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dehumanizer

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About dehumanizer

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    Silver Member

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  • XBL
    Dehumanizer62
  • PSN
    silentkill62696
  1. Hey, I need some advice on the Zato combos you posted for me. I didnt want to flood the thread so decided to ask here.

  2. dehumanizer

    [AC+R] News & Gameplay Discussion

    - He lost puddle unblockable, which now combos instead for less damage. - 6p got its dizzy mod nerfed so it's not worth it to do while the opponent is in the puddle. This makes puddle combos less about damage(see above) and dizzying, and more about meter gain. - He got a increase to the time it takes for mini-ed to spawn back after mini-ed dies. - If you unsummon mini-ed, it takes more time for mini-ed meter to fill. - no more nobiru corner combos with SG since nobiru doesn't hit sliding opponents (not sure if this one is true, since this was from the loketest. i don't think i've seen anyone do this though) - higher recovery on FB drill and can't combo afterwards - only 1st hit of FB drill is low. Whereas before it was the first 2 hits that were low, making it easier to block. I think there might be more, but can't remember off the top of my head. Overall, the point was to nerf him so he wouldn't be as dominate as before. They gave him back some stuff, like FB exhaustion giving a full ed meter and his reload style summon. However, it doesn't really compensate much for the nerfs, which were necessary.
  3. dehumanizer

    [AC+R] News & Gameplay Discussion

    I've also seen Eddie -K- cause a graphical error in training mode. There are pink boxes where -K- hits.
  4. dehumanizer

    [AC+R] News & Gameplay Discussion

    Yup, it's a bit inconsistent in terms of the online quality. However, whenever i host a match, i never seem to have any laggy matches. The same can't be said when I join other ppl's matches. This may be due to the opponent only joining good connection lines or possibly that the online quality is hugely affected by the host. When I'm playing a "good" connection, most of the time I only experience some slowdowns or the "waiting for connection" sign. This happens fairly inconsistently. Sometimes I'll have opponents where these issues might arise once a match or more, or sometimes every round.
  5. dehumanizer

    [AC+R] News & Gameplay Discussion

    From personal experience, I feel like there is too much of a difference between the ppl I can play and the ppl I can't play. If i try to play with someone with a 0 bar connection I'll be lagging 20 frames or more behind. If i play with someone 1 or more bars, I'll be playing seamlessly most of the time. I feel it really isn't that bad, but it could be better. I've heard other ppl have much worse problems than me, like not having a decent connection the whole day even when picking the most optimal connections.
  6. dehumanizer

    [AC+R] News & Gameplay Discussion

    So i just had the opportunity of playing a awesome millia player (Sym) on XBL. I usually play on NullDC with him and get an awesome connection. I noticed that while the connection on XBL was still good, it wasn't as good as NullDC. He usually frcs more on NullDC than on XBL and gets is combos down more consistently. I hope Arksys patches it up a little. It's a bit sad that a illegitimate online version of the game is better than the official one. Again, the difference wasn't too much, but i thought it would be better.
  7. dehumanizer

    [AC+R] News & Gameplay Discussion

    I've been playing for the whole day and got bout 190 matches in or so and here is my opinion of the online so far. I feel like there is too big of a difference between ppl i can play with and ppl i cant. For example, if i play with someone that has a 0 on their line connection ill probably be lagging 20 frames. If i play with someone that has a 1, it'll feel like no delay, but i'll occasionally have the 'waiting for connection' sign pop up. The higher the line connection the higher the online quality. Basically, play with ppl that have at least a decent connection with u. It seems like the line connection numbers are pretty accurate.
  8. dehumanizer

    [AC+R] News & Gameplay Discussion

    I've been looking at videos with Eddie and it definitely seems like he's still very viable. I think Eddie players are just frustrated with him losing a lot of his more crazy stuff (his unblockable puddle, 6p stun modifier, less little ed meter gain, etc...) without much to compensate back for it. The nerfs were definitely necessary though and they make him a little more fun to play imo. I can't wait when +R gets released on consoles so I can flex my GG muscles
  9. dehumanizer

    [AC+R] News & Gameplay Discussion

    Do you gain any tension on a successful SB?
  10. dehumanizer

    [AC+R] News & Gameplay Discussion

    Sounds like the most reasonable way to do balancing without screwing with the balance of the current game too much. Now if we can only get a release day for this already
  11. dehumanizer

    [AC+R] News & Gameplay Discussion

    Maybe they'll just give the lower tiers more buffs than the higher tiers to balance things out instead of nerfing stuff.
  12. dehumanizer

    BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion

    Arakune - ☆JBの攻撃レベル減少 jB's attack level reduced Correct me if I'm wrong, but won't reducing attack level mean that every time the enemy gets hit, there will be less stun time, which in turn means harder to do combos or even obsolete combos?
  13. Dying breed out here, have to go all the way out to the burbs to find ppl to play wit other than ourselves.
  14. dehumanizer

    [CS2] Arakune's Loketest Metamorphosis Discussion

    If they did all that ^ I would seriously expect better normals. I want something to work with besides j4b all the time, even though it's pretty good. If they made his precurse games a little more stable and toned down his curse damage, I think he'd be solid and balanced at the same time.
  15. dehumanizer

    BBCS II Loctest Discussion ~not "Complaining"~

    I feel like it would be a serious kick to the balls if it wasn't. If the balance patch comes with a price, they might as well make a new game, cuz the online would be so separated.
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