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mynus

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Everything posted by mynus

  1. mynus

    [Xrd] I-No Gameplay Discussion

    Good news guys. VCL YRC can be spaced quite close and not be affected by Blitz. Watch from @2:12 https://youtu.be/fVFUpB820nU?t=2m12s
  2. mynus

    [Xrd] I-No Gameplay Discussion

    I can't remember the last time I intentionally used ground SM. TK or jump all the time, and use YRC OS to abort if unsuccessful and Airdash away. Burst grab with TK SM out of a jump cancellable move, dash cancel, or even after a 2P/2K.
  3. mynus

    [Xrd] I-No Gameplay Discussion

    I'm using SM to challenge air to air situations, resets, YRC OS oki, punishing reckless airdashes/chicken blocking/fuzzy jump, and grabbing Bursts. Many of the above examples, I tk SM, and use YRC OS if I can. Use 663 to gain height, so that if you need to abort or YRC, you still have another air option left. With the upper body invul in 1.1, SM is going to be rediculous. Try to start substituting for 6P in many situations, especially against Zato hovering over your head looking for a 6P or VCL callout.
  4. mynus

    [Xrd] I-No Gameplay Discussion

    What you want to do is dash back over their body during their wakeup frames, RIGHT BEFORE their standing hurtbox materializes. Practice on every character because everyone has different wakeup times, with huge discrepancies existing with Chipp & Sin regarding face up/down. Once they start blocking the uncrossup on reaction, you have already conditioned them so you can alternate between: - dash back stay on crossup side j.K - dash back stay on crossup side j.K > uncrossup j.D - dash back uncrossup/crossup throw - dash back uncrossup 2K - dash back stay on crossup side j.H (whiffs) > 2K - dash back choose side VCL YRC (strong) - dash back YRC to choose side you want to be on > any of above - etc. The stay on crossup side options and YRC options help discourage disrespect (including mash 5P & Airthrow) - and really allow you to do whatever you want offensively. Works on all characters, even Pot. As long as your timing is on point, which it will get as you start to adjust for different wakeup times.
  5. mynus

    [Xrd] I-No Gameplay Discussion

    TD come to TSB on the 28th. Let's work on strats/tech!
  6. mynus

    [Xrd] I-No Gameplay Discussion

    2S has longer forward momentum, letting 2D hit on chars it previously whiffed on.
  7. mynus

    [Xrd] I-No Gameplay Discussion

    Please don't forget about note YRC guys. Especially off of K Dive. OTG 2K>5S>note YRC after KD dive is almost 100% they will get hit rate. You get to dash like 3 times in their face and adjust to their block attempt. Actually, adapting to your opponents blocking habits and knowing when they will crack/BS/Desperation Reversal will destroy them morally and make you so much scarier as an opponent (and I-no player of course) if they feel that one knockdown is all it takes. Also, idk if you've seen my recent matches, but I've started to implement hover>iad>YRC nothing on pplz oki. They can't reversal, and they absolutely panic because the high low becomes unseeable and 100% a guess on there part, which lets you take full advantage on your part if you've already downloaded their panic blocking habits. Anaboli Chris fake note oki into SM YRC OS is also the God.
  8. Could you post the link please if you know where to find it.
  9. mynus

    [Xrd] I-No Gameplay Discussion

    Another day. I'll be sure to let you guys know when.
  10. mynus

    [Xrd] I-No Gameplay Discussion

    Lol! Just a hand knit cardigan from Who.A.U
  11. mynus

    [Xrd] I-No Gameplay Discussion

    No set time for the stream yet, I'll let you guys know once the outline is setand Biscuits & myself have an opening. As for random Abare confirms, that just comes from experience, aggressiveness, situational awareness, and quite literally wanting to make everything hurt. Thanks for the compliment tho :-)
  12. mynus

    [Xrd] I-No Gameplay Discussion

    Then when is simply as soon as you come out of Airdash startup frames. This is listed in the wiki. There is no way I know how to make someone "understand" the timing unfortunately, but looking at my inputs may help. Other than that you have to mess with different approaches and input techniques yourself. 663 will be covered in "advanced movement & neutral" and note oki will be covered in that section I labeled by "...specific confirms to net certain oki situations."
  13. mynus

    [Xrd] I-No Gameplay Discussion

    Iad j.k was already covered under Diarmuid's beginner tutorial was it not? Since this is an advanced tutorial, I won't be focusing on execution issues at all, other than variations of j.D FDC. I'll mention the inputs used to do it briefly, & input view will be on at certain points, but I have no other advice other than "Grind it out & see what works best for you" I like the VCL YRC option suggestions a lot tho! Loops will be covered in optimal combos.
  14. mynus

    [Xrd] I-No Gameplay Discussion

    Will be doing an advanced tutorial on Mr.Biscuits' stream via online training mode. I'm going over some advanced tactics to include in my outline of what to cover, and would like everyone's input on what they would like to see. So far: 1) j.D FDC (execution, techniques, utilization & mixups) 2) Advanced movement in neutral 3) Optimal combos (no copping out) 4) Hover dash cancellable normals & unfair mixup routs/options 5) Using the right combo Enders for type of oki you want. 6) Optimal Burst & Blitzshield punishes 7) Character matchups and accompanied neutral strategies. Anything I might be missing please let me know. Thanks!
  15. mynus

    [Xrd] I-No Gameplay Discussion

    Nothing personal at all bro. Everyone has a right to dissent. It's good to debate and maybe I enjoy it a little too much lol. Also you just reminded me to practice +R!
  16. mynus

    [Xrd] I-No Gameplay Discussion

    6H in the corner against ppl who attempt to jump out of note pressure (especially note YRC) is lethal. Especially is someone double jumps then they fall right into it. Best payoff from that move so far in that situation.
  17. mynus

    [Xrd] I-No Gameplay Discussion

    I know what you meant, and I wouldn't consider myself skilled if I didn't have exp learning other characters in a controlled setting (this helps with training and learning matchups). You seem to be the only one with such a polarized opinion on this. Inconsistent is not the best way to describe it, as no one's 6P is "consistent". They are AA options, not DP's. There is no 100% answer to AA with normals, no matter what character. We can deny because simply 6P works, works well for I-no, works more compared to other characters 6P's. Maybe you are focusing too much on isolated situations where 6P has failed, or are not implemented properly (timing, angle, etc). If this issue is keeping you from playing I-no at the highest level (seems to be a sensitive-negative issue for you) maybe you should re-evaluate your character choice in Xrd. I can address this issue during the I-no overview that I will be doing on Mr. Biscuits' stream soon. No problem showing situations where your AA will have to be adjusted, or timing for them to succeed. If you are simply trying to A2A or space instead of taking initiative and punishing aerial approaches you can with 6P and other tools, you are giving up ground and damage, and quite simply it's just as bad as dropping a free punish combo. You don't get many 2nd chances in Guilty Gear, and especially as I-no if you lose the initiative/momentum/neutral game.
  18. mynus

    [Xrd] I-No Gameplay Discussion

    I hope you get a lot more time with the game in order to see how your opinion might be a bit misconstrued. Certainly 6P is not the end all holy grail of AA - and as we've already established it is situational depending on angle and timing (which other AA options more than make up for) - but compared to other characters and what 6P adds to her game, it is definitely strong & one of the better AA's. In areas where 6P might be a wash (like mid angled IAD's) you can always; 1) 5P (4 Frames) 2) Preemptive 6H 3) VCL 4) Airgrab (with range tied with Pit this is a godly option) 5) TK cmd grab (will get even better with upper body invul) 6) jump IB > Airthrow/ground throw (this takes your game to the next level of neutral & space control) Some instances on normals where 6P will trade/lose: 1) Sol j.H 2) Leo IAD j.K/j.H 3) Ram j.H (Sword equip) 4) Chipp j.H (might clash as well - just Airgrab/BS this) 5) Venom deep j.H 6) El j.H/j.D 7) Bedman j.K -These normals are quite strong against I-no 6P and you should immediately look for the alternative options to AA & challenge listed above. If you are still having trouble AA'ing with Ino - especially with 6P against normals it should beat - try recreating these situations in training mode to hone your timing and reactions. Otherwise idk man. You can always try to ask JP I-no players for advice on Twitter as well. They are very friendly and will answer back (especially OSCA, Hasegawa & Machi). There are plenty of ppl in this community who speak Japanese (including me) that can translate for you. Anyways, remember to be careful with the things you put out there, especially with new players. - BTW, if your still wondering "who else I've played" to be so confident: I am already quite versed in the capabilities of other characters. My experience speaks to itself - check Youtube going back to 2003 since XX, EVO 2006 (top 3) & 2007, and footage from Japan (Mikado, Alpha Station - RIP, Shinjuku Sportsland, and Tachikawa) from 2011-2012, or simply any other GG tournament where I've gotten at least top 8 or won vs Killers.
  19. Not everyone is on DL frequently, especially Josh. And I don't play Leo so... Honestly a lot gets dumped onto Twitter first and transferred to the Forums second.
  20. Hit up Zidane on Twitter (@Zidanel33t). I created some anti-Leo OS tech and he came up with OS's to counter. Some directly focusing against Faust 5D & Backdash. He actually NEEDS longer KD to set up at least respectable Oki. You can only hope. RPS for a GG char is really weird, and the conditioning level involved is nuts.
  21. Leo can counter OS the defensive players OS so getting out of oki is not free. He is a meta-based character with no guaranteed oki. In neutral he seems normal but once he knocks you down its like he ceases to be a GG character.
  22. For those not moon-speak inclined, @HiagoXYZ, @hc0519, and @GREATFERNMAN has been hard at work translating the system wide and character specific changes. Be sure to follow your favorite Japanese player's Twitter accounts for their up to date impressions! Also going down at 10pm EST is the 2nd part of the Kamui (JP Gods) Battle Lobby hosted by Mr. Biscuits. Last week saw Kansai heavyweights (organized by Ruu) such as U-zen, Woshige, Dei, Efute, and Rozu battle it out in a round robin FT3 format, and this week will be more of the same. This weekend is all about Kantou, and Satou has graciously organized amazing players such as FAB, Fino, Hase, Endou, with the possibility of one more joining. Commentary duties may be done by Zidane & St1ckbug. Last weeks' footage can be found at Biscuits' Typical East Coast YouTube Channel, and you can of course catch the action live as it is going down on Twitch at http://www.twitch.tv/mr_biscuits.
  23. mynus

    [Xrd] I-No Gameplay Discussion

    What are you even? Ino has one of the most solid and consistent AA games in Xrd. Please refer to the response above you by TheRealBobMan, and do try to have all research done before giving advice (which may be a dissemination of misinformation to players) especially new ones. Let's keep things factual and not conjecture in regards to questions asked as much as possible. That being said, if an opponent wants to approach me from the air I WILL SIT THERE AND LET THEM hang themselves since it's free damage if your character matchup knowledge is on point.
  24. If your cool with getting bodied in Xrd just like many of the ppl who passed on +R "waiting for the new version" then by all means go ahead and handicap yourself. Top & mid-level players are getting godly real quick - I'm sure you don't want to fall behind. In essence, just play God's Gift and git gud.
  25. mynus

    [Xrd] I-No Gameplay Discussion

    No 2S low = not doing Dmg off of lows Dawg. 20/28 Frame STBT doesn't count... We'll see in a couple of weeks.
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