Tage*Proto
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Everything posted by Tage*Proto
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Thanks for finding and posting all the info guys, for someone without access to the game, it's really appreciated . Also in the latest couple v13 vids she finally seems to be holding her own somewhat.
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Thanks Zaeris. I guess reason i dont do ice spike enders a lot is because it has to be FRC'ed to get the really good oki right? I will work on that for sure and closing the gaps in my pressure. Thanks a lot.
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Thanks for checking them out guys .
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I like using it to cut the recovery frames on sol's 5hs. Also to setup some weird false gaps up close after 2d or close slash. You can mix it up with the actual gunflame to get people to try and jump out of pressure and go for the air throw or whatever. Granted its not something really good or even something wiht lots of effective uses, but not too terrible to throw out in certain situations.
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Looking for some tips if you guys wouldn't mind checkin out a couple vids. Thanks in advance. http://www.youtube.com/watch?v=ls5K62rEbkM http://www.youtube.com/watch?v=YQAVmBw38Z0
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Looking for some tips if you guys got time to check out a couple vids. http://www.youtube.com/watch?v=HSg75V_QZTs http://www.youtube.com/watch?v=Ql0V9dciF1Q
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Ah thanks. So what's a substitute combo then? Or is it easier and more practical to just go for a typical b&b into kd?
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Does iad 2s, hs, land, dash 5s, 6p, 421s(hold) not combo on like half the cast? Cant get it on like, axl, anji, slayer, sol, ky...
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Usually I release the spear right after the second hit of 6hs to keep my IAD safe afterwards. But then it kind of loses it's steam because it turns into the basic mix-up from there without any items out. I suppose I could go for iad 2s bubble shenanigans afterwards tho.
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What do you guys think of: kd, 421+s(hold), dash, 6hs(2), s release, IAD.
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Hey guys just a few quick questions with venom. I can do the CR loop in the corner off of a throw, but how many loops is optimal? It seems on some characters I can get two full loops, then 6hs to dubious curve, but on others like sol if I remember I can barely get anything after the first rep. Also, I have some decent ball formations after mid screen knockdown, but I guess I don't really have a solid mix-up in mind? I guess what i'm trying to say is, I have the formations good enough to get them to sit and block on oki, but am missing out on some strong mid-screen mix-up. Typically what I like to do is either combo into hs DC, then dash jump k into either low a.d mixup or empty jump low stuff. And just my two cents thrown in, but to me the hardest part about learning or playing venom isnt combos or ball formations, it's his actual poke game. IMO it's hella character specific which pokes you use and when with venom and that really fucks me up. Any help is appreciated.
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It's something you'll have to test on your opponent honestly. I've gotten it to work on mid to high level guys, but it's mostly because they dont expect me to NOT finish the 3 piece the first time. Good to use at the end of around for a kill, or if you dont have tension or something. But the majority of the time, just go for the guaranteed ender.
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nah no better quality on those sorry .
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http://uk.youtube.com/watch?v=NzyANUXRH6E
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For some odd reason, ABA has added pushback when she is struck, it is extrememly noticeable in certain match-up's and cna even cause certain canned combo's to whiff against her. Just thought I'd throw that in .
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Good shit seth, and i'm stealing your AV by the way lol.
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Awesome thanks for checking them out Seth as always I appreciate your input and take it 100% as accurate. Been watching a lot of your vids recently, trying to catch up again lol. Hopefully I can make it out to SER so we can play, but dont know as of right now, thanks again for looking at em.
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http://www.youtube.com/watch?v=adkJdR0XOIM http://www.youtube.com/watch?v=kol_sA-zyVQ http://www.youtube.com/watch?v=InqexpoNg1A latest ranbat vids from CO, ty ty.
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Thank you Teyah, really appreciate the in depth answer . Still sounds like kind of a tossup, but seems like generally the puddle just sounds like the better answer.
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I have a question from a strategic standpoint, I really love doing the SG loop. It just looks nice, adn does good damage and leads to certain unblockables, BUT is it worth doing in place fo a puddle setup? Like for instance, if I do: mawaru(blocked), dash 6p(1), 5s, mawaru, jump, j.k, dj. k(hit), mawaru, land, BTL SG, from here I usually have on more mawaru left which I like to do into another SG slide, then 22hs FRC IAD unblockable. But instead of doing the SG loop at all, I could just do mix-up into knockdown puddle, I see the merit of the puddle(duh lol), but is it so much better then the SG followups that I should forego them completely for the puddle? Thanks.
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Dammti seth ...
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Josh find me at MWC, we can talk strats and shit. I'm somewhat experienced with ABA at out fo state tourneys, I can maybe give you some nifty little tricks.