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Fugu

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Everything posted by Fugu

  1. It might not be a bad idea for those of us playing CF to write down some common combo parts for posterity. For example... 214B Riichi A Ippatsu B Hatsu 6C(1) [D] 66C Hatsu Chuun ]D[ 6C(1)/4B[m] 623D (ender if in corner) I should double-check this but I'm pretty sure this combo works with even really awful confirms (5AA at east, maybe even 5AAA) .
  2. I've gotten 5B 5C 2C 6C(2) Haku Hatsu Chuun 5B j.B dj.BC Hatsu Chuun to work on a decent percentage of the cast although it's rather unstable; a lot of the time, you're just getting the edge of the hitbox in the air and Litchi is visibly missing with j.B. Am I crazy or did the Ippatsu A hitbox get smaller?
  3. Fugu

    [CSE] PSN Match Finder/GG Thread

    Ggs. One day there will come a time when I successfully mix you up. On that day, I will retire from BlazBlue and all things a happy man.
  4. Fugu

    [CS1-CSE] Litchi General Discussion

    Wow @ Chuun and new 13 orphans.
  5. Fugu

    [CS1-CSE] Litchi General Discussion

    You must have really loved CS1 Litchi.
  6. Fugu

    [CS1-CSE] Litchi General Discussion

    Can you clarify what a Litchi puffball is?
  7. Fugu

    [CS1-CSE] Litchi General Discussion

    I'm really going to miss those non-moves... I'm assuming they're talking about Riichi A > Hatsu/Chuun, because nothing else makes sense.
  8. Fugu

    Online "Etiquette"

    Don't complain about people's play styles. Don't quit the game unless you've picked the wrong character or beginner mode or something, in which case you should quit early and apologize. Don't counterpick to a weaker alt if you're winning unless your opponent is alright with it (some people find it insulting). If you're playing a game that's laggy enough to have a purple tech throw window so small that you can't tech them, then you shouldn't play against that person. Whether or not you want to BE that person is up to you.
  9. Fugu

    [CS1-CSE] Litchi General Discussion

    They don't use it because it's incredibly unsafe.
  10. Fugu

    [CS1-CSE] Litchi General Discussion

    I'm too tired to complete this list for you, but some ideas... Off of 6A, don't go into 6B[m] unless you want to RC (or they're in the air, in which case go right to 6D). If you have no more staffless normals, do 2C[m] 6D. If you have one more, do 6B 2C[m] 6D. If you have two more, do 6B 5C 2C[m] 6D. You can pretty much improvise staffless to staff combo routes in the corner; all you have to do is make sure you avoid 2C because it will prevent you from going into 2C[m] and therefore preventing you from comboing off of 6D. Obviously if they're in the air anyway you can ignore this.
  11. Fugu

    [CS1-CSE] Litchi General Discussion

    Learning curve and tiers don't always run parallel (see: Tager). Litchi's placement on the tier list is irrelevant to pretty much all of the playing populous, and the fact that she's still being played successfully should indicate this to you pretty clearly.
  12. Fugu

    [CS1-CSE] Litchi General Discussion

    It's ironic because the matchup subforum is barren. The lack of information that you perceive to be targeted specifically at low-level players (like I did when I started playing in CT) goes all the way up the ladder. It's not that there's no information though, it's that it's often explained with little context and almost always concernes itself with the "what" and not the "how", which is a method that isn't entirely helpful to new players. But the fact is, the reason people don't focus on the latter is that if you practise enough, you will ultimately figure that out; execution is a lot of trial and error, and while it would be nice if there were more clear explanations of how to do some things, it's not a showstopper and you will figure it out as dozens of Litchi players before you have. I came at CT from basically the lowest possible level (only fighting game experience was Melee). I don't have any magical method to execution or thinking that I didn't develop in the last four years of playing this game, and I've only ever played Litchi. It is definitely possible to utilize these resources -- sparse as they may be -- to become a better player, so long as you are willing to catch yourself when you fall.
  13. Fugu

    [CS1-CSE] Litchi General Discussion

    It took me three months to connect 5B[m] 2C[m] Itsuu A 6kote Haku Hatsu Riichi A Ippatsu A (CS1). I put a lot more work into the game than most of the people that I play against and they'll tell you that I'm still worse than many of them. You're not special. Your problem is your attitude. Get over it.
  14. Well I guess if everyone else is going...
  15. I play Litchi, what's a good way to punish his backstep?
  16. Fugu

    [CS1-CSE] Litchi General Discussion

    If he does A sledge, you're still so far back that he can't hit you. If he does B sledge, don't do the second j.C. EDIT: Or do it and hit him with it, depends on the timing I guess.
  17. Fugu

    [CS1-CSE] Litchi General Discussion

    Against tager do back jump j.C back airdash j.C, he can't beat it.
  18. Fugu

    [CS1-CSE] Litchi General Discussion

    Hitconfirm. You get a bad confirm off of 4D (you could have done hatsu haku chuun ender) and off of 6A (you should have done 2C[m] 6D after 5C). You also land a j.B near the end of the first round that should have ended the game for you (j.B 5B 6B 5C 2C 3C Haku Chuun Hatsu Haku Chuun ender would have worked). In the second round, you get a CH 6D -- off of this you can do the same combo I just described off of j.B, or, even better, 5D Hatsu Chuun Staff2 TK Chuun 6D stuff. There's another 5C in the corner that should have gone into 2C[m]. When you're comboing from staffless to staff, use slow normals so that you don't run out of gatlings; instead of going 5B 5C, for example, go 5B 6B so you can go right into 5C[m]. You're getting lucky that your opponent is just letting you put the staff down in the same spot every time.
  19. Fugu

    [CSE] Litchi Faye Ling - Combo Thread

    You can do the higher prorate combo off of all of your throws. That's this one: 6throw/4throw/air throw 6D TK Hatsu Haku Chuun Haku Hatsu Riichi A Ippatsu A Ippatsu B 5D Chuun Staff2 6D Ender
  20. I'm going to go on a limb and say that LK's reason for claiming that Hakumen is dumb is not simply that he cannot autopilot oki against him. In fact, when can you ever autopilot oki against good players?
  21. Fugu

    [CS1-CSE] Litchi General Discussion

    Uh, 4kote is mostly used in combos because 6C can be special cancelled but has no gatlings out of it. The first hit of 6C puts them in the air, making j.B dj.BCD possible; without it you wouldn't be able to land anything off of the double jump. You're just using 4kote to prevent the second hit of 6C from coming out. I suppose you also need the staff set in 2D position for these combos but that's a secondary element. 6kote is used off of Itsuu to cause the staff to not fly thousands of miles away. It'll make the staff fall in the same spot every time. You can also use 4kote for this but that was more common in CS1. All Green is mostly used to punish attempts at zoning from 3/4 screen. Its minimum damage is low and its prorate isn't good so I would avoid using it inside combos unless it's going to kill.
  22. Fugu

    [CSE] Litchi Faye Ling - Combo Thread

    Hold down D, start inputting Chun, let go of D and then press C. You don't want to launch the staff right away, but you DO want to Chun immediately after launching the staff. You may want to practice this on an easier opener first (6B[m] CH/AA or 5B[m]) because there's more room for error.
  23. Fugu

    [CS1-CSE] Litchi General Discussion

    Okay. That's what I've been doing. I figured that was the case, but I was curious.
  24. Fugu

    [CS1-CSE] Litchi General Discussion

    My problem is that I can't connect 6C because they're flying in the air or something. I do Itsuu B 6C(1) when they get hit on the ground; I'm referring to when they're hit out of the air and they're sort of tossed around a bit.
  25. Fugu

    [CS1-CSE] Litchi General Discussion

    What do you guys do off of an anti-air or otherwise suboptimal Itsuu B hit?
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