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iKotomi

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About iKotomi

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  1. iKotomi

    [CS2] Rachel Combos

    You can wall slam if rachel hit's 6B from the direct center of the screen, if you're dashing you can actually go a little bit past the midpoint and the camera moves forward with both of you so the opponent doesn't actually reach the wall. Similarly, if the opponent starts too far away from the wall (like when you're cornered), the opponent doesn't reach.
  2. iKotomi

    [CS2] Rachel Combos

    Mid screen: 5B>5CD>3C>7D>BBL>frog> dash 3C (frog hits) > (wait for wind regen) j.C > level 2 bounce combo etc. 2 wind, 5.1k
  3. iKotomi

    [CS2] Rachel Combos

    Didn't read the entire thread yet, but are there any more mid screen combos that don't require 3 wind? What I was using in practice mode was 5B > 5CD > 3C > BBL > Frog > dash 5C (george hits) > j.C > 2DJ2.C etc. etc. for 5.2k off of one wind and 50 meter (!). Not really sure if things should be taken out for proration (current knowledge of this game is very subpar). The problem of course was that when I actually played people I learned that BBL after 3C midscreen is character specific (Jin, Litchi, Tager, Hakumen, Bang). Having only played CT before this ages ago, it didn't occur to me that I needed to check combos on more than just Jin. So now I'm left with no real good mid screen damage off of 5B without blowing a ton of wind that I may not have.
  4. iKotomi

    [CT] Rachel vs V13

    Does anyone have any tips for dealing with Nu's teleport? I don't know if its because of lag, but I have trouble dealing with it consistently. It seems like i should be able to poke her out of stuff, but half the time I can't even switch my guard quick enough.
  5. iKotomi

    [CS1] Rachel Info and Discussion

    http://www.youtube.com/user/wx3016#p/u/9/2hw5kMiSw24 at around 47 seconds, does it look like her pumpkin just vanished for no reason?
  6. iKotomi

    [CS1] Rachel Info and Discussion

    Does anyone know what frog meter means? Is it in reference to some kind of super, or is it more like something you have to charge to keep george out? Nerf to wind is probably going to mean you want to get as much out of your recharge time, and use your wind as close to each other as possible if you're using it within the dead time. Looks like Rachel's going to be even more of a, "get in, do as much damage as possible, get out when you think you've done enough damage" kind of character.
  7. iKotomi

    [CT] Rachel Alucard Combos v2.0

    Not returning to neutral and doing something on the lines of 663236A seems to work better, as it prevents 22A from coming out mid-combo, but intuitively, its easier to return to neutral and just hope you spaced it out properly.
  8. iKotomi

    [CT] Rachel Alucard Combos v2.0

    On some characters (tao at least), its much easier to do the 6A relaunch into super using 3D instead of 2D since you fall slower, there's more leniency on how low you have to j.C, and you don't have to dash as much to get every hit of the super. Doesn't work on jin though since the j.C hitbox will be too high above him.
  9. iKotomi

    [CT] Rachel Alucard Videos

    The all projectile corner blockstring was awesome. Seems really useful against characters without a DP if you can get the timing and distance down.
  10. iKotomi

    [CT] Rachel Alucard Combos v2.0

    I don't know if this has been posted or if there's a better option, but against Noel in the corner, you can 5B, 5CDC, 214A, walk forward a little, 5B 236A, dash 6A 632146C. This works a lot better than a normal 2B, 5B since the pole is actually on the screen. Similarly against 2B, 5B characters, if you're going to super, I believe you get a little more damage out of 5B, 236A rather than 2B, 5B because of the proration.
  11. iKotomi

    [CT] Rachel vs Jin

    Is there info on what the minimum stun of Jin's freeze moves are? I find that a lot of the times I shake to much and get hit because my stick is in the forward position rather than blocking.
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