Blade

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About Blade

  • Rank
    "That Guy"
  • Birthday 08/12/1982

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  • Interests
    Collecting Fighting Games, mostly ARC System Works related, or if something better comes along. Also RPGs, Visual Novels, a few certain kinds of Action Games, and Game Design/Art.

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    Mimeblade
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    241674564
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    Mimeblade

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  • Location
    The Backyard
  • PSN
    Mimeblade

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  1. A game historian friend of mine was asking about older GG Games and wanted to know if EX Mode characters actually had Frame Data. I doubt it, but I wondered if there's an actual way to obtain Frame Data outside material books?
  2. lol I think that was an early projection flub, though they could be planning something in December for next update!
  3. Hunh. I wonder what you have to do to register a Collaboration Icon? My blog is an 'entity' of sorts, though mostly for information purposes I do collab with people sometimes.
  4. I got Ky, though I was shooting for No Preference or Bedman, oh well.
  5. Got a question about Staggers and Stun recovery: What's the ideal setting for those? I hardly ever see anyone 'human' mash out of Level 2 or Level 3 speed (the A.I. cheats). I ask because of Baiken's Kabari and Youzansen (Youzansen loops can happen if the opponent is stunned in the air).
  6. As far as Forcebreaks go, they were better off as Overdrive extenders, so we got Burst Overdrives for that reason. YRCs pretty much enhance anything else now. Enhancing Special Moves should be about the same as Mist Finer Coins, QV, or Asanagi Breath, there's a risk to set it up. Beyond that would tread in to SNK Boss Territory, though they could treat Forcebreaks like how KOF14 does as part of Max Enhanced Mode.
  7. I'm not entirely familiar with Terumi's voice sets, so I'd have to look and see what taunts are unique to Ragna.
  8. You'll have to ask for specifics, as I'm not doing every BB Quote.
  9. My thoughts on 6H: Special Cancel on either first or second hit might be nice at range, but up close make sure you only use it mid-combo. 5K > 6H seems viable. Other thoughts: 2K > 2S > 2D / 2K > cl.5S > 2D works as routes for 2K (2K is good after a blocked Task A Prime), alternatively 2S as a combo-starter seems to do lots of damage. "Jump Hover" in to air Deja Vu is a nice alternative 'mind game' instead of the usual j.3K or j.3S. 2H/3H still work to keep characters in the air, useful as a followup to Helios OD. Task C feels unsafe now that Blitz and Baiken's parry are common things, I'm wondering when it might be good to use it?
  10. Multi-Button Mapping has always been terrible. I'd prefer it if Baiken's Azami wasn't the same input as Blitzshield. That goes for Negative Edge stuff too.
  11. I'm no expert by any means but, my thoughts: http://gear-project.tumblr.com/post/160229652059/sorry-if-its-too-soon-to-ask-but-do-ya-have-any
  12. http://gear-project.tumblr.com/post/160218036389/r2-l1-down-square
  13. Demo isn't showing up in Console store for me yet.
  14. They usually update between 10 am to 4pm (JP updates 11 pm to 5 am based on CST conversion).
  15. Tell Strider Hiryu that.