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Blade

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Everything posted by Blade

  1. Why hasn't anyone said anything or given ARCSys feedback on the Loketests? I asked about a few characters nerfs, but no one's replying.
  2. Whoever made that diorama isn't real familiar with Ky's or Sol's special moves, apparently.
  3. I don't see any new changes in the list for a lot of characters since the 1st Loketest. Are they really sticking with these changes?
  4. As I recall, Daisuke started doing Leather framing around the time GG2 came out. Now, as of Revelator, he does those Dusk Laser drawing sometimes.
  5. Sol's downstab reminds me of his Order Sol days, Proto Fafnir.
  6. A little History lesson for people who don't remember what characters were like in the old days, but are hyped about the Loketest. http://gear-project.tumblr.com/post/156853429434/movelist-evolution-history
  7. Blade

    [Xrd] King Ky - Gameplay Discussion

    I'll just leave this here. http://gear-project.tumblr.com/post/156107831814/no-more-holy-orders-3-during-training-well-if
  8. I wonder if you can do Kuchinashi transition in to Youzansen? Youzansen in GG1 used to have a self-cancel loop.
  9. Unless they give Bedman more air jump options or air specials, I don't see Air Deja Vu being as useful as it potentially could be. I anticipated they would nerf 6H because most can't react to it off blocked Task A' unless they throw. But that really kills his offense. Especially 3H and 2H.
  10. Yeah but we lost 6H crossup and a 2K 5H Gatling route in exchange. Any Bedman players have observations? Ky had no 6H in Missing Link. His old 6H was 5H in Missing Link. New move looks like Zwei Voltage the way he swings it.
  11. Red Parries would be too strict, especially for Netplay. I think the window would be as big as early-frame Instant Block in to Blitzshield timing at the very least.
  12. http://gear-project.tumblr.com/tagged/GG-Prototype
  13. Azami is the only 'True GC' she has now, outside of Dead Angle. I think it's like old Suzuran only stationary. Not sure if Azami has to be hit to trigger other specials though.
  14. I'm with Layer on this one, though, Baiken players might not like the changes as well as they expect to. Azami is essentially Hakumen's Zanshin pose, players are gonna get wise to it and figure out ways around it/bait it. No more "Surprise! You can't hit me because I guard cancel everything!" I wonder if Azami even works well on Bedman's crossup 6H? You'd have to reverse the input, maybe? Answer seems like a "vertical" version of Hibiki's Double Chase if his clones can attack for him. Might make him hard to read.
  15. Just my two cents but Wild West is just as effective on YOU as it is on opponents. It's a double edged sword. If you screw up and get killed by it, it's your own fault. Imho Poison is more useful against Terumi and safer as an alternative.
  16. Weird question, but is there a 'dedicated' person/place where someone could Download Input Recordings for Training Mode?
  17. Blade

    BBCF Es Demonstration from Dengeki

    I hate it when high level players don't give new characters a chance to attack or be demonstrated, like jeez, cool it, will you?
  18. One of these days I want to see about getting a GG2 Overture Model Viewer set up... I swear it would be awesome if it were possible!

  19. This guy. Goes by "VIGSCPA" on NicoNico and other blogs (Probably a Japanese Hacker/Hex Editor). Not sure if he's responsible for this video. If anyone can hack GGXrd on Steam, it would be him.
  20. Now that the PC Steam version of Xrd is out, I'm "somewhat" looking forward to seeing what the Hackers do to the game (you know who I'm talking about, right guys, same ones who did those "Perfect" scene battles from a Hacked Calamity Trigger video?)
  21. I didn't even know you could YRC posts on Dustloop. New tech every day.
  22. Yes. ME! (Also I defy logic when I play). Anyone who's fought me online and got hit with the sheep knows that I use it. And quite well apparently. It's called Gold Burst > Sheep > YRC > Task A Prime / TK Task A Prime > Pressure It sounds stupid but it works (online, but hey...)
  23. I was comparing players' lack of talent for model modding but *shrug* You do have a point there. I'm a pad user and this will be useful against I-No, Bedman Sheepies* (Hemi Jack), Axl, Slayer, and Ramlethal too. Thanks. *Grid Runner ref. anyone? Anyone?
  24. Everyone's always talking about PC version this or that... just give me a good console port and I'll be happy. I'm too lazy to shop around for a high end PC machine... and even if I had the cash to spend, I wouldn't know where to start, unless you guys wrote a thread on the ideal PC setup for fighting games? I like to keep things SIMPLE and ON CONSOLE, thanks. As for PC character mods, bleh... SFIV's were awful imho, what makes anyone think GGXrd mods would be any better? Soul Calibur V save mods were only decent because that game already has a character creation feature. I'm expecting no such thing for Revelator. To be honest, I'd like to know what ARC has planned for console extras, like if they'll add features to M.O.M. mode or something.
  25. Japanese players don't call them that. :/ Ryujin > Dragon Kick Hyappo > Puffball Senri > Crossup Puffball Gekirin > Axe Kick
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