URL for the link is missing, so since it's a link that goes nowhere it just goes back to the same page). The shift from BBCode to html destroyed all the URLs. shtkn is working on getting the back up going.
  13. This is a collaboration project started by Ruu a famous Bridget player, and EVO 2015 GGXrd 8th place winner Zidane. Invited players feature Beautiful Dude (Zato-1), Nakkiel (Sol), MC|GC Yoshi (Bedman), Pain (Ramlethal), and Foo (Leo). Player Order is as follows: NicoNico Stream Twitch Stream Source: Shoryuken, Zidane, Tipped by: Nakkiel
  14. **Note: All times are in JST (Japanese Standard Time), please check the time for your timezone here. http://www.thetimezoneconverter.com/ Source: http://nesica.net/news/detail/?nid=357 ■8/28 (Fri)15:00-15:30 Taito Station at Sendai Clis Road15:30-16:00 Taito Station at Shinjuku South Gate Gameworld16:00-16:30 Taito Station at Osaka Nipponbashi16:30-17:00 Taito Station at Fukuoka Tenjin■8/29 (Sat)15:00-15:30 Taito Station at Fukuoka Tenjin15:30-16:00 Taito Station at Sendai Clis Road16:00-16:30 Taito Station at Shinjuku South Gate Gameworld16:30-17:00 Taito Station at Osaka Nipponbashi■8/30 (Sun)15:00-15:30 Taito Station at Shinjuku South Gate Gameworld15:30-16:00 Taito Station at Fukuoka Tenjin16:00-17:00 Taito Station at Sendai Clis Road■Stream URL【Taito Station at Fukuoka Tenjin】 http://www.ustream.tv/channel/u48ksG392Mv 【Taito Station at Sendai Clis Road】   http://www.ustream.tv/channel/esc5V3FJDCj 【Taito Station at Shinjuku South Gate Gameworld】http://www.ustream.tv/channel/JaQnt4nnxgg 【Taito Station at Osaka Nipponbashi】  http://www.ustream.tv/channel/taito-oosakanipponbashi
  15. Dustloop Jack-O' video thread Dustloop Johnny General Thread
  16. Implementing the drop down search for combos would be pretty cool. The another option would be to section off combos so they appear in the navigation (maybe do both?). Also, everything broke in the character subforums due to the update. The plus side is that the new forum is very responsive to simply copy pasting things from a word processor, so like I suggested in the Staff Forum it would be pretty easy to make templates in Google Docs and have people copypasta and fill them out.
  17. Kuuhaku

    Post EVO 2015 Interview by Huey253

    **Chatlog has been slightly edited for grammar. Huey253: "Okay I'm starting now." Huey253: "For the people entered in GG or P4 (offical evo games), what did you do to prepare for your pools (if you did)?" Kid Viper: "Would you like to start with someone first? lol" Huey253: "Yeah." Kid Viper: "Like direct it to someone." Huey253: "Let's start with you." Kid Viper: "Oh, ok. haha" Huey253: "Please feel free to comment on responses as well (everybody else)." Bananaken: "k." Kid Viper: "So as soon as beta pools started showing up. Of course, the first thing I think is, "Oh hey look it's Ogawa. Who would have guessed with my bracket rng lol?", but then I saw the rest of the bracket and its like “Wow, there's Shine and Alex Smith and others.” I thought, “Wow this pool is pretty rough” but obviously I need to focus on Ogawa so I asked Julian (Beautiful Dude) to play with me a lot. We actually would play for hours until like 4 or 5 so like 6 hours on end lol. I felt somewhat comfortable but Ogawa was another level " Huey253: "Ogawa ended up becoming the EVO champion, so it's not a bad person to have send you to losers. Did it feel close?" Kid Viper: "Not even lol. The match was on stream but I never want to go back and look at it. I actually never got to play and as soon as ogawa misplaced something he already had a counter waiting. He was the only player I fought in bracket where I completely felt helpless." Kid Viper: "Ayyyyyeeee." Nakkiel: "Gotta keep it easy." Huey253: "What about you Bananaken?" Bananaken: "Before anything else, we (usually me, Bace, Colpevole, mixedmethods, among others) looked at the list of JP players going to EVO and got all the online footage available for each of them. If there was anything noteworthy from the footage we would write it down. From there I worked on matchups starting from where I felt the weakest." Kid Viper: "Wow, that's a strong unity there." Bananaken: "Looking at pools one of the first threats was Pet, an Adachi player. Unfortunately Adachi was one of the biggest holes I had in terms of matchup experience, there just weren't enough Adachi players to prepare adequately. Because of this, Pet sent me to losers " Huey253: "Who ended up eliminating you?" Kid Viper: "It's really hard to go into tournaments knowing what to expect but not being able to prepare adequately enough huh?" Bananaken: "Aguro, the Narukami player." Huey253: "Bancho!" Dsmoove12: "Aguro was like....super gdlk hahaha." Kid Viper: "He was so crazy haha." Bananaken: "Yes, he's very strong, he's cool though." Bananaken: "According to him his favorite animal is a baby duck." Huey253: "Hahaha "baby"." Huey253: "I feel like that's cheating." Huey253: "What about you Dsmoo.... Bobby? I saw a clip on youtube of you saying Bananaken was free." Huey253: "Did you ever end up fighting him?" Nakkiel: "Whoops." Dsmoove12: "Hey to be fair I said I was kidding after!" Bananaken: ":rage4:" Dsmoove12: "Yeah he ended up knocking me out of the tournament ;_;" Huey253: "Did you prep for your pool at all?" Kid Viper: "He was too busy prepping the gorilla suit lol." Huey253: "GORILLA! Japan was entertained lol." Nakkiel: "It was worth it." Bananaken: "Gorilla dsmoove vs Frieza cosplayer." Kid Viper: "Did that actually happen? Haha." Huey253: "That happened!?" Dsmoove12: "Yeah, when prelim pools were announced I saw that BLEED and Rsquared were in my pool and if I could get out I would have a pretty good chance making top 16. I studied Bleed really hard but ended up losing still. In GG, no prep just went wild (went surprisingly well)." Dsmoove12: "And I did not see the frieza sadly hahaha." Bananaken: "No, but it should have." Huey253: "You could've stopped Frieza's revenge!" Kid Viper: "I didn't know BLEED plays. What character dies he use?" Kid Viper: "Does*" Bananaken: "I even took a picture with Frieza <https:twitter.com/BananaKen/status/622506909686366208>" Dsmoove12: "He played Margaret." Bananaken: "(sorry if this is off topic)" Dsmoove12: "People were saying he was the weakest of the Jps, but I highly disagree haha." Dsmoove12: "I must meet that cosplayer in the future hahaha." Nakkiel: "Who do you think was the weakest, then?" Bananaken: "Of the JP players?" Bananaken: "JP P4AU*" Nakkiel: "Yeah." Kid Viper: "I only knew BLEED as a GG player so I honestly would have thought he would be the weakest." Huey253: "Eh, I knocked some JP Minazuki players out of the tournament, but I think they were focused on other games (I hope)." Dsmoove12: "Hmmmm." Bananaken: "That's hard to call, honestly. I played a lot of them but they all felt at least knowledgeable." Dsmoove12: "I think Ui/Moja were weakest. They were pretty good but didn't feel a "WOW" when I saw them play." Bananaken: "Uinyan the Rise player probably would have had a pretty rough time against me and Bace though, we have two strong Rise players that we play with constantly." Bananaken: "And yeah, same." Dsmoove12: "Strangely though he was one place away from top 8." Bananaken: "Yeah, I got 13th so I can't really say anything hahaha." Dsmoove12: "Maybe he powered up in tournament haha." Kid Viper: "Momentum is a powerful thing." Huey253: "SKD, what was your toughest or closest match of the weekend (any tournament)?" Bananaken: "Pad vs Thumb matchup is 10-0." Huey253: "Hahahaha." Nakkiel: "Obviously not anything regarding the qualifier!" Kid Viper: "So ez." Dsmoove12: "BackPack Boyzzz." Huey253: "I don't know if (SKD) entered anything outside of BB singles and teams." SKD: "Hmm, well, it would be pretty obvious but I think Dogura in the second set, but I think it was difficult for a lot of personal reasons?" SKD: "Yeah, just BB singles and teams for me." SKD: "I think I also had a similar issue against Koji Kog." SKD: "Going into my match against him, I kind of figured "Oh, I'll probably just win" and before I knew it, it was last round." Huey253: "Personal? As in playstyle conflicts or mentality?" Huey253: "Ah." Kid Viper: "Personal reasons? Was it something like overthinking or comfort? " SKD: "Mentality in matches, I think." Kid Viper: "Ah." Huey253: "That's a dangerous thing to do, especially if you are stronger than your opponents." Huey253: "But I'm glad it worked out! USA USA!" SKD: "Well, I'm kind of comparing it to how I felt back at NEC." SKD: "When I had to play Dora, I didn't know if I could do it, and I think it helped me play better." Bananaken: "I feel like that mentality was creeping up on me in grand finals at CEO." SKD: "In the second set, I started taking liberties that I felt like I had." Bananaken: "I snapped out of it after the reset vs Souji though." SKD: "Dogura in winners, I started out very nervous but I picked it up quickly." Bananaken: "I wish it didn't take a reset. " Kid Viper: "So was it complacency in grand finals at first?" SKD: "Then by the time I beat him, I already felt like I had won, almost. Pretty dangerous! " Kid Viper: "In a sense? " Bananaken: "For me, yea." SKD: "Yeah, honestly I spent the first set really thinking about how to specifically target him in the second set." SKD: "And change it up, I had the chance to get a lot of information." SKD: "But kind of, again but the other way." SKD: "Before I knew it, I was on tournament point." SKD: "I don't really think it's good at all to feel like that." Huey253: "Did you feel any sort of mental tax during the grand finals set? Playing important games in a row can be stressful. :| " SKD: "So I'm kind if disappointed in myself for playing like that in a way, despite the result." SKD: "Actually, it was kind of relaxing! I was mainly worried about the 3v3 and wanted to make sure I was warmed up and focused before it." SKD: "So when I played him and made those mentality mistakes, it was nice because I got a chance to really check myself before the 3v3." Huey253: "Awesome." Kid Viper: "Not like to needed it for the 3v3 in the end though lol." Kid Viper: "You*" SKD: "Kind of a strange way to look at it, definitely don't want to be overconfident..." Huey253: "What about you Nakkiel? What was the toughest/closest match you played EVO weekend?" Dsmoove12: "Overconfidence......can be very fatal." Huey253: "Hahaha" Bananaken: "Go ahead." Nakkiel: "My toughest match was probably in my GG pool, there was a JP Bedman player and he was solid on top of me not knowing the matchup well enough. He was my match in Winner's Finals of the pool and after I lost and finished out in loser's side I decided to just DQ myself so I could focus on BB." Nakkiel: "He 2-0'd me for context, lol." Dsmoove12: "EVERYONE SLEEPIN' ON BEDMAN!" Huey253: "Hahaha." Nakkiel: "I was also kinda sad I couldn't close it out vs Blacksnake in the team tournament. We were both down to last hits, but I could have kept it from getting to that point. I want to do better in GG but it's on the back burner until we're back from Arc Revo, at the very least." Huey253: "What's this I hear about you not choosing team order? Is it related?" Huey253: "Seemed like a light hearted joke?" Nakkiel: "Haha, not particularly. LK really wanted to fight Shingo, the Bullet player first but we both lost due to a lot of personal errors, in my opinion." Nakkiel: "For the qualifier, Lich, SKD, and I mostly agreed on the team order as 3 people rather than one person deciding." Huey253: "Ahh last year Arc Revo. Are there any things you feel seperate you as a player from last year's Arc Revo?" Nakkiel: "Mostly experience, I guess? I've fought a larger portion of the cast and I've also been exposed to a really high pressure single elim, 1 match format a couple times now." Huey253: "Sweet! Good luck out there! (you too SKD)" Huey253: "Dsmoove12, how do you balance playing multiple games and being competitive in most of them?" Dsmoove12: "Before I answer." Huey253: "From memory, you played BB, GG, P4, and Uniel?" Dsmoove12: "What did YOU do to prepare for evo weekend?" Bananaken: "Damn." Huey253: "Ooo." Bananaken: "He put you on the spot, Huey." Kid Viper: "I also wanted to hear this." Dsmoove12: "I always saw on Twitter you holding offline training sessions." Dsmoove12: "I'm like... man Huey must be grinding super hard." Kid Viper: "And wanted to know his personal experience in terms of the tournaments he entered." Huey253: "When BBCPExtend came out on console, I spent about 3 weeks researching combos so I could find the right ones to do in tournament matches." Huey253: "It's really hard to pull off super optimal combos in a 1 game format!" Huey253: "After that, I had people come over two to three times a week and I would just play while taking mental notes." Huey253: "That's pretty much it, I had some other personal things going on but I did the best I could." Dsmoove12: "2-3 times a week is still alot haha." Kid Viper: "Much more than me haha." Nakkiel: "My prep for EVO and for Arc Revo has been really sporadic. Hard to get people to come over lately!" Huey253: "For Persona, I didn't expect much out of it, so I didn't practice." Huey253: "I had the easiest pool by far, and I was expected to get out in winners." Huey253: "I ended up getting to the last round last match and I pulled a Momochi." Huey253: "So I lost" Huey253: "to a ken play" Huey253: "player*" SKD: "Hmm, from 1.1 I understood a lot of things about my character and important ideas that I needed to flesh out, so I ended up exploring them in Extend. I started about a month before the tournament, but it was more of me thinking about the game than playing." Bananaken: "Honestly, even though we only played once I think you could be our best aigis player." Bananaken: "Huey253" Bananaken: "You just had to keep playing." SKD: "I usually don't get to play at our locals so thought exercise was my big way of practicing." Huey253: "Hahaha I'm so weak though. I have ideas but I think the character is incompatiable with me" Huey253: "I switched back to Junpei." Bananaken: " " Dsmoove12: "RIP" Huey253: "My Junpei hero has inspired me! NinjaElephant!" Dsmoove12: "Well...you could channel NinjaElephant." Huey253: "Did you guys see him play?!?!?" Kid Viper: "Even though I grinded a lot with Julian outside of that I didn't really spend as much time as I imagined practicing". Huey253: "He defeated the strongest US Narukami (Grover)." SKD: "No, but I did think it was great that he beat him lmao." Dsmoove12: "That upset was......insane." Dsmoove12: "I thought it would be impossible for Grover to lose." Kid Viper: "I didn't see that but it sounds crazy. Was it on stream by chance?" Huey253: "Yeah, and he's the smallest 16 year old i've ever seen. He's going to destroy us all in 3 years." Huey253: "No, it was off stream. " Huey253: "For BB, I felt like I could beat anybody in one game format, but I wanted to avoid playing." Dsmoove12: "He also saved me in P4 pools hahaha." Huey253: "I was the predetermined anchor." SKD: "Not to take away from it, but a lot of it was Grover "losing"." Huey253: "So I wanted to avoid the stress of having one life." SKD: "Oh? Our team order was pretty flexible." Huey253: "Yeah, it's a good strategy normally, but I don't think my teammates felt as confident switching around." SKD: "Usually we'd talk about me being anchor, and that's how it panned out." Nakkiel: "Yeah, I agree. The only thing I wanted to avoid was playing anchor. I always have before in team tournaments so I can handle the pressure but I feel like v-13 is fairly unreliable as a final character." Huey253: "I ended up playing 5 games in a row with one life, which made me lose a couple years of my life." SKD: "But initially I thought we'd send Lich first, but Nakkiel first made a bit more sense to us on the spot." Dsmoove12: "Hahahaha sorry about that." Kid Viper: "I actually talked to Derek and you about the flexibility of your team. It's actually insane." Huey253: "It was a friendly reminder that mental endurance is important. I've forgotten about it." Kid Viper: "A lot of people don't realize how much mental fatigue happens in tournaments." Dsmoove12: "Day 1, I felt really good and overconfidence carried into day 2." Dsmoove12: "Which ended up in ultimate despair." Huey253: "In the past, I've usually gotten first or third place at tournaments, so getting second was actually odd (also a first iirc?)." SKD: "Haha, it may seem a bit rude but going into Evo, I was much less confident than when I actually was there and playing." Huey253: "No, no. I completely understand." Huey253: "I mean, your play showed it." Huey253: "!!!" Kid Viper: "I think that's probably how most people would go into it." SKD: "My play in the 3v3 that never happened." Kid Viper: "There's so much you don't know until you get there." SKD: "I was a bit excited to go in, honestly, but better safe than sorry." SKD: "Coming off the match with Dogura, I don't think I could have been in a better place." Huey253: "One game vs Valkenhayn is scary." Huey253: "But" SKD: "I felt confident against Jona for a few reasons, but the character is very scary." Huey253: "Yeah... I understand." SKD: "Ds I think was the most unpredictable haha." Nakkiel: "Yeah, I was most worried about you (Huey) and Bobby in the 3v3. In really long sets, Jona could go close to even with me but the first 6~ games or so I would always win." SKD: "I felt like I understood how he grasped neutral and stuff, so I wasn't scared, but he didn't have any GLARING weakness." Huey253: "To everybody: Do you think you have a player matchup advantage or weakness ? Like someone who gives you a lot or little trouble?" Huey253: "Bobby is really strong!" Huey253: "I think he was a bit nervous at the time hahaha." Huey253: "Azreal almost ended us" Dsmoove12: "Yeaaaahh....pressure was insane haha." SKD: "Yeah watching that was surreal." Huey253: "It was odd, I didn't expect it at all." Nakkiel: "I had made a bet with Lich that I would give him $100 if your team lost to Danke's team, since I was so confident you would win. I kept saying, "I can't believe this is happening." when Sunfish was beating Jona and Bobby, haha." Huey253: "LOLLLLLLLLLLLLLLLLLLLLLLLLLLL" Dsmoove12: "I thought it was team randoms + Danke but Plectrum (Sunfish) was there." Huey253: "Speaking of which: How does everybody overcome nerves in a high pressure situation?" Dsmoove12: "Delta told me after that he had been hunting me for what happened at Blue Arc Revo." Huey253: "I know the answer for you Bobby :P " Huey253: "Jk jk." Dsmoove12: "And for nerves.....sounds silly but I scream hahaha." Dsmoove12: "No you were prob right lmao." Nakkiel: "I've taken to just focusing as hard as I can if I feel nervous... it's why I looked kind of angry while I was playing the matches during the team tournament. It helps to just block everything out." Huey253: "THATS WHY YOU SCREAM??? I thought you were just being silly." Dsmoove12: "It actually helps relieve pressure also haha." Dsmoove12: "Reminds me that instead of being nervous I should be having fun." Huey253: "Intesting?" Huey253: "*Intresting." Nakkiel: "Interesting." Huey253: "Failure." Nakkiel: "Didn't you go to college?!" Huey253: "Where are the auto correct gods?" Kid Viper: "Before GG specifically I feel like my big flaw was against wild players. During the downtime between Evo last year and GG's release I actually started hanging out with Hamad (the SF4 player) a bunch so I would play SF4 with him so much. He actually taught me a lot about myself as a player and what I needed to do to improve. So going into GG I feel like my whole mentality got stronger as well as my overall play. The more I kept playing GG the more I felt I understood the players I fought against frequently more themselves." Dsmoove12: "LMAO." Bananaken: "I think I don't particularly have a player disadvantage, but since I don't go to tournaments as often lately, I think I've gotten worse in terms of how I adjust in short sets." Huey253: "I'm a CS major homie." SKD: "I think I'm great under pressure." SKD: "But I never realized I was." SKD: "Until I was in tournament situations often." Bananaken: "I know some people will do really bad against me because it's me, it's kind of unfortunate that it happens but I can't exactly complain." SKD: "Yeah, one of my thoughts going into Arc Revo." Huey253: "Personally, I have a really difficult time beating Spark and to a lesser extent Kid Viper. I don't think I can defeat them unless i'm at 100% strength." SKD: "Is that I'm not practiced enough as far as my critical thinking within short sets." Bananaken: "In high pressure situations if I prepared properly I have no problems executing my gameplan regardless of pressure." Huey253: "I think I'm really strong versus wild players." Bananaken: "If you practice enough that doesn't betray you (at least in my case)." Huey253: "That would be my good matchups I guess." Bananaken: "If I need to calm down then I find listening to hype ass music beforehand helps." Kid Viper: "For dealing with nerves it kind of stems back to SBO for CT. When I got there I said to myself, "You're already here so you may as well play your best and without worries.". So I constantly remind myself when I go to tournaments of that fact. I also have a pre-match ritual where I sit on my legs and adjust my volumes on headsets (if they have it) as well as hit the buttons to specific rhythm haha." Huey253: "2 x SBO Qualifier!!!" Bananaken: "Or in between matches just slow and deep breaths." Huey253: "I always wanted to go to SBO. " SKD: "Maybe I'm not thinking about the situation enough haha." SKD: "I like to just get it going." Kid Viper: "SBO was hype but I feel like Arc Revo really carries the torch of the SBO feel." Kid Viper: "I get a huge sense of nostalgia watching Arc Revo, honestly." Bananaken: "Yeah I agree, Arc Revo feels that way." Bananaken: "Including the format, for better or worse." Bananaken: "Lol." Kid Viper: "I love team formats, honestly. lol" Huey253: "The matches end up super hype." Bananaken: "STRESS!" Kid Viper: "It kind of feels like..." Huey253: "The only real exception I can say to single game being more hype is BBCP EVO GF." Huey253: "That was amazing." Kid Viper: "Oh my God haha." Huey253: "I'm so grateful to have watched it in person." Kid Viper: "I rewatch that set many times and still freak out and some of the stuff that happened." Huey253: "I might be slightly biased (I love Blazblue) but that was the best tournament GFs i've ever seen." Huey253: "In any game." Kid Viper: "Like "Holy shit that confirm was crazy. How was he ready for this situation? Oh my God how did he do this!"" Dsmoove12: "and" Dsmoove12: ""OMG WHY DID HE LET GO OF BLOCK?!"" Kid Viper: "I think i would agree to be honest Huey. I still have yet to see a finals better than that." Dsmoove12: "when Galileo reset him into OD super." Huey253: "What games are you focusing on in the next year? Assuming Revelator is out but BB and P4 are not." Huey253: "Let's start with Bananaken." Bananaken: "Probably SFV first, then Revelator once that comes out." Huey253: "Mmmm It's probably safe to assume most/all of you will be doing that. Are there any exceptions to this?" Bananaken: "Jack-O seems like an interesting character design so I really wanna try her. I might play BB/GG in the meantime but I haven't decided." Nakkiel: "I'll probably still be focusing on BlazBlue, to be honest." Dsmoove12: "I'll continue to focus on BB also." Dsmoove12: "After EVO I got motivated to play again and to become a better player." Kid Viper: "I have actually been playing BB a lot more lately. I wanted to catch up again but the level of play among the top players has increased so much. I feel so left behind lol. " Kid Viper: "I do plan on playing SFV and GG though but I'm not sure if I'll be sticking to Elphelt by that time." Dsmoove12: "But" Dsmoove12: "She got that hot new outfit doe." Dsmoove12: "Dont tell me you dont like it?!" Kid Viper: "Dude I love that look. After Evo though I've been character hopping starting with Ky to better understand my loss to Rion. It seriously still haunts me even now. Today I started playing Ram (my original pick before elphelt got announced) and she's a lot of fun! " Huey253: "How would you suggest new/intermediate/strong players to discuss character matchups? I know this is a hot topic lately and your inputs could really help out everybody!" Kid Viper: "After Evo it really struck me how influential the lack of experience plays in GG so that's my main goal for character hopping. I feel by understanding the character by playing them it will only help me for my main." Huey253: "Like suggestions or guidelines (i.e. be objective as much as possible)." Kid Viper: "So, the first thing I would say is to disregard discussion for the most part. " Huey253: "I use that technique too! Especially for the hardest of matchups." Kid Viper: "I don't feel like the at the moment many people are able to fully understand their character enough to be able to discuss much haha." Huey253: "How do you think people should communicate with others to learn? Or...." Kid Viper: "A lot of matchup discussion has to first come from within your own objective critique of your play and how things went bad first." Kid Viper: "If you can understand that then it will narrow down errors to the point where you can start objectively pointing out matchup specifics." Bananaken: "I think for beginners specially, the easiest thing is to just discuss situations you encounter and give you trouble one at a time." Kid Viper: "^^" Kid Viper: "I guess my advice is more towards intermediate play trying to make the jump to strong /advanced play? " Bananaken: "Some things might not be matchup specific, but the overall intent is to improve through the discussion anyway. Like if you're Ryu and a character jumps at you a lot and you ask how to deal with it, someone would tell you, "Do a DP"." Bananaken: "It's an obvious example of course, but being able to break things down and narrow it to specific situations helps a lot in getting an overall picture of how a matchup works." Kid Viper: "(Haha I guess I'm more of a loner when it comes to improvement! Sorry if I'm kind of useless on this question.) " Nakkiel: "I think something I see a lot when discussion happens is weaker players have trouble finding the next step, or expect an answer to work every single time no matter what." Kid Viper: "Ah yeah that's a huge deal." SKD: "Yeah, I'm also very situated around improving on my own so I think I have a hard time really putting myself in beginners shoes." SKD: "It's a bit difficult to convey what I'm thinking too, but that's my fault haha." Kid Viper: "I think players also should be able to start out initially on one problem but constantly expand that problem." SKD: "I think discussion at high level about character matchups is really easy actually!" SKD: "Because we're all on general consensus for the most part." Kid Viper: "As in, "Is there anything they can do to stop this answer?”. “Is there some way for me to stop this answer of his?" and so on." Huey253: "Is there any advice or shoutouts that you guys wanna do?" Dsmoove12: "RESPECT YOUR OPPONENT." Bananaken: "Shoutouts to all the roleplayers in the Junes lobby!" Dsmoove12: "Shoutouts to Banhordan!" SKD: "I want to give Brian Tom a shoutout!" Kid Viper: "Shoutouts to ShakeLord Steve for making it possible for me to travel to all these events over the past year. Also everyone in Houston as well as our newest Arcsys player Hamad! " Nakkiel: "Stay easy!" Dsmoove12: "Hope to see everyone at CEOtaku!" Kid Viper: "Everyone should try to make it to that tournament! I'm trying my hardest to make it but we'll see how work ends out! ;;" Huey253: "My shoutout is for everybody that has or is using Dustloop. Thank you for your patience and please continuing supporting it." Huey253: "Thanks for joining everybody." Huey253: "i really appreciate you spending time to have this type of discussion." Kid Viper: "I'm sorry I talked too much." Bananaken: "yeah, no problem!" Huey253: "I think it could create some sparks for players or even future discussions." Dsmoove12: "No problem mayne thanks for putting it on." Huey253: "So I really really appreciate it." SKD: "100!" Bananaken: "Start some fires, even?" Nakkiel: "Thanks!" Huey253: " :P " Huey253: "I'm just trying to help the community grow." Huey253: "Forgive me, onegai." Huey253: "See ya!" Bananaken: "Cya!"
  18. Kuuhaku

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  19. IMO: The wiki should fit BnBs and combo videos and there should be a thread in the character specific forum for "Combo discussion" where people post and discuss combos. IE- Wiki is where people go to get a basic idea of "what kind of combos does my character have?" and anything more indepth they can go to the forum to see what people are discussing. Also, thinking it over I thought this would be kind of a good guideline. Keep in mind every character's community is different so said needs should be met based on the moderator's and player's discretion. Link to character's Wiki Page Link to Video Database Combo Discussion Gameplay Discussion and Questions Video Discussion and Analysis (instead of the mega thread, people post videos they think are interesting and talk about the video) Critique Thread And then depending on if the moderators feel like minding it there could be other stuff like a General thread. Maybe there could go other resources like a Google Doc of people who play that character.
  20. Original Post Translated Document Repost of translated document below Once again anything in italics are my own addons (@GREATFERNMAN) From: http://nage.hatenablog.com/entry/2015/08/13/183045 Hi, it's Nage. The topic of this report is "my GGXrd tier list". I will write about the details and important points of each character and what I think about it overall. I apologize as the preface will probably be long; after reading, I hope you will arrive at your own ideas. ■ Why I wrote this The biggest reason is that I wanted to try and see what would happen if I compiled my own thoughts (on all the characters). Conversely, one reason why I have not written about this yet was because I thought " I can't write all I want with Twitter's character limit. I want to use a picture and explain as well, and I don't l want to separate them into multiple tweets." These problems weren't an issue once I started my blog, and there was the added merit of "clearly establishing the fact that the information originated from me", so I wrote this. Also, really fun events like Arc Revo 2015, Toushin Gekitotsu and a-cho anniversary are coming up, so this could function as collection of information for people who don't play Guilty Gear but are watching it to reference, or as a way for people starting Guilty Gear to choose a character. In that manner, because of the various reasons... I am writing this. ■ Important Point When you get down to it, I'm a Faust player. I can't use every character, and this is just the opinion of one Faust player. This is just "me compiling my thoughts". I do not know every matchup in detail. However, I have watched strong players of each character, and have had many opportunities to play against said players; those is the foundation of my thoughts. ■ My Tier List It looks like this when compiled into a picture I thought of the grouping myself. There are also parts where I wrote more, so I apologize if it's hard to understand. ・Hard to use but the strongest characters: Millia, Zato →Elphelt, Faust and Sol are also considerably strong, but Millia and Zato's maximum potential control over the game is slightly higher in my opinion. It's not that they're by far the strongest. Because of their low defense and executional difficulty, the possibility of the momentum being snatched away because of one mistake is not low. They would have a high win rate over ten or twenty games, but in one or two games, it may be difficult ・Considerably strong: Elphelt, Faust, Sol →Elphelt's explosiveness in the corner is close to Millia and Zato's, but she has to get you to the corner from midscreen. She has strong hitboxes and an option to force the opponent to move (rifle), but she has to feel it out on her own, and she cannot prevent a 1v2 situation (she has to take risks). (Sorry I have no idea what Nage means by 1v2) Sol has excellent normals and specials, can turn the situation in his favor with an invincible move, and has explosiveness in the corner, but he has to work to get in. Faust has the strength of his suppressiveness, his mixup, pokes, and antiairs, but compared to the other four characters, he doesn't have as many opportunities to do that kind of damage. He also the "random factor". ・Sufficiently strong: many Bedman has his setplay and confusion of his 8 way dash from his float, and his defense is high. However, his hurtbox is big, and if he gets caught it's hard for him to get out. Ky has all the standard moves. His pokes, antiairs, and frame traps are excellent, and he can continue his offense with Dipper RC or Stunedge YRC. However, in this game where many characters are strong, it's hard to have to act without ever breaking your concentration. Ky is not deceptive. I wrote the above, but even when compared to characters like El, Sol and Faust, Ky is a good character. Sin's strength is the damage he gets from his pokes. He also can gain momentum with his backdash and dp. After doing big damage, the opponent has to deal with Sin's pokes and antiairs. Calorie gauge management, lack of strong jump-ins (he has an anti-antiair), and his trouble with small movements(more detailed space adjustment I think, not sure about this) seem difficult. May can engage in both zoning with her set projectiles, or the close ranged battle. Her backdash is also excellent at getting out. However, it seems easy for her to lose momentum even after establishing it. When she competes against other projectile characters by zoning she loses because of the rate at which she can shoot her projectiles, and she has to work hard to get in close; she seems to have tough situations. She covers this by having damage, setplay and strong jump-ins. With his corner okizeme, find me, teleport YRC, alpha blade, jump-ins, and supers, Chipp can dictate the pace of the match with his strong options. In spite of that, if the opponent gets him once it hurts, and he has many situations where he has trouble getting the knockdown midscreen. He also has to deal with whether or not the opponent will blitz more than other characters. Axl has strong pokes, and an invincible reversal for when the opponent gets in. He has strong moves to force the opponent to act in the mid to long range battle such as Rensen YRC and Haitaka(sparrowhawk stance). However, he has trouble opening up the opponent, Axl's pokes are strong, but he has to get close to open the opponent up with not-so-great options. He also has trouble following up after running away, and has a problem when the opponent forces him back. I-no's specialty is her explosiveness after she sets up an extremely hard to escape situation (her setplay). Even if the opponent doesn't get opened up, after I-no builds meter on her offense, she can continue her offense with her super or note/HCL YRC. However, I-no uses her meter in neutral to catch the opponent and she cannot continue her offense if she doesn't have meter, so she can be meter dependent. Her dash is a hover, so it's hard for her to adjust space. Venom's stronger neutral thanks to YRC, ability to push the opponent to the corner after a knockdown and setplay, ability to use the meter he built up in neutral even if the opponent gets out... these are his strengths at setting the pace of the match. However, no matter who the opponent is playing, Venom has to keep the game in neutral (furthermore, in a slugfest, Venom's strengths are hard to demonstrate), and in situations where he used his meter in neutral but then gets caught, he has trouble getting out. ・Characters that have destructive power off one attack: Leo, Ramlethal, Slayer, Potemkin Leo is the only character with a meterless reversal in this group, and he also has high damage, so he's a little stronger than the other three characters. His jump-ins and rushing move is strong, and he has many options to open up the opponent. He has two different projectiles to use, and has considerably strong pressure with his very active moves. He has trouble getting in, and while his mixup in stance is strong, he always has to take risks. I think that while the opponent cannot relax, Leo is limited by the fact that he too cannot relax. Ramlethal, Slayer and Potemkin each have their strengths (Ramlethal has high low setplay and the option to set or not set swords, Slayer has high damage, invincible jumps (presumably from bdc) and making the opponent whiff with dandy step, Potemkin has his high single hit damage and his decisive power in the corner), and they can use those to decide the match. However, compared to the other characters, I think that there are many situations where they get dominated in a matchup. Because of that, they have to take risks alot, and having a stable win rate is hard. Leo is close to them, so he seems like he's just hanging there (on the tier list picture) ■ Overall thoughts I think every character has strong points, and hard points that can become a challenge. They're all worth playing. ........ That was my tier list, that's about it. Thank you very much for reading up to now. Bye.
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