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CABC

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About CABC

  • Rank
    Legit Member
  • Birthday 08/30/1991

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    aya171
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    cabc_is_too_good

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  • PSN
    CABCisAwesome
  1. CABC

    [CT] Carl Clover Tactical Discussion/Questions/Help

    I'm starting to get it now. Dunno how long it's supposed to last but I can get it to do 4.5k+ damage, and that's with just the loop, not going into anything else. So I'm happy haha. Ty for the help guys!
  2. CABC

    [CT] Carl Clover Tactical Discussion/Questions/Help

    Guess I'll just have to work on it some more :/ Just don't wanna end up practicing the wrong timing, and getting too used to it haha. Then I'd have trouble switching to the right timing once I find it.
  3. CABC

    [CT] Carl Clover Tactical Discussion/Questions/Help

    Quick question about the j.C ground loop... I can't seem to get past a 7 combo with it =( or more specifically, I can't get more than one punch in. Like I do, j.C, 5B, 5C, 6D (hits), j.C, 5B, 5C, lose the combo, 6D (hits). It seems if I delay the time between the 6D and the j.C, I miss, and if I delay it between the j.C and the 5B or the 5B and the 5C I lose the combo. Anyone else have trouble with this or do I just suck? xD If anyone else had trouble and could say what they changed to keep it going, would be helpful... Also, of note, atm I'm playing on a gamepad, which sucks, but I'm able to hit all the buttons pretty well with how I hold it. New stick is on the way from Japan haha.
  4. I was a Taru myself you know.

  5. CABC

    [CT+CS1] Noel vs. Tager

    In the DB Aikouka videos (and some others) they do some weird 3C 22BC 22C loop kinda similar to the Rachel combo. You can see what I mean here, it's the first combo Noel does http://www.youtube.com/watch?v=2_4SJjV24_E And with other people, they seem to do [3C, (22C, 6C) x5, 22C, j.C, j.236C] or [3C, (22C, 6C) x6, j.C, j.236C]. I'm wondering why people do these 2 combos, or more I guess why they stop there, when you can actually pull off 7 [22C, 6C]'s in the same combo and do 7k+ damage without a grab like DB used. Is it just because it's harder to do? (I'll admit, I can't do it perfectly yet xD against real opponents I normally just do 5 loops) EDIT: Correction, it does 6805 damage. Not quite 7k xD
  6. CABC

    [CT+CS1] Noel vs. Nu/Lambda

    As everyone was saying about the IAD, it works wonders if you predict a 236D from Nu. IAD goes right over it and it has enough lag that you can get in a few jabs and start the pressure before she has a chance to move away ^^b
  7. CABC

    [CT+CS1] Noel vs. Carl

    Just wondering what some strategies are against this kid. Depending on the player he's either been extremely easy or extremely difficult. I can't seem to get out of any combos D: A good Carl's like a punching bag, and then he hits you and you lose. :blue:
  8. CABC

    [CT+CS1] Noel vs. Hakumen

    That can work well but you get punished pretty hard if he sees through it and backdashes/guards/counters/etc... you don't want Hakumen to not be stunned while you're in drive xD
  9. CABC

    [CT+CS1] Noel vs. Hakumen

    I've found this is a matchup where you really gotta avoid drive moves unless they're guaranteed, and even then stick to shorter combos ( I believe the 6B > 6A loop works though since you bounce him o: ). You've gotta play a lot of zoning against him, which sucks because he has a great zoning game. But once you're in his face don't let him get away, finish him off asap xD This video might help a lot ^^ http://www.youtube.com/watch?v=p5TahDc7iOk
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