Jump to content

FlyingVe

Members
  • Content count

    1,518
  • Joined

  • Last visited

Everything posted by FlyingVe

  1. This thread is so you can ask for critique from other Mu players. Other character forums have this and it's about time Mu-12 got one. I hope this will help Mu players develop better and faster and help us share information as we don't have any japanese heroes to mimic. Pleas try to be constructive, don't just troll each other please. I'll go first: FlyingVe vs Heroic_Legacy FlyingVe vs OmniScythe I am very aware I dropped alot of combos and got hit by silly stuff in the OmniScythe match. Any thoughts, suggestions, and comments are welcome and appreciated. Edit: If you play on XBL, I might be able to upload a replay for you. PM me is your interested.
  2. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Timing probably. Ill take a trade with gears any day. With 100 heat and maybe a burst stocked, that's loads of damage.
  3. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Good point, I didn't really test EX run.
  4. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    For what it's worth I don't think Yosuke can do much about just running up and doing 214214D. It's been very useful in that matchup. Kinda like a makeshift meatball super. Cammy's jab is +4 on block. Always has been, but she doesn't have anything else really to hurt you with, so it's a minor point in the matchup. I really don't mind that people don't like it, but the "bad game" thing gets on my nerves. Especially when 99% of the people who say it don't know what they are talking about.
  5. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    there is no 3 frame normal that's +7 on block, it just doesn't exist. And that jab thing was week one crap that everyone overreacted to. But this is beside the point. Hitboxes are silly though. To be fair, MvC3, SF4, P4 are all games with pants on head stupid hitboxes. Anyways regarding super punishment. It's really hard for me to come up with a situation where stuffing a super with 214214D would be the ideal choice.
  6. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    "it's a bad game" isn't a reason though it's just something people started repeating. Most people don't even know why they are saying its a bad game. Also, the gear super has a ton of invul frames, but also the gears are a projectile. So there is a chance that cross slash is part projectile, but I doubt it.
  7. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Well, I pretty much just use ONI now. I play a bunch of characters very competently in SFxT, but everyone decided they hate that game for some dumb reason.
  8. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    You play gief now?? My favorite matchup is probably vs Chie and Yosuke. jB is hilarious in those matchups.
  9. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Depending on range, you can throw the 236X~6~A earlier in the winch dash. It will hit meaty and give you more frame advantage than usual.
  10. FlyingVe

    [P4A] Labyrs - Q&A Thread

    Make sure it's the D super (unless you hit them just right). Even then, the timing is tight and the Internet will troll you because it feels mean that match.
  11. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Especially a game like this where you only have precious few moves in total. Also, I suspect that 2C>22A might be plus on block. But I haven't tested it yet.
  12. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    There are practical setups for the unblockable 5B though. However, they are a bit gimmicky as they rely on a lack of knowledge, experience, or panic to land.
  13. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    I suspected 5AA was -1 or -2. Thanks for the chart.
  14. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    So... does anyone have any frames for anything outside of her jab?
  15. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Another thought. DP punish that starts with 2B. It allows a jump cancel for baiting bursts.
  16. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    CH 5B>5C was causing all kinds of weird stuff to happen depending on spacing. It could be practice, but I found CH 5B>2C to be more stable.
  17. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Green axe, meterless Dp punish. What is the best option? I've been doing: 5B>2C>5[b+D]>Dash5A>2B>jB>jC>j214B [3404 dmg, 28SP] Probably should have a version that allows for oki.
  18. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    And BB's math was already a bitch to figure out... We also have different axe levels to take into consideration too..
  19. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Yeah, I remember reading that theory, but it doesn't seem to quite pan out. Example, try playing with swapping 5A and 2A around in some of labby's combos. They both are 7f, and hit low enough to OTG. It's tough to describe, it just doesn't quite make sense... We need a mook or something...
  20. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Actually, I have suspected from my labbing that the proration system in this game isn't a straight copy from BB. Not really sure what is off though. Could be in my head. On the proration notes, labby's proration is so ass...
  21. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    It could be that the way the burst reverses proration is bizarre. Does 5A>5A>OMB or 2A>2A OMB do it?
  22. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    My rough guess without looking at it more (I'll get there eventually). Is that it has to do with P2 proration value and Labrys character proration rate. It still seems like the burst after 5A should be better, but if I had to guess where the issue was, it would be there. I'll look at it more later.
  23. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Actually, it's so slow that dashing and hitting a button beats it. So you don't even need to match its range. You bring up a good point about 5 though. However, I'd say that's more of a pressure trick than neutral. Note: 5B is not a bad/useless move. Just not for neutral.
  24. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Well, look at it analytically then 5B is one of the slowest moves in the game at it's range, and doesn't have any particularly special rewards for landing it. In addition, it has massive recovery, so if they jump or backdash between when you hit the button and the move comes out you are dead. 2B forces them to respect our AA to some extent (it's also slow), this means we are basically left with 5A and 2A on the ground, which isn't much. jB is very good, but because of the way this game handles AA, any attack like that is naturally limited.
  25. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    I'm pretty sure they didn't care that 5B existed.
×