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Why do the Faust buffs seem so weak? Or are they banking on monitor lag being significant indirect buffs to his j.2K overhead and command throw? Monitor lag goes both ways for his pokes when it comes to reacting, but I could be wrong on the payoffs. Unless FB door is way faster than it seems, even with monitor lag it's a gimmick that requires a lot of tension to count for much. The item changes seem underwhelming at the moment.
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WHAT IS THIS MOVE YOU SPEAK OF
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Philly Thread/SE Pennsylvania - Creative Road engineering. UP has BBCT!!!!!
BagLunch replied to Lord Knight's topic in East Coast
Anybody here in UPenn? -
See the SRK thread for a full banquet of whine.
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505 Gamestreet yessssssss Do you think that Midas Interactive Entertainment would be interested in publishing it?
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- down with naruto
- mod brown-nosing
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I dunno... Yatterman's corner infinite deals quite a lot of damage before it gives your opponent 1 full meter, and against some lower health characters, if he can land an OTG super afterwards it might be fatal by the time they do get that 1 meter. A metric that is getting attention is how much damage a character's infinite can do versus how much meter it gives the opponent. Does that deserve a or a ?
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Call assist and then throw your opponent.
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I want to have a 7 Commandos team. You wonder how that works because there are only 2 man teams? One member is Super Joe, who can switch between Bionic Commando and Commando forms. The other member is Captain Commando, who can call his 3 Commando Companions. 7 Commandos team. Do itttttttttttttttttttttt
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This question kinda applies to both Anji and Dizzy, since it has to do with poking. Anji's got a similar tool with HS Fujin, only maybe even more annoying because its startup invulnerability allows him to pick me out of my ground pokes. At a range that normally I should be controlling, he gets brash and starts walking in, knowing that being slow/guessing wrong vs. far 5S isn't much of a price to pay compared to guessing right vs. far 5S. 2H gives me a much bigger return on a CH, but it's still vulnerable to Fujin and is even worse if Anji chooses to IAD. There's got to be a better way through than this midrange guessing game that seems to be tilted against me.
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Seems in tune with my thinking... interesting note about Robo there! A thing which I've been wondering about is what ways are there to get the hits needed to get enough gravity for the loop to work without using mettagiri. Also, just to clarify something you wrote: you said that only heavy characters can be looped, but at the end you mention that everyone can be looped except maybe aba and johnny?
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A thing which I've always been interested in is looping people with the ground flower (now that it vacuums in AC). Thing is, it's hard for me the judge the exact condition that will allow for repeated comboing ground flowers... just because you can hit them with a pogo P (bag punch) doesn't mean that the flower you do afterwards will actually combo. and vice versa. One thing which seems to get a bit better results is to start with the command grab, because that stick on 8 hits in addition to the air combo hits, but it still isn't reliable. I'm sure that a bunch of it is character specific what with weights and hitboxen, but I wonder if anybody knows about making this work in detail?
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Rei should probably be on par with Raoh. Jagi = Jagi tier
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While I'm happy that Garland is in the game, ever since Light Warrior was shown to be just one guy who didn't particularly resemble any one of the FF1 characters, my hype for this game borders on 0.
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It's going to play like Onimusha Blade Warriors, except with tagging and one plane.