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AKA

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About AKA

  • Rank
    DIO
  • Birthday 12/11/1984

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  • AIM
    HemmaDamage
  • Skype
    hemma.damage

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  • Location
    DIO'S WORLD
  • PSN
    DIOS_WORLD

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  1. AKA

    [AC+R] News & Gameplay Discussion

    I dunno, feels like Friday to me.
  2. AKA

    [AC+R] News & Gameplay Discussion

    It's the Under Construction "music" causing it. Every time you reset the stage, the game changes tracks (there's two; one for night and one for day) and causes a stutter. Change the music to something else and you won't have this problem.
  3. AKA

    [AC+R] News & Gameplay Discussion

    Oh word? Sorry, my bad, haha. The game offline feels very comparable to PS2, but I will need to play it more to really make a decision. If Teyah will be running side by side comparisons, then we will have a better idea later. Insofar as my personal experience, the game feels perfectly fine.
  4. AKA

    [AC+R] News & Gameplay Discussion

    I don't know why you assume that my ping was 100ms, because there's no indicator for that in-game as far as I'm aware. I wouldn't lie about input like that, as I posted that literally right after I played my ranked match. Either I have a shitty connection, he had one, we BOTH had one, he was far away, or any combination of those elements. It was at least a whole second, believe me. There is a way to filter opponents based on connection type and area, it seems. I may be forced to playing "local" players, which means more than four hours away from me. I really cannot stand online play in any game. My patience for online in this game may be incredibly thin as it is, because of years of offline play and my hatred of how lag affects games like these in general.
  5. AKA

    [AC+R] News & Gameplay Discussion

    Online for this seems pretty trashy unless you have a really good connection with your opponent. I had a ranked match with literally 1 full second between button input and character response. I will keep trying it, but will only be playing player matches so that I can filter out opponents based on connection quality.
  6. AKA

    [AC+R] News & Gameplay Discussion

    Robo's 2H definitely needs to be FD'd. "The Rule" should really be, "if the attacking character is grounded, then that attack should be considered air-unblockable." Sol's HS VV for example, is air unblockable even at the apex of his upwards movement. His air VV however, is not air unblockable. Johnny's MF is a good example of the projectile rule as well. Potemkin can flick the visible "slash" portion of Johnny's MF. As far as Robo's 6P is concerned, I imagine it works like Johnny's MF. The "projectile" property and the "air unblockable" property are mutually exclusive, and can be assigned basically however they want to be. I-no's far 5S for example, is not air-unblockable late in it's animation. I'm not sure about early on, but I want to say it just isn't an air-unblockable move period. Another thing about Potemkin's FDB (flick) is that it breaks a lot of standard rules about being a projectile. Namely that it can be RC'd when the attack fails to reflect anything. The game is weird. For the most part though, the "while grounded, physical strikes from a character are air-unblockable" concept is very very consistent. EDIT: Yeah, Robo's 6P can nullify other projectiles. Use stun edge as a reference.
  7. AKA

    [AC+R] News & Gameplay Discussion

    Gotta agree with Chojin. Kliff looks like he seriously has way too much. He isn't bugged, just really really strong. If he isn't as strong as he looks, I hope it's because some glaring weaknesses are found. This is just #R Robo all over again, and the only reason he wasn't the best was because there were other characters even dumber than him. As fun as #R was, I don't want to go back to that level of stupidity. It is the first new GG in 6 years though. Cheap stuff is going to be found and there are going to be adjustments. Kliff's stuff might just be week 1 abuse from strong players. He does look like the "scrubby low effort" character right now. New character, etc. Only time will tell.
  8. AKA

    [AC+R] News & Gameplay Discussion

    Spit ball not being an overhead anymore seems really unlikely. You sure he wasn't just timing his guard switch as a just-frame? It was possible to do this if Eddie tried it mid blockstring, by doing spit+22D. I've seen the same thing done in this game, but I haven't seen anyone block a meaty spit ball+22D.
  9. AKA

    P4A at MLG

    I don't see the point of this post, except for the last sentence. You applaud Kensou and LK for their initial efforts to get the community to band together and their attempt at MLG support. Then you imply the game is stupid and beneath the people that play GG (implying it isn't worth supporting), which is contradictory to the spirit of the thread in the first place.
  10. 84 entrants I think? Top 4 IIRC: 1. RF 2. AKA 3. ElvenShadow 4. Hellmonkey
  11. I'm signing up for singles. Teams are also a go.
  12. Good times and good games everyone. Good shit to people who beat me: you were cheap as fuck! Props to Bozac for yet another great tournament!
  13. As always, will be attending. Hope to see some other people from the coasts come to this one to keep GG alive! After hearing about NEC and SB, I have hope!
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