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Senovit

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About Senovit

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  1. Senovit

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    Hold A for the 236a before doing the super, otherwise it'll knock them out of the combo before your super connects.
  2. Senovit

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    I'm not sure what Moy is running, but if you're playing on pad, you may want to consider mapping ABCD to shoulder buttons and your macros to the thumb buttons to make it easier to hold things. I'm not so fond of that though, so currently on ps3 pad I have ABCD mapped to square triangle circle X. When I need to hold A or B, I use the A+B shoulder macro when I need to hit the other one. A+C shoulder for hitting C when holding A, B+D shoulder for hitting D when holding B, and hitting C while holding B or hitting D while holding A can be done comfortably with the face buttons. It's really awkward to get used to but I think I definitely prefer that to trying to map everything to shoulders. The only thing I have different from default controls is C and D are switched.
  3. Senovit

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    CH 2C into 6B pretty much only works when they're really low to the ground. Use it when you visually confirm them as really low, otherwise I just do dash 5C 6C. Never really tried it before, but you'll probably be able to extend that with the 214D whiff 66A thing.
  4. Senovit

    [CS1] Mu-12 Oki and Setups Guide

    Oki is whatever you are doing on your opponent's wakeup. It doesn't necessarily have to be something that will force them to block.
  5. Senovit

    [CS1] Mu-12 General Discussion Thread

    Clear case of "let me click the last page of this thread with new posts and then comment on it."
  6. Senovit

    [CS1] Mu-12 General Discussion Thread

    632146A is the distortion you're thinking of.
  7. Senovit

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I believe you meant 623C instead of 263C, 2 is down and 6 is right.
  8. Senovit

    [CS1] Mu-12 Oki and Setups Guide

    Keep in mind that with a clash he can cancel as well. One option that gil mentioned is for him to cancel clash into 421, into 360/720 if he's got the meter for it.
  9. Senovit

    [CS1] Mu-12 General Discussion Thread

    The super sends lasers to them all pretty much simultaneously. Order in which they hit the opponent is basically just dependent on positioning.
  10. Senovit

    [CS1] Noel Guide

    I don't even blockstring anymore. I just press D.
  11. Senovit

    [CS1] Noel Guide

    I imagine it should still be doable, though I could be wrong. Try practicing with something simple at first, like right before landing, 236D. Make sure to hold down D so that the buffer can take effect. From there you can move to something more difficult like j.D canceling into d.6b.
  12. Senovit

    [CT+CS1] Noel vs. Hakumen

    Throw him more, he's probably programmed to counter whenever you hit an attack button or something.
  13. Senovit

    [CS1] Noel Guide

    That ony works because you cancel the jump startup into an astral. Jump 5A would just be read as j.A, so you would not stay grounded. In theory you should be able to cancel the jump into any D move/Special/Distortion, but Noel doesn't really need to do any of that since most of her shit gatlings fine.
  14. Senovit

    [CS1] Noel Guide

    ...wut
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