Jump to content

Kikuichimonji

Members
  • Content count

    470
  • Joined

  • Last visited

1 Follower

About Kikuichimonji

  • Rank
    Frame Data Theorist
  • Birthday 09/21/1988

Other Info

  • Location
    St. Louis, Missouri
  • PSN
    MagmaFisher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kikuichimonji

    STL ArchSys Gaming

    We still are around! We no longer meet up at GameHaven. Instead, we meet every Thursday at Moonbase Market in Soulard. We even have a monthly tournament with stream and occasional pot bonuses. Most of the people are focused on Guilty Gear or UNIST. However, people still show up for DBFZ and I think Blazblue Tag might be a big deal. https://smash.gg/tournament/apollo-7/details We're still looking for new players. Regardless of your fighting game experience, if you want to get your feet wet, we'd be happy to have you. We have a Discord server! If you want to check in and say hi, here's an open invite: http://discord.stlfgc.com/
  2. Kikuichimonji

    STL ArchSys Gaming

    I've been trying to get something going with CoMo people (George, SuperFX) for a while now but we've had some scheduling setbacks before. We've got a group of players who are definitely willing to travel. About 8 STL players are going to Combo Breaker this weekend, and 5 of us made the last MaxOut. If you're doing any events in Columbia I could round up some people probably. I'll make sure to post the next tournament date here too. My house has extra couches and a guest room so we can accommodate if need be as well.
  3. Kikuichimonji

    STL ArchSys Gaming

    Welcome to the Dustloop STL anime thread. Gateway to the Dust. We exist! We play pretty regularly; I'd say 1-2 times a week. Currently Rev2 is the most popular game but there's at least a few people in all the Aksys titles and Koihime Enbu. Tasty Steve, AKA, Mr. K, and others all have been part of the STL anime community. St. Louis has lots of people with years of experience and passion for the game. If you're capable of basic friendly social interaction and want to play games with us, we're happy to have you. I've got this thread set up to notify me of replies, but honestly Twitter is the best way to reach me. We aren't active on Dustloop much anymore. Twitter and Facebook are currently the most active as of this post. Here's some useful links: STL scene's Twitter account: https://twitter.com/stlfgc This account is mostly for events and player promotions. A few people have access to it and we're still fine-tuning exactly how this will work but I think it's definitely worth a follow. My Twitter: https://twitter.com/STLMrK I tweet puns and Rev2 stuff a lot. If you have any questions about the game or events I'm usually good about responding because my phone has physically fused to my thumbs at this point. Our FaceBook group: tinyurl.com/stlgg The Facebook group is closed in order to prevent Facebook spam, but it's mildly active! We also have a FaceBook messenger chat that's pretty popping if you want your phone beeping 17 times at 3 AM.
  4. Kikuichimonji

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    A big factor in whether your 5K 2H whiffs is if you let the opponent fall far enough from the Bandit Bringer. If you don't run forwards for long enough or you start running too late after Bandit Bringer, you won't be in the correct spot to connect the full followup. Unfortunately recognizing the character specific hitboxes and spacing where this will work is something that only comes with experience. If you're anywhere near the corner, BB >Fafnir > dashing 6P 5H (jc) > j.D > Break > 6P 6H is a really resilient combo path that gives better damage than the combo you're trying.
  5. Kikuichimonji

    [Xrd] Sol Badguy Combo Thread

    You can just neutral jump after 6P 5H in the corner on May/Millia and dustloop works fine.
  6. Kikuichimonji

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    He's not actually mashing. It's just one single button press timed a frame or two after you land. If he's not still mashing throw, a grounded frame trap won't catch him. It's not terribly bad to just always do the safe jump j.S and go from there. A list of counters: </p><p>Empty jump 2K / Wild Throw from outside throw range Delay your safe jump to let you chain buttons like j.P x3 > Wild Throw. If spaced correctly, your Wild Throw will be from outside his throw range Low air dash j.PKD or j.SH. He'll get a HS instead of a throw, so if you're good on timing, you'll CH him standing. Sent from my LG-H811 using Tapatalk
  7. Kikuichimonji

    [Xrd] Sol Badguy Gameplay Discussion

    Stun values are normal and based on the initial damage of the attack unless specified in the frame data. You have to slightly delay the 6H or it won't combo to BB. I do a microdash to time it. Sent from my LG-H811 using Tapatalk
  8. Kikuichimonji

    [Xrd] Sol Badguy Gameplay Discussion

    You can't get more ground dash momentum without dashing longer. Air dashes have set momentum values that I believe override any previous momentum. Sent from my LG-H811 using Tapatalk
  9. Kikuichimonji

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    Run at them and 5K, f.S, 6P (CH combo), or 2D. j.H is amazing and has 0 recovery frames. Fafnir is a great poke because it's plus on block and has great range while giving a combo on CH. Sent from my LG-H811 using Tapatalk
  10. Kikuichimonji

    [Xrd] Sol Badguy Gameplay Discussion

    You have to leave a 7f gap after they leave blockstun to tick WT, and FD pushes you out farther, so you don't actually have more time to tick throw because you have to run in more. It's mostly a wash unless they mess up your timing or spacing by doing FD, in which case you might whiff. Sent from my LG-H811 using Tapatalk
  11. Kikuichimonji

    [Xrd] Sol Badguy Gameplay Discussion

    There's no real technical justification for it besides a mindset of some players that when they FD they keep blocking. FD of course shows that they're blocking and not hitting buttons. Sent from my LG-H811 using Tapatalk
  12. Kikuichimonji

    [Xrd] Potemkin Combo Thread

    I'm trying to pick up Pot but I can't play him without feeling like a fraud still because I can't do raw 6K loops. I can't get 6H > HFB > 2S on Sol. I get the HF, but I just don't seem to have enough time to 2S after. I'm guessing my HFB is probably too slow? How quickly do you hit the P to HFB after HF? Can you cancel raw 6K into HF as quickly as a 6K chained from 2S? Or in other words, are you delaying your cancel slightly for charge when you do raw 6K loops?
  13. Kikuichimonji

    [Xrd] Sol Badguy Gameplay Discussion

    Remember that Sol has a three frame standing kick, which is faster than most people can interrupt even if he's slightly disadvantageous. Also, depending on spacing, you can actually be plus on block or get a combo without CH, similar to Narukami's Raging Lion. People are so antsy about Gunflame that most won't be looking to punish BR with IB/ interrupt 6P unless you're spamming it. People need to jump vs Gunflame. They can't jump against Bandit Revolver. You can absolutely get away with the occasional Bandit Revolver against strong players, and you can even next level their 6P attempt with Bandit Bringer, which will CH most 6Ps. Sol basically is forced to do BR at certain blockstring points to catch jumping out, but it's more of a conditioning/desperation option, like you mentioned. It's not actually a strong option on its own, but what it can do for your pressure game in terms of forcing respect is amazing. You can also RRC for a full corner combo or mixup if you get caught with your pants down when they block. Sent from my LG-H811 using Tapatalk
  14. Kikuichimonji

    [Xrd] Sol Badguy Combo Thread

    I don't see an advantage over CH 2H, but cool to know! Sent from my LG-H811 using Tapatalk
  15. I can't read the Guilty Gear FAQ thread on Tapatalk for some reason.
×