Jump to content

Magatama Junkie

Members
  • Content count

    37
  • Joined

  • Last visited

About Magatama Junkie

  • Rank
    Om Nom Nom
  • Birthday 07/31/1983

Contact

  • AIM
    crimsoninkslave
  • Yahoo
    bloody_mask2002@yahoo.com
  • Skype
    rdknott

Other Info

  • Location
    Summerville, SC
  • XBL
    RobHasHIV
  1. Magatama Junkie

    [CT] Taokaka Combo & BnB Thread

    EDIT: Oops. This is Icege. I'm on my buddy's laptop Not sure if this has been mentioned, but it's infinitely easier (at least for me) to hit and hold B when going for Taunt combos. By that I mean: B-6A(1)->JC, j.3D~, S->236CC->[3]D, j.C-[8]D, dj.C-[8]D, tj.236BBBB I remember a friend mentioning something about holding down a button in BB making it so that it inputs that button for 5f. I don't know. I've been sitting here for over an hour trying to land Taunt combos and suddenly started getting a lot more consistent with them when I held B. Not just consistent from practice, but it felt like it was much more reliable that way. A question I have though: I have a lot of difficulty with connecting 236BB, 236BBBB at the end of combos. I've actually gotten it a few times when accidentally doing 3 slashes. Am I going to want to end it at 2 and then do another set, or am I trying to get them to a certain height with the first set of scratches?
  2. Magatama Junkie

    [CT] Haku-men Videos & Discussion

    You talking shit was easily the best part. Good ish!
  3. Magatama Junkie

    [CT] Hakumen Combo Thread

    Also, if the problem is you're hitting the button too soon, you can hold the button down to do the advanced input thing and that might help a bit. Training mode! Get there!
  4. Magatama Junkie

    [CT] Hakumen Combo Thread

    I haven't tried it, but make sure you are CANCELING 236a into 623a, and not just doing 623a after 236a is finished. Also, you don't know if the guy couldn't tech, or just forgot to tech.
  5. Magatama Junkie

    [CT] Hakumen Combo Thread

    Purple throws really are easy to block on reaction, not to beat a dead horse of anything, but air throw resets probably won't work at all in high level play. It feels like the break window is open forever. Now if you want to go for a air throw, it might be better to try to get a legit reset, like let them actually recover from the combo, THEN throw so you get the normal throw window. This might work a bit more, but if your opponent sees a long pause in your combo, they might realize the throw is coming so who knows.
  6. Magatama Junkie

    [CT] Hakumen Combo Thread

    http://www.nicovideo.jp/watch/sm7659219 this video has a lot of really good stuff I can't tell what's going on cause it's japanese. Use the mmcafe link if you can't watch nico like me.
  7. Magatama Junkie

    [CT] Haku-men Videos & Discussion

    http://www.nicovideo.jp/watch/sm7659219 this video has a lot of really good stuff I can't tell what's going on cause it's japanese. Use the mmcafe link if you can't watch nico like me. Credit goes to Zazzarius from SRK, though I could have sworn he had an account over here.
  8. Magatama Junkie

    [CT] Haku-men Videos & Discussion

    0, Shadow, and Buppa are big Japanese names as far as hakumen players go. Ike Man qualified for sbo with hakumen but I've never seen any of his match videos personally. I don't know any good American hakumen players, though Jack and 4r5 have a lot of knowledge of the character. Check leader boards on xbox, there are a few replay vids of some good hakumen players. And of course, if you find anything really nice feel free to share :3
  9. Magatama Junkie

    [CT] Hakumen Thread

    So couldn't hakumen cancel 6a? Even if it's only a little more range it'd still be worth it right? And what about Kara specials? Do they not exist in this game? I'm a completely GG noob so I still don't get the system 100% yet.
  10. Magatama Junkie

    [CT] Hakumen Combo Thread

    I've also noticed times where j.c won't cancel into 5c. I typically use 5/2a to continue the combo but that's because I didn't know I could land a special (quickest is 214b at 9 frames? Or is 236a faster? 214b prorated less for sure.)
  11. Magatama Junkie

    [CT] Hakumen Thread

    Can you explain the option select?
  12. Magatama Junkie

    [CT] Hakumen Thread

    Question: Because hakumen's jab is +3 frames on block, is it good to tick throw with? Is tick throwing as effect in this game as it is in other games? I ask because obviously you can't throw until they are out of block stun, so where as most chars with even frames or negative frames can throw as soon as they finish their jab, Hakumen has to wait longer. Or do those positive frames give them even less time to react to the throw? What characters can and can not duck Hakumen's standing A?
  13. Magatama Junkie

    [CT] Haku-men Videos & Discussion

    Vid 1: Hakumen v Taokaka You used 6c way too close at the beginning of the match. Luckily you CH. You did not follow up CH 6c with 6c. You missed the follow up to your neutral throw even though you had 3 stars. You stopped blocking during the claws swaps, but if this was because you were attempting to IB into 6d it's not so bad, but if you just stopped blocking then that's terrible :P In the corner vs Taokaka you kept getting hit after teching because it looks like you where trying to out poke her? Hakumen has the fastest jab in the game at 5 frames, but that's only on his standing jab. You should have just barrier guarded to get her off you. You 3c too much. I don't know if this is intentional, or if you where going for 2c. 3c isn't cancelable and has no follow ups, where as if you had landed a 2c after your j.c, you could have gone for some serious damage as you still have yet to use any stars this match and you currently have 8. You got helped a lot round one because the Tao player burst way too soon. Kudos to you for not panicking in the corner and bursting unnecessarily. End round one. You hit a fairly low air dash j.c, landed, and didn't go for anything let alone 2c. You can't miss damage! Nice low counter into j.c. You had three stars, so you could have followed up with 214c into more damage, but at least you're going in the right direction! Nice 2c after catching her teching, but even better by jumping to follow up with j.2c, j.c. You probably could have hit j.2c, j.2c, air dash forward, j.2c, j.2c, j.2c, but at least you're training yourself to follow up stuff. Bad random 2c on the ground though, and I'm not sure if 2c is special cancelable, but if it is, you could have easily hit 214b (It's a 9 frame low!) for sick damage in the corner. Instead you whiffed a throw. Throw range isn't that great in this game and Hakumen can not tick throw with his c moves. Silly :P Again, good job with the counter. You seem to have realized the Tao player is a bit jab friendly when you're up close and you took advantage of it. Here's something scary I've noticed. You haven't thrown a single A or B in the entire game so far. You know you're wrong for that. :P Took me a second to realize you FAILED at your super counter :P I was wondering where your stars went lol. And you missed the follow up to that counter, but you at least jumped and tried so kudos, just work on the timing a bit more. You are whiffing throw. A lot. Stop that. You are clearly saying to the Tao player, "Hi, I'm Hakumen and I'm looking to throw to get DAMAGE." Another whiffed throw. This time Tao punishes you for it. A non jc'd 2c. I think this had more to do with you being frazzled after having your throw whiff punished, but get in the habit of always JCing 2c. I can't think of too many reasons to NOT jc it and doing it by muscle memory will help you land the loop off random hits. Too many whiffed d's in a row. It's like you where expecting her to drive attack you, and you guessed wrong, which isn't bad except you kept guessing wrong allowing her to walk up and punch you in the dick. Again, point blank range AND she's standing and instead of hitting A, you go for 6c and this time she just jabs you out of it. Then, instead of throwing out 2a or B to make her block, you go for 5c. Luckily it hits, but again, with 6 stars, you don't even bother canceling it into a special move. You 6c'd her out of the air, but no super comes out. If you're gonna fish with 6c, at least be ready to super! Counter super vs predictable drive attack, and I bet you felt good about yourself, but you didn't even TOUCH the A button the whole match. Real talk. Not even once. You should be ashamed of yourself :P End round two. I'll do more in a few. <3 I wish I could post vids so I could get help
  14. Magatama Junkie

    [CT] Hakumen Combo Thread

    Of note, the combos I posted where all tested on Jin.
  15. Magatama Junkie

    [CT] Haku-men Videos & Discussion

    http://mmcafe.com/nico.html
×