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Agent P

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About Agent P

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    I do all the work!
  1. May 31? thats too long, hope we can get the patch sooner. Hi there Sak, how are you doing? hope the answer is ok :P

  2. Agent P

    [CS2] Ragna General Discussion

    What I find fun about CS2 Ragna is that all his moves are now useful and his combos looks more flashy, but I agree with titanium: this ragna is probably the weakest we have seen so far because he got so many damage/heat nerfs and still has the same mixups which are already SO predictable, meaning, as Titanium said, that Ragna is as strong as the number of mistakes/stress that the opponent can get (I feel this is what prevented him from being top tier in CS). Im so looking to try this new Ragna but again, if I feel that is just to painful/stressful to play him in serious matches then Ill leave him for casual play and look for another rushdown for serious games, like Tsubaki or Jin. Noel not because I never liked her even if her playstyle is cool, and Makoto is god tier. I love makoto in CS and is one of my favorite characters there, but I dont use god tiers that are also braindead or have an easy learning curve.
  3. Agent P

    [CS2] Ragna General Discussion

    Totally agree man, we can conclude that CS2 Ragna will require more effort to play properly, but is a good trade because he looks more awesome and fun to play :D We need the patch now lol
  4. Agent P

    [CS2] Ragna General Discussion

    Noel, Makoto and Jin are quite a topic indeed, but not exactly because they are the top tiers now or because they may be braindead (they are not broken after all), but because they are characters that are already popular by themselves. Just go and see the Noel Forum to see how much hype is because she is top tier this year. So what I truly fear is that the network metagame may be destroyed because the massive wave of people that will use this characters. Hope Arksys can do something about this (if it becomes necessary) in the same way that capcom reacted to sentinel in the still new MVC3. Sentinel is overpowered but not broken, still because of how easy is to play/win with him everyone was using him and in consecuence it was affecting the diversity of characters int the ranked matches game. What happened? they already announced a patch to nerf him. Not because he is broke, but because 75% of the people in ranked matches and competitive play where using him.
  5. Agent P

    [CS2] Ragna General Discussion

    Theres already a lot of info about CS2 Ragna. Still what I can say after seeing many videos is that Ragna is not a straight forward character anymore (that title belongs to noel and makoto for this year). His combos in midscreen will not go higher of 3k of damage without RC or CH, and in the corner 4K damage is usually the highes number that you will see. His pressure is a little better I believe, talking about frames. In general, he is far away more fun to play and watch. His combos are more strict because of spacing, you must look more for momentum than for damage, now one must really take advantage of a crouching opponent to land a 6C in combos like the Jin players, and you need to hit more to win (but this apply to most of the cast anyway). To my eyes Ragna is still good and youll have a lot of fun except MAYBE agains the high-damage/braindead characters, this because Ragna deals less damage and has the same life, but those character still deal damage like if they were in CS, (they got frozen in time is what I say lol) meaning that one mistake against them is usually enought to lose the match. If someone disagree with this is more than welcome to say to me why, maybe that will change my perception of him lol. Still you need to see some videos and make a decision by yourself man, no one can say to you if you'll truly like the new Ragna, watch and decide. http://www.youtube.com/watch?v=0DOwxHszY7I This one is just an exampel but there are a lot more in the Ragna Continuum Shift II Video Thread, take 10 minutes to see some of them. Im also planning to stick with Ragna, at worst he may become my casual/sub character but Ill not stop using him thats for sure.
  6. Agent P

    BBCS1 Tier List: THE FINAL CHAPTER

    So true indeed. Thats why CS1 Tiers are almost settled now, it would requiere of something really great to change them, so another year probably would not make a big difference. Again, Spirit's list is ok,at least for me. The same can be said for CSII, tiers looks almost settled there too because we only have platinum as a new character and about the others we already know how to use them so it was only about adapting to their new buffs, nerfs and finding new BnB, I know that is still too soon, but I dont think well see more big jumps like Hazama. What is funny is to see how so many people pretend that the BB games are balanced. Each revision gets more closer to what we call balance but they are still not balanced in any way. Today many claim that CSII in balanced but in December 2011 we'll see them criticizing the issues that we already see in CSII and defending the balance of the new BB revision despite the issues that will surely have and so the cycle will repeat again. It happened to CT, it happened to CS release and its going to happen to CSII, but until december. Now thats funny.
  7. Agent P

    BBCS1 Tier List: THE FINAL CHAPTER

    Nahh, Ragna deserves the B tier because his moves and mixups are quite easy to read. Yeah he hits hard and his playstyle is pretty straightforward but if you really know Ragna you can react to everything he has without much problem, after all most of his mixups can be seen even from the outer space, so he needs to hit hard. I really like Spirit's tier list for Arcade for sure, because we all know that console and net games have its own tier list and not only because of the players but for others issues like the network lag lol.
  8. Hey Rogxei! Long time, no see. lol That's is such an awesome avatar btw.

  9. Hi there Pyros long time no see pal. Im Rog by the way lol

  10. Agent P

    CS1 Matchup Chart: Revisions needed?

    A matchup chart? I don't think is needed, I mean pretty much any of us know or at least have an idea about it after all. I think matchup charts are usually confused with tier list because charts are a "numeric" way to partially justify a tier position, at least that's how I see it. Also I don´t think is the end for CSI, I mean the gap from CSI to CSII is not as big as from CT to CSI. CSI is basically a game with different mechanics and ONE less character (at least from the console point of view lol). I'm planning to keep playing it alongside CSII because there are things that I really want from CSII but also there are some that I just dont like at all.
  11. Agent P

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Maybe you're right, but still I don't find it that useful. I prefer to use a CA, more easier to succeed, instead of trying to get the counter only to miss it because my opponent suddenly stop his pressure and then he just need to walk and try a throw move on me: I do this a lot against the hakumens that like to use his drive, even the good haku players fall to this, at least the ones against that I played :razz: Still I'll give it a chance, every new moves deserves a chance. I also find him more slow, the only exception is 2D. And in fact, extreme cold in the human body freeze the water in the cells, forming little ice crystals that damage the cellular walls, destroying the cells and causing serious burns: yes, freeze can also burn like fire but we never see this in any anime/video game of course.
  12. Agent P

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Let's just say that is a new tool that has its uses but that Jin never need it.
  13. Agent P

    [CS1] Jin Kisaragi Video & Discussion Thread

    ookay, now this is the first CS-Jin of which I can say that I Iike what I saw; not as imposing as CT-Jin but the playstyle looks quite fun. Maybe there's still hopes for me to continue using Jin in CS, I really hope so.
  14. Agent P

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Of course it has it uses, a move needs really high merits to be considered useless, but still I see it as a circumstantial tool mostly effective against inexperienced players. Also, this super needs a 100% meter? Is that true? if that's the case then even worse because you need a Jin at 100% to warn the opponent to be more cautious with their attack pressure (psycological effect "a la shungokustatsu") but after a super or any other D special then they're free to keep going with their pressure. Don’t like it
  15. Agent P

    [CT] Ragna vs v-13-

    This is a fight that really scares me. I have fought some V-13 using Ragna and even if they are not great V-13 players is always a complicated match for me. Ragna's lack of defense and his low arsenal for long reach leaves little room for errors so dominating some easy but damaging combos are my best option. If I can reach V-13 two times, then is enought to leave her dying and make the player more suceptible to commit mistakes that I can exploit to finish the fight, usually with some Hell Fangs. Reaching V-13 can be tricky, I still don't have a standard method so for me it depends on the style of the player how I'll try to get close. Of course I'm talking of casual V-13, I still don't have the "chance" to fight a pro V-13 :razz:
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