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Lumination

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About Lumination

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    28B+G

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    XxTeh AznxX
  1. Lumination

    Blazblue Continuum Shift Extend Actual Changes

    Haven't seen this system change yet: Seems like using counter assaults take away a primer for the round. http://www.youtube.com/watch?feature=player_detailpage&v=Ez65C-9hHgI#t=80s Relius has 2/5 primers left. After CA, he has 1/4.
  2. Extend is disc-only. NO DLC VERSION. http://www.siliconera.com/2011/09/27/sorry-blazblue-fans-continuum-shift-extend-will-not-be-released-as-a-dlc-upgrade/
  3. Lumination

    [CS2] Iron Tager General Discussion

    Oh, it's good Tager damage. Bad damage compared to anyone else with 50 heat. Does the Spark Bolt hold any significance here that I'm not aware of? From what I remember (not much because I don't GO FOR GARD BRAKES), the wall bounce on midair guard break sucks. So if you're midscreen, 5C won't reach. Sometimes, 2D to travel then 6B won't be fast enough either. From my limited experience, 2D to travel, walk, 2B seems to be the best. But pfft. Hell if I know. I don't do them. And yeah, that whole p1/p2 business.
  4. Lumination

    [CS2] Iron Tager General Discussion

    Tager's guard breaking is sad. Requires heat to really be able to work. And then, if they decide to try chicken blocking and they run out of barrier, you get a mid-air guard break, which lets us do pretty abysmal damage from a 2B starter.
  5. Lumination

    [CS2] Iron Tager General Discussion

    Yo Axis, post more stuff on your youtube. I wanna see you play more often.
  6. Lumination

    [CS2] Iron Tager Combo Thread

    I should've been a little more clear; sorry! I meant it misses even when I'm doing the same combo, so it's not a proration issue. It's a space issue, and I'm wondering if I can fix it by taking a step after AC, or if I'm just not doing j.C fast enough. Or maybe the solution is character specific. Or maybe it's something else.
  7. Lumination

    [CS2] Iron Tager General Discussion

    Whether or not it should be done is not relevant to the question asked. The point is to understand why (A) happens when i do (B).
  8. Lumination

    [CS2] Iron Tager Combo Thread

    Sometimes, I can get j.B>5C>AC to work, but not j.B>5C>6A>AC. Is this character specific, do I need to take a step forward first, do j.C whiff faster, etc?
  9. Lumination

    [CS2] Iron Tager General Discussion

    Not to be antagonistic, but how is this relevant to people jumping out of throws after GF? None of this applies since you cannot even land the throw to begin with. Jump startup begins before our throw startup ends. I understand what you are saying, and indeed, there is a system that protects against tick throws. However, the problem was, "I try to do a normal grab after [GF] and they always comes out too late and they jump away." I'm saying you cannot throw an opponent, purple or not, if they hold jump after GF, no matter how quickly you mash throw. You're saying, "there are purple throw opportunities that can be jumped." True, but I'm arguing that this scenario (the opponent holding 7/8/9 after GF) isn't even a purple throw opportunity to begin with. Sure, it might be semantics or whatever, but I don't think my explanation is wrong, and if it is, I JUST WANT TO LEARN.
  10. Lumination

    [CS2] Iron Tager General Discussion

    Oh, I know you can purple throw after GF. I myself do it once every three blue moons. However, mAc was asking about people who would jump out and how he could never purple throw them when they jumped.
  11. Lumination

    [CS2] Iron Tager General Discussion

    I don't think you can do it with any kind of grab. Fastest grab is 360B or forward throw at 6 frames of startup. You get +3 from GF, so if the opponent just holds up, they start jumping at frame 4. Jump startup is throw invincible. =/
  12. Lumination

    [CS2] Iron Tager General Discussion

    Yeah, I mentioned on the last page that I don't think a lv2 5A would be good at all, especially if we lost 5A gatling into itself as a result. AXIS, wouldn't 2B miss most of the time? And yeah, Osuna mentioned the whole no extra hitstun with anti-air 5A.
  13. Lumination

    [CS2] Iron Tager General Discussion

    Elaborate please? I was under the impression that the level increase was to 2, but I don't know where I pulled that from. What benefits does a lv2 5A (being +4) have? I'm looking through the numbers, and the only things I found are that you can do 5A > 3C and that 5A > 5B is safe even if they IB 5A (which wouldn't be a problem anyway if 5A gatlings into itself, because no one would try to IB a 5A and dp out). Now a lv3 5A would be a different story.
  14. Lumination

    [CS2] Iron Tager General Discussion

    Those (hypothetical) 5A changes would (hypothetically) suck. I love 5A mash into tick. Keeps them on their toes. I wouldn't trade slower ticks for 5A > 3C, either. 5A > 5B > 3C works fine, and if you know they're outside of 5B range, whiff it and 360 gimmicks. Oh, and basketsledge wasn't that funny. Even as a "youhadtobethere" thing.
  15. Easier to relaunch or other shenanigans afterwards?
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