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Isuyaru

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About Isuyaru

  • Rank
    Fatherly love
  • Birthday 04/02/1990

Other Info

  • Location
    Atlanta, GA
  • PSN
    Isuyaru
  1. Sorry about not being able to play today! I don't even have my PS3 right now, but anyway, I should be available any day starting tomorrow.
  2. Isuyaru

    [CSE] Carl Clover Combo Thread

    I agree, that's good information for the first post, and I'll add it after I've gone through and corrected the errors. For example, off the top of my head, I know the standard loop works on Carl and Noel even though he has them listed with the characters it doesn't work on. Sorry, I'm still pretty busy for the rest of this week, but next week is my spring break, so expect me to get some things done around here then. In particular, I'll try to get the wiki page finished finally, and since that will require a list of combos anyway, this thread should also see some good changes.
  3. hey, the the carl wiki could use some love...

  4. Isuyaru

    [CSE] Carl Clover Combo Thread

    I'll work on this later, for now I just want topics to exist so this board and discussion can be more organized. At the very least, here's some stuff I wrote down a while back. I don't expect it all to be optimal, but it's a start until I get a real list going. Generic combos off 2A starter: 2A > 5B > 6B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > j.2C allecan > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D damage: ~2650 meter gain: ~53 2A > 5B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > j.2C allecan > (input 4D) 5C > jump forward j.C > (4D hits) j.44 > 5C > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D damage: ~2900 meter gain: ~60 corner 5B starter, Nirvana already in position: 5B > 2B > 5C > 623C > 2D > j.2C allecan > 5C > 421D > j.2C allecan > 5C > jump back j.C > 4D > forward dash > 5C > sj.B > j.2C > j.B > dj.B > j.C > 623D > j.2C > j.C > 8D > j.2C > allegretto > 8D damage: ~4500 meter gain: ~75 corner 3C CH, Nirvana already in position 3C CH > (input 2D) j.2C allecan > 2D hits > fully charged 6C > j.2C allecan > j.2C allecan > sj.B > j.2C > j.C > 623D > j.2C > j.B > dj.B > j.2C > j.C > 6D > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D > (optional fermata) damage: ~5700 (~6600 with fermata at the end) meter gain: ~75 (~25 with fermata at the end)
  5. Confirming that I would like to participate with Carl. This will be the hypest netplay.
  6. Isuyaru

    [CSE] Carl Changes and Discussion Thread

    It still puts in NOC, and actually seems to have higher damage potential than the 5C j.B j.C 2D combo at the cost of a bit more Nirvana life (and harder to execute, but if you learned optimal combos in CS1, you should already have some muscle memory for it) Example combo: 5B 6B 623C 22D 5C volante 236A j.2C allecan sj.2C j.C 2D backdash j.2C allecan 5C j.C 4D backdash 5C sj.B j.2C j.B dj.B j.C 8D j.2C allegretto 8D damage: ~4500, meter gain: ~70, uses about 1000 more Nirvana life than other 5B combos EDIT: Forgot to include information on Nirvana gauge changes (and will also edit the OP with this) Note: this is all estimated from tests in training mode and may not be 100% accurate. 8D, 6D, 4D, 623D all cost 600 2D, 3D, 421D, 41236D all cost 720 22D costs 500 214214D costs 1000 236236D costs 1500 Continuation costs all seem to be about 140-150%, except for 22D, 214214D, and 236236D which are all 100% like before.
  7. Yo Isu, I'm proud of you man. :3

  8. Isuyaru

    [CSE] Carl Changes and Discussion Thread

    No, the fact that it's the same as before means it's still one of Carl's best moves for optimizing combos.
  9. Isuyaru

    [CSE] Carl Changes and Discussion Thread

    Updated the OP a bit. Notable changes: added volante damage buff fuoco P1 nerf debunked, P2 nerf confirmed brio proration still the same j.2C P2 proration still the same combo rating still the same
  10. Thank you Skye~ On that note, what do people want to see in regards to the organization of and information on this board? With EX available to some of us and in the near future for the rest, I've started working on a new combo thread; what else is there demand for? Currently our important threads are basically the video thread, the CS2 general gameplay discussion thread, the EX discussion thread, and this.
  11. Isuyaru

    [CSE] Carl Changes and Discussion Thread

    Yeah, pretty much. The "wavedash" is actually kind of hilarious to watch. I dunno if it has any practical applications, but I like having the option to do something like 66 5D 66 for the extra space covered before cancelling into something. The main reason I wanted to see if it works is for dash barrier: 66 5D 1A+B works, but 66 1A+B doesn't and will result in a normal coming out.
  12. Isuyaru

    [CSE] Carl Changes and Discussion Thread

    Finally got the game, haven't spent much time with Carl yet but I'll get to it eventually 5C stagger isn't a big deal, IAD hitconfirms still work At first I was excited for Carl's new dash cancel, but now I'm even more excited for it after discovering you could do 665[D] to cancel his dash with the Nirvana activation animation, which you can cancel immediately into anything else.
  13. Haven't seen anyone try the charged version yet, so I don't know, but I would guess that it still staggers on ground hit and floor bounces on air hit.
  14. 6C still staggers by the way.
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